Generations Part 1
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5c195a7b19
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225
Genetic.cpp
225
Genetic.cpp
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@ -2,7 +2,7 @@
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#include <time.h>
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#include <time.h>
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#define RandomRange 1
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#define RandomRange 1
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#define InitialSynapseValue 1.0
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#define InitialSynapseValue 0.0
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#define MutationRate 0.0001
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#define MutationRate 0.0001
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class Synapse;
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class Synapse;
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@ -20,6 +20,7 @@ float RandomFloat(int min, int max)
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srand(time(0) * counter++);
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srand(time(0) * counter++);
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value = ((rand() * counter) % ((max - min) * 100000));
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value = ((rand() * counter) % ((max - min) * 100000));
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result = (float)value / 100000.0 + (float)min;
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result = (float)value / 100000.0 + (float)min;
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// std::cout << "random is " << result << "\n";
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return result;
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return result;
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}
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}
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@ -281,11 +282,11 @@ float RandomFloat(int min, int max)
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{
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{
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public:
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public:
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Input();
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Input();
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void SetValue(int, float);
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void SetValue(float, int);
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};
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};
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Input::Input() : Layer() {}
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Input::Input() : Layer() {}
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void Input::SetValue(int index, float value)
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void Input::SetValue(float value, int index = 0)
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{
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{
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if(index >= this -> neuronSize || index < 0)
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if(index >= this -> neuronSize || index < 0)
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return;
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return;
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@ -301,7 +302,7 @@ float RandomFloat(int min, int max)
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};
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};
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Output::Output() : Layer() {}
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Output::Output() : Layer() {}
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float Output::GetValue(int index)
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float Output::GetValue(int index = 0)
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{
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{
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float result = 0.0;
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float result = 0.0;
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@ -333,7 +334,8 @@ float RandomFloat(int min, int max)
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bool SetOutputNeurons(int);
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bool SetOutputNeurons(int);
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bool ConnectLayers();
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bool ConnectLayers();
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float GetOutput(int);
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float GetOutput(int);
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void SetInput(int, float);
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float GetScore(float, int);
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void SetInput(float, int);
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};
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};
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NeuralNetwork::NeuralNetwork()
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NeuralNetwork::NeuralNetwork()
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@ -374,7 +376,6 @@ float RandomFloat(int min, int max)
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(hidden + i) -> Mutate();
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(hidden + i) -> Mutate();
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output -> Mutate();
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output -> Mutate();
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}
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}
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void NeuralNetwork::RandomizeValues()
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void NeuralNetwork::RandomizeValues()
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@ -411,68 +412,194 @@ float RandomFloat(int min, int max)
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if(!(hidden + i) -> ConnectPrevious((hidden + i - 1)))
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if(!(hidden + i) -> ConnectPrevious((hidden + i - 1)))
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return false;
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return false;
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if(output -> ConnectPrevious((hidden + hiddenSize - 1)))
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if(!output -> ConnectPrevious((hidden + hiddenSize - 1)))
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return false;
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return false;
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return true;
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return true;
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}
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}
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float NeuralNetwork::GetOutput(int index)
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float NeuralNetwork::GetOutput(int index = 0)
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{
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{
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return output -> GetValue(index);
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return output -> GetValue(index);
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}
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}
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void NeuralNetwork::SetInput(int index, float value)
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float NeuralNetwork::GetScore(float target, int index = 0)
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{
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{
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input -> SetValue(index, value);
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float result = GetOutput(index) - target;
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return result < 0.0 ? -result : result;
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}
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void NeuralNetwork::SetInput(float value, int index = 0)
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{
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input -> SetValue(value, index);
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}
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}
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#pragma endregion
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#pragma endregion
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#pragma region Generation
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class Generation
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{
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private:
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NeuralNetwork *networks;
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int size;
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int step;
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float target;
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void SwapNetworks(NeuralNetwork *, NeuralNetwork *);
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NeuralNetwork *_CreateNetworks(int, int);
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public:
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Generation();
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Generation(int, int);
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~Generation();
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void Randomize();
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void Fire();
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void SortByScore(int);
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void DisplayScores(int);
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void SetTarget(float);
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void SetInput(float, int);
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bool CreateNetworks(int, int);
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bool ConnectNetworks();
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bool SetInputNeurons(int);
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bool SetHiddenNeurons(int, int);
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bool SetOutputNeurons(int);
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};
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Generation::Generation()
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{
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step = 0;
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networks = NULL;
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size = 0;
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target = 0.0;
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}
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Generation::Generation(int size, int hiddenSizes)
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{
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step = 0;
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target = 0.0;
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this -> size = size;
