SFML_Experiments/3DTest/Window.hpp

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2020-01-08 14:45:47 +03:00
#include "SynGame.hpp"
class Window
{
private:
sf::RenderWindow window;
sf::Event event;
sf::Vector2u size;
std::string title;
sf::Uint32 style;
Timer timer;
bool isFocused;
public:
Window(unsigned int = 960, unsigned int = 540, std::string = "Window", sf::Uint32 = 7U);
void CreateWindow();
void CloseWindow();
void Update();
void SetFrameRate(int = 0);
void SetTitle(std::string);
void SetSize(unsigned int, unsigned int);
bool IsOpen();
};
void Window::Update()
{
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
CloseWindow();
else if (event.type == sf::Event::LostFocus)
isFocused = false;
else if (event.type == sf::Event::GainedFocus)
isFocused = true;
}
if(!isFocused)
return;
timer.UpdateTime();
}
Window::Window(unsigned int width, unsigned int height, std::string title, sf::Uint32 style)
{
this -> size.x = width;
this -> size.y = height;
this -> title = title;
this -> style = style;
isFocused = true;
SetFrameRate();
CreateWindow();
}
void Window::CreateWindow()
{
if(window.isOpen())
return;
sf::VideoMode videoMode(size.x, size.y);
window.create(videoMode, title, style);
timer.ResetTimer();
}
void Window::CloseWindow()
{
if(!window.isOpen())
return;
window.close();
}
void Window::SetFrameRate(int rate)
{
if(rate == 0)
{
window.setVerticalSyncEnabled(true);
return;
}
if(rate < 0)
window.setFramerateLimit(10000);
else
window.setFramerateLimit(rate);
window.setVerticalSyncEnabled(false);
}
void Window::SetTitle(std::string title)
{
this -> title = title;
window.setTitle(title);
}
void Window::SetSize(unsigned int width, unsigned int height)
{
size = sf::Vector2u(width, height);
window.setSize(size);
}
bool Window::IsOpen()
{
return window.isOpen();
}