Movement/TypeFactoryBase.cs

94 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace Syntriax.Modules.Movement
{
public abstract class TypeFactoryBaseMonoBehaviour<T, T2> : MonoBehaviour
where T : TypeFactoryBaseMonoBehaviour<T, T2>
where T2 : class
{
protected abstract int InitialCapacity { get; }
private Func<Type, bool> predicate => type => type.IsClass && !type.IsAbstract && type.IsSubclassOf(typeof(MonoBehaviour)) && type.GetInterfaces().Contains(typeof(T2));
private string factoryName => typeof(T).Name;
private static TypeFactoryBaseMonoBehaviour<T, T2> _instance = null;
public static TypeFactoryBaseMonoBehaviour<T, T2> Instance
{
get
{
if (_instance == null)
{
GameObject newGameObject = new GameObject();
TypeFactoryBaseMonoBehaviour<T, T2> typeFactoryBase = newGameObject.AddComponent<T>();
newGameObject.name = typeFactoryBase.factoryName;
_instance = typeFactoryBase;
}
return _instance;
}
}
private Dictionary<string, Type> _types = null;
public Dictionary<string, Type> Types
{
get
{
Initialize();
return _types;
}
}
public void Initialize()
{
if (_types != null)
return;
_types = new Dictionary<string, Type>(InitialCapacity);
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
foreach (Type type in assembly.GetTypes().Where(predicate))
_types.Add(GetTypeClassName(type), type);
}
public virtual void Start()
{
if (_instance != this)
Destroy(this);
}
public void AddTypes(List<(string ClassName, Type TypeReference)> types)
{
foreach (var pair in types)
AddType(pair.ClassName, pair.TypeReference);
}
public void AddType(string className, Type type)
{
if (Types.ContainsKey(className))
throw new ArgumentException($"Component with the key \"{ className }\" already been loaded!");
Types.Add(className, type);
}
public void LoadTypesFromAssembly(Assembly assembly)
{
foreach (Type type in assembly.GetTypes().Where(predicate))
AddType(GetTypeClassName(type), type);
}
public T2 AddComponentToGameObject(GameObject gameObject, string className)
{
if (!Types.ContainsKey(className))
throw new ArgumentException($"Component with the key \"{ className }\" does not exist!");
return gameObject.AddComponent(Types[className]) as T2;
}
private static string GetTypeClassName(Type type) => $"{ type.Namespace }.{ type.Name }";
}
}