Movement/Bases/MovementBase.cs

62 lines
1.8 KiB
C#

using System;
using Syntriax.Modules.ToggleState;
using UnityEngine;
namespace Syntriax.Modules.Movement
{
public abstract class MovementBase : MonoBehaviour, IMovement
{
protected IToggleState toggleState = null;
protected IMovementController movementController = null;
private bool _canTakeOver = false;
public float BaseSpeed { get; set; } = 1f;
public float MovementMultiplier { get; set; } = 1f;
public Action<bool> OnTakeOverStateChanged { get; set; } = null;
public bool CanTakeOver
{
get => _canTakeOver;
protected set
{
bool isNewValue = _canTakeOver != value;
_canTakeOver = value;
if (isNewValue)
OnTakeOverStateChanged.Invoke(value);
}
}
public IToggleState ToggleState { get; protected set; } = null;
public abstract void ApplyMovement();
public abstract void Move(float x = 0, float y = 0, float z = 0);
protected abstract void OnActivated();
protected abstract void OnDeactivated();
protected virtual void Start()
{
toggleState = GetComponent<IToggleState>();
movementController = GetComponent<IMovementController>();
movementController.OnMovementActivated += OnActivated;
movementController.OnMovementDeactivated += OnDeactivated;
}
private void OnActivated(IMovement movement)
{
if ((object)movement != this)
return;
OnActivated();
}
private void OnDeactivated(IMovement movement)
{
if ((object)movement != this)
return;
OnDeactivated();
}
}
}