Movement/IMovement.cs

18 lines
380 B
C#

using UnityEngine.Events;
namespace Syntriax.Modules.Movement
{
public interface IMovement
{
float BaseSpeed { get; set; }
float MovementMultiplier { get; set; }
bool CanTakeOver { get; }
UnityEvent<bool> OnTakeOverStateChanged { get; }
void Move(float x = 0f, float y = 0f, float z = 0f);
void ApplyMovement();
}
}