116 lines
4.3 KiB
C#
116 lines
4.3 KiB
C#
using System.Collections.Generic;
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using Syntriax.Modules.Movement.VariableMovement;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.Config
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{
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public class MovementDefinitionFactory : MonoBehaviour
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{
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private const string Name = "Movement Definition Factory";
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private const int InitialCapacity = 64;
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private const string ResourceDirectoryToDefinitions = "Modules/Syntriax/Movement/Definitions/";
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private static MovementDefinitionFactory _instance = null;
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public static MovementDefinitionFactory Instance
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{
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get
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{
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if (_instance == null)
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_instance = new GameObject(Name).AddComponent<MovementDefinitionFactory>();
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return _instance;
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}
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}
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private Dictionary<string, MovementDefinition> _definitions = null;
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public Dictionary<string, MovementDefinition> Definitions
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{
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get
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{
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if (_definitions == null)
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Initialize();
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return _definitions;
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}
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}
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private void Start()
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{
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if (_instance == this)
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return;
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Destroy(this);
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}
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public void Initialize()
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{
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if (_definitions == null)
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_definitions = new Dictionary<string, MovementDefinition>(InitialCapacity);
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Reset();
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foreach (TextAsset definitionTextAsset in UnityEngine.Resources.LoadAll<TextAsset>(ResourceDirectoryToDefinitions))
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AddToFactoryWithJSON(definitionTextAsset.text);
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}
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public void AddToFactoryWithJSON(string definitionJSONText)
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{
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MovementDefinition movementDefinition = JsonUtility.FromJson<MovementDefinition>(definitionJSONText);
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AddDefinitionToFactory(movementDefinition);
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}
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public void Reset() => _definitions?.Clear();
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public void AddDefinitionsToFactory(List<MovementDefinition> movementDefinitions)
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{
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foreach (MovementDefinition movementDefinition in movementDefinitions)
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AddDefinitionToFactory(movementDefinition);
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}
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public void AddDefinitionToFactory(MovementDefinition movementDefinition)
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{
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if (Definitions.ContainsKey(movementDefinition.Name))
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throw new System.ArgumentException($"{movementDefinition.Name} is already in the Movement Definition Factory");
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Definitions.Add(movementDefinition.Name, movementDefinition);
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}
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public void ApplyDefinitionToGameObject(GameObject gameObject, string definitionName)
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{
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if (!Definitions.ContainsKey(definitionName))
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throw new System.ArgumentException($"The definition with name \"{definitionName}\" does not exists in the current {Name}");
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ApplyDefinitionToGameObject(gameObject, Definitions[definitionName]);
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}
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public void ApplyDefinitionToGameObject(GameObject gameObject, MovementDefinition definition)
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{
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foreach (MovementConfig movementConfig in definition.MovementConfigs)
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{
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IMovement movement = (IMovement)MovementFactory.Instance.AddToGameObject(gameObject, movementConfig.TypeName);
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movement.BaseSpeed = movementConfig.BaseSpeed;
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}
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if (definition.MonoBehaviours != null)
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foreach (string monoBehaviours in definition.MonoBehaviours)
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MovementFactory.Instance.AddToGameObject(gameObject, monoBehaviours);
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if (string.IsNullOrEmpty(definition.DefaultVariableMovement))
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return;
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IVariableMovementController variableMovementController = gameObject.GetComponent<IVariableMovementController>();
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VMCollection collection = VariableMovementFactory.Instance.Collections[definition.DefaultVariableMovement];
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variableMovementController?.LoadVariableMovementCollection(collection);
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}
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#if UNITY_EDITOR
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public void SaveMovementDefinition(MovementDefinition definition)
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{
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string jsonText = JsonUtility.ToJson(definition, true);
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string path = $"Assets/Resources/{ResourceDirectoryToDefinitions}{definition.Name}.json";
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System.IO.File.WriteAllText(path, jsonText);
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}
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#endif
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}
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}
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