SFML_Experiments/GUITest/Window.hpp

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#include "SynGame.hpp"
#pragma region Timer
class Timer
{
private:
sf::Clock clock;
float deltaTime;
float timePassed;
public:
Timer();
void ResetTimer();
void UpdateTime();
float GetDeltaTime();
float GetTimePassed();
};
Timer::Timer()
{
clock.restart();
timePassed = 0.0;
deltaTime = 0.0;
}
void Timer::ResetTimer()
{
clock.restart();
timePassed = 0.0;
deltaTime = 0.0;
}
void Timer::UpdateTime()
{
float newTimePassed = clock.getElapsedTime().asSeconds();
deltaTime = newTimePassed - timePassed;
timePassed = newTimePassed;
}
float Timer::GetDeltaTime()
{
return deltaTime;
}
float Timer::GetTimePassed()
{
return timePassed;
}
#pragma endregion
#pragma region Window
class Window
{
protected:
sf::RenderWindow window;
sf::Event event;
sf::Vector2u size;
sf::Vector2u windowedSize;
std::string title;
sf::Uint32 style;
Timer timer;
bool isFocused;
bool fullscreen;
virtual void Update();
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virtual void ButtonCheck(sf::Vector2i);
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virtual void KeyHandle(char);
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virtual void MouseButtonPressedHandle(sf::Vector2i);
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public:
Window(unsigned int = 960, unsigned int = 540, std::string = "Window", sf::Uint32 = sf::Style::Titlebar | sf::Style::Close);
virtual void CreateWindow();
virtual void CloseWindow();
void SetFrameRate(int = 0);
void SetTitle(std::string);
virtual void SetSize(unsigned int, unsigned int);
bool IsOpen();
};
void Window::Update()
{
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
CloseWindow();
else if (event.type == sf::Event::LostFocus)
isFocused = false;
else if (event.type == sf::Event::GainedFocus)
isFocused = true;
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else if (event.type == sf::Event::KeyPressed)
KeyHandle((int)event.key.code);
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else if (event.type == sf::Event::MouseButtonPressed)
MouseButtonPressedHandle(sf::Mouse::getPosition(window));
// else if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
// ButtonCheck(sf::Mouse::getPosition(window));
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// if(sf::Keyboard::isKeyPressed(sf::Keyboard::F))
// {
// fullscreen = !fullscreen;
// CloseWindow();
// CreateWindow();
// }
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}
if(!isFocused)
return;
timer.UpdateTime();
}
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void Window::ButtonCheck(sf::Vector2i mousePos)
{
}
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void Window::KeyHandle(char character)
{
}
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void Window::MouseButtonPressedHandle(sf::Vector2i mousePos)
{
}
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Window::Window(unsigned int width, unsigned int height, std::string title, sf::Uint32 style)
{
this -> size.x = width;
this -> size.y = height;
this -> title = title;
this -> style = style;
windowedSize.x = width;
windowedSize.y = height;
isFocused = true;
fullscreen = false;
SetFrameRate();
CreateWindow();
}
void Window::CreateWindow()
{
if(window.isOpen())
return;
if(!fullscreen)
{
size = windowedSize;
sf::VideoMode videoMode(windowedSize.x, windowedSize.y);
window.create(videoMode, title, style);
}
else
{
sf::VideoMode videoMode(sf::VideoMode::getDesktopMode());
size.x = videoMode.width;
size.y = videoMode.height;
window.create(videoMode, title, sf::Style::Fullscreen);
}
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window.setVerticalSyncEnabled(true);
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timer.ResetTimer();
}
void Window::CloseWindow()
{
if(!window.isOpen())
return;
window.close();
}
void Window::SetFrameRate(int rate)
{
if(rate == 0)
{
window.setVerticalSyncEnabled(true);
return;
}
if(rate < 0)
window.setFramerateLimit(10000);
else
window.setFramerateLimit(rate);
window.setVerticalSyncEnabled(false);
}
void Window::SetTitle(std::string title)
{
this -> title = title;
window.setTitle(title);
}
void Window::SetSize(unsigned int width, unsigned int height)
{
size = sf::Vector2u(width, height);
sf::Vector2i pos = window.getPosition();
CloseWindow();
window.setSize(size);
CreateWindow();
window.setPosition(pos);
}
bool Window::IsOpen()
{
return window.isOpen();
}
#pragma endregion