SFML_Experiments/Force/Entity.h

45 lines
1.1 KiB
C
Raw Permalink Normal View History

2020-01-04 14:11:24 +03:00
#include <SFML/Graphics.hpp>
#include <vector>
2020-01-04 17:32:00 +03:00
#include <cmath>
2020-01-04 14:11:24 +03:00
class Entity;
class EntityPool
{
private:
std::vector<Entity> array;
bool isGravityOn;
float drag;
public:
EntityPool();
~EntityPool();
void AddNewEntity(float, float, bool = true);
void ForceToPoint(sf::Vector2f, float, float, bool = true, bool = true);
void ForceFromPoint(sf::Vector2f, float, float, bool = true, bool = true);
void RemoveEntities(int);
void Update(float);
void SetGravity(bool);
void SetDrag(float);
float GetDrag();
Entity &operator[](int);
int Size();
};
class Entity
{
private:
sf::Vertex vertex;
sf::Vector2f position;
sf::Vector2f velocity;
public:
Entity();
void ApplyForce(sf::Vector2f, float);
2020-01-04 17:32:00 +03:00
void ApplyDrag(float, float);
2020-01-04 14:11:24 +03:00
void ApplyGravity(float);
void ApplyVelocity(float);
void SetPosition(float, float, bool = true);
void SetVelocity(float, float, bool = true);
sf::Vertex &GetVertex();
sf::Vector2f GetPosition(bool = true);
};