13 lines
340 B
C#
13 lines
340 B
C#
using UnityEngine;
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namespace Syntriax.Modules.Movement
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{
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public abstract class MovementBase2D : MovementBase
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{
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protected abstract Vector2 moveValue { get; set; }
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public override void Move(float x = 0, float y = 0, float z = 0)
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=> moveValue = new Vector2(x, y) * BaseSpeed * MovementMultiplier;
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}
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}
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