SDL2_GameOfLife/src/main.cpp

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#include "headers.h"
#include "ConfigurationParser/ConfigurationParser.h"
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#define CONFIG_PATH "config.cfg"
#define WIDTH_CONF_KEY "WIDTH"
#define HEIGHT_CONF_KEY "HEIGHT"
#define FPS_CONF_KEY "FPS"
#define SEED_CONF_KEY "SEED"
void ReadConfig(Syn::ConfigurationParser &parser)
{
if (parser.ParseFile(CONFIG_PATH))
return;
parser[WIDTH_CONF_KEY] = "400";
parser[HEIGHT_CONF_KEY] = "400";
parser[FPS_CONF_KEY] = "60";
parser[SEED_CONF_KEY] = "0";
parser.WriteFile(CONFIG_PATH);
}
void Update(SDL_Surface *surface, GameOfLife *life)
{
SDL_LockSurface(surface);
life->Iterate();
SDL_UnlockSurface(surface);
}
int main(int argc, char *argv[])
{
SDL_Event event;
SDL_Renderer *renderer;
SDL_Window *window;
SDL_Surface *surface;
GameOfLife life;
Syn::ConfigurationParser config;
ReadConfig(config);
int width = std::stoi(config[WIDTH_CONF_KEY]);
int height = std::stoi(config[HEIGHT_CONF_KEY]);
int fps = std::stoi(config[FPS_CONF_KEY]);
int seed = std::stoi(config[SEED_CONF_KEY]);
bool isRunning = true;
int tickForNext = 1000 / fps;
int nextTick = 0;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow(
"Game of Life",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height,
SDL_WindowFlags::SDL_WINDOW_OPENGL);
surface = SDL_GetWindowSurface(window);
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renderer = SDL_CreateRenderer(window, -1, SDL_RendererFlags::SDL_RENDERER_ACCELERATED);
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life.SetDimensions(width, height);
life.SetDisplay((int *)surface->pixels, surface->format);
life.Randomize(seed);
while (isRunning)
{
while (SDL_PollEvent(&event) != 0)
{
switch (event.type)
{
case SDL_QUIT:
isRunning = false;
break;
}
}
if (SDL_GetTicks() >= nextTick)
{
Update(surface, &life);
SDL_UpdateWindowSurface(window);
nextTick += tickForNext;
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
}