26 lines
576 B
C#
26 lines
576 B
C#
using UnityEngine.Events;
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namespace Syntriax.Modules.Movement.State
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{
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public class MemberToggleState : IToggleState
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{
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private bool _enabled = true;
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public bool Toggled
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{
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get => _enabled;
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set
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{
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bool isNewValue = _enabled != value;
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_enabled = value;
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if (isNewValue)
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OnToggleStateChanged.Invoke(value);
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}
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}
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public UnityEvent<bool> OnToggleStateChanged { get; protected set; } = new UnityEvent<bool>();
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}
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}
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