using UnityEngine; using UnityEngine.Events; namespace Syntriax.Modules.Movement.ColliderTrigger { public class TwoDimensionalBoxChildColliderTrigger : MonoBehaviour, IColliderTrigger { [SerializeField] private LayerMask colliderMask = 0; private bool _isTrigerred = false; public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; } public UnityEvent OnTriggered { get; protected set; } = null; public bool IsTrigerred { get => _isTrigerred; protected set { bool isNewValue = _isTrigerred != value; _isTrigerred = value; if (isNewValue) OnTriggered.Invoke(value); } } protected void Awake() => OnTriggered = new UnityEvent(); protected void FixedUpdate() => IsTrigerred = Physics2D.OverlapBox(transform.position, transform.localScale, 0, ColliderMask) != null; #if UNITY_EDITOR private void OnDrawGizmosSelected() { Gizmos.color = IsTrigerred ? Color.green : Color.red; Gizmos.DrawWireCube(transform.position, transform.lossyScale); } #endif } }