using UnityEngine; namespace Syntriax.Modules.Movement.ColliderTrigger { public class Box2DColliderTrigger : Trigger, IColliderTrigger { private Collider2D[] results = new Collider2D[8]; public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; } [SerializeField] private LayerMask colliderMask = 0; protected void FixedUpdate() => IsTrigerred = Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, results, ColliderMask) > 0; #if UNITY_EDITOR private void OnDrawGizmosSelected() { Gizmos.color = IsTrigerred ? Color.green : Color.red; Gizmos.DrawWireCube(transform.position, transform.lossyScale); } #endif } }