25 lines
792 B
C#
25 lines
792 B
C#
using UnityEngine;
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namespace Syntriax.Modules.Movement.ColliderCheck
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{
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public class TwoDimensionalBoxChildColliderCheck : MonoBehaviour, IColliderCheck, IState
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{
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[SerializeField] private LayerMask colliderMask = 0;
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public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
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public bool IsColliderDetected
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=> StateEnabled ? Physics2D.OverlapBox(transform.position, transform.localScale, 0, ColliderMask) != null : true;
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public bool StateEnabled { get; set; } = true;
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = IsColliderDetected ? Color.green : Color.red;
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Gizmos.DrawWireCube(transform.position, transform.lossyScale);
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}
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#endif
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}
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}
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