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networks = _CreateNetworks(size, hiddenSizes);
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}
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Generation::~Generation()
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{
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if(networks) delete networks;
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}
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NeuralNetwork *Generation::_CreateNetworks(int size, int hiddenSizes)
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{
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NeuralNetwork *newNetworks = NULL;
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newNetworks = (NeuralNetwork *) new char[sizeof(NeuralNetwork) * size];
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if(newNetworks)
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for (int i = 0; i < size; i++)
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*(newNetworks + i) = NeuralNetwork(hiddenSizes);
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return newNetworks;
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}
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void Generation::Randomize()
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{
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for (int i = 0; i < this -> size; i++)
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(networks + i) -> RandomizeValues();
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}
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void Generation::Fire()
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{
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for (int i = 0; i < this -> size; i++)
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(networks + i) -> FireNetwork();
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}
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void Generation::SwapNetworks(NeuralNetwork *first, NeuralNetwork *second)
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{
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NeuralNetwork temp;
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temp = *first;
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*first = *second;
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*second = temp;
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}
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void Generation::DisplayScores(int index = 0)
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{
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std::cout << "----Scores----\n";
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for (int i = 0; i < this -> size; i++)
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std::cout << i << " -> " << (networks + i) -> GetScore(target, index) << "\n";
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}
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void Generation::SortByScore(int index = 0)
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{
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for (int i = 0; i < size - 1; i++)
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for (int j = i + 1; j < size; j++)
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if((networks + i) -> GetScore(target, index) < (networks + j) -> GetScore(target, index))
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SwapNetworks((networks + i), (networks + j));
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}
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void Generation::SetTarget(float target)
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{
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this -> target = target;
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}
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void Generation::SetInput(float value, int index = 0)
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{
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for (int i = 0; i < this -> size; i++)
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(networks + i) -> SetInput(value, index);
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}
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bool Generation::CreateNetworks(int size, int hiddenSizes)
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{
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if((networks = _CreateNetworks(size, hiddenSizes)))
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this -> size = size;
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return networks;
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}
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bool Generation::ConnectNetworks()
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{
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for (int i = 0; i < this -> size; i++)
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if(!(networks + i) -> ConnectLayers())
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return false;
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return true;
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}
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bool Generation::SetInputNeurons(int size)
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{
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for (int i = 0; i < this -> size; i++)
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if(!(networks + i) -> SetInputNeurons(size))
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return false;
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return true;
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}
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bool Generation::SetHiddenNeurons(int index, int size)
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{
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for (int i = 0; i < this -> size; i++)
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if(!(networks + i) -> SetHiddenNeurons(index, size))
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return false;
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return true;
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}
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bool Generation::SetOutputNeurons(int size)
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{
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for (int i = 0; i < this -> size; i++)
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if(!(networks + i) -> SetOutputNeurons(size))
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return false;
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return true;
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}
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#pragma endregion
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int main(int argc, char const *argv[])
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int main(int argc, char const *argv[])
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{
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{
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NeuralNetwork network(3);
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Generation generation(50, 3);
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std::cout << "1 - " << generation.SetInputNeurons(1) << "\n";
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std::cout << "2 - " << generation.SetHiddenNeurons(0, 2) << "\n";
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std::cout << "3 - " << generation.SetHiddenNeurons(1, 3) << "\n";
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std::cout << "4 - " << generation.SetHiddenNeurons(2, 2) << "\n";
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std::cout << "5 - " << generation.SetOutputNeurons(1) << "\n";
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std::cout << "6 - " << generation.ConnectNetworks() << "\n";
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#pragma region Initialization
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// generation.SetTarget(12.30);
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network.SetInputNeurons(1);
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network.SetHiddenNeurons(0, 2);
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network.SetHiddenNeurons(1, 3);
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network.SetHiddenNeurons(2, 2);
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network.SetOutputNeurons(1);
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network.ConnectLayers();
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generation.DisplayScores();
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#pragma endregion
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generation.SortByScore();
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#pragma region Fixed Bias&Weight
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generation.Randomize();
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network.SetInput(0, 1);
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generation.Fire();
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network.FireNetwork();
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generation.DisplayScores();
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std::cout << "Result = " << network.GetOutput(0) << "\n";
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network.SetInput(0, 2);
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network.FireNetwork();
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std::cout << "Result = " << network.GetOutput(0) << "\n";
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network.SetInput(0, 3);
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network.FireNetwork();
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std::cout << "Result = " << network.GetOutput(0) << "\n";
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#pragma endregion
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#pragma region Randomized Bias&Weight
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network.RandomizeValues();
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std::cout << "Randomize Called!" << "\n";
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network.FireNetwork();
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std::cout << "Result = " << network.GetOutput(0) << "\n";
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network.MutateNetwork();
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std::cout << "Mutate Called!" << "\n";
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network.FireNetwork();
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std::cout << "Result = " << network.GetOutput(0) << "\n";
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network.MutateNetwork();
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std::cout << "Mutate Called!" << "\n";
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network.FireNetwork();
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std::cout << "Result = " << network.GetOutput(0) << "\n";
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#pragma endregion
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return 0;
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return 0;
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}
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}
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