C++ Libraries and Cleanup
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <sstream> // std::ostringstream
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#include <sstream> // std::ostringstream
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#include <vector>
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#include <vector>
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#include <math.h>
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#include <cmath>
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#include "Player.hpp"
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#include "Player.hpp"
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#define WindowSize sf::VideoMode(960, 540)
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#define WindowSize sf::VideoMode(960, 540)
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{
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"files.associations": {
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"vector": "cpp",
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"ios": "cpp",
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"ostream": "cpp",
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"sstream": "cpp",
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"deque": "cpp",
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"exception": "cpp",
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"fstream": "cpp",
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"istream": "cpp",
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"iterator": "cpp",
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"map": "cpp",
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"memory": "cpp",
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"set": "cpp",
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"streambuf": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"utility": "cpp",
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"xlocale": "cpp",
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"xlocinfo": "cpp",
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"xstring": "cpp",
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"xtree": "cpp",
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"xutility": "cpp",
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"iostream": "cpp",
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"cmath": "cpp",
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"iosfwd": "cpp"
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}
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}
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@ -1,6 +1,6 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <vector>
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#include <vector>
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#include <math.h>
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#include <cmath>
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class Entity;
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class Entity;
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@ -34,9 +34,9 @@ class Entity
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public:
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public:
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Entity();
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Entity();
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void ApplyForