103 lines
2.0 KiB
C++
103 lines
2.0 KiB
C++
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#include "SynGame.hpp"
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class Window
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{
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private:
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sf::RenderWindow window;
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sf::Event event;
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sf::Vector2u size;
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std::string title;
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sf::Uint32 style;
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Timer timer;
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bool isFocused;
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public:
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Window(unsigned int = 960, unsigned int = 540, std::string = "Window", sf::Uint32 = 7U);
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void CreateWindow();
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void CloseWindow();
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void Update();
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void SetFrameRate(int = 0);
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void SetTitle(std::string);
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void SetSize(unsigned int, unsigned int);
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bool IsOpen();
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};
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void Window::Update()
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{
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while (window.pollEvent(event))
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{
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if (event.type == sf::Event::Closed)
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CloseWindow();
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else if (event.type == sf::Event::LostFocus)
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isFocused = false;
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else if (event.type == sf::Event::GainedFocus)
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isFocused = true;
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}
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if(!isFocused)
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return;
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timer.UpdateTime();
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}
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Window::Window(unsigned int width, unsigned int height, std::string title, sf::Uint32 style)
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{
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this -> size.x = width;
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this -> size.y = height;
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this -> title = title;
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this -> style = style;
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isFocused = true;
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SetFrameRate();
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CreateWindow();
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}
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void Window::CreateWindow()
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{
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if(window.isOpen())
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return;
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sf::VideoMode videoMode(size.x, size.y);
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window.create(videoMode, title, style);
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timer.ResetTimer();
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}
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void Window::CloseWindow()
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{
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if(!window.isOpen())
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return;
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window.close();
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}
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void Window::SetFrameRate(int rate)
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{
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if(rate == 0)
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{
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window.setVerticalSyncEnabled(true);
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return;
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}
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if(rate < 0)
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window.setFramerateLimit(10000);
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else
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window.setFramerateLimit(rate);
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window.setVerticalSyncEnabled(false);
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}
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void Window::SetTitle(std::string title)
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{
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this -> title = title;
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window.setTitle(title);
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}
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void Window::SetSize(unsigned int width, unsigned int height)
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{
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size = sf::Vector2u(width, height);
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window.setSize(size);
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}
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bool Window::IsOpen()
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{
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return window.isOpen();
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}
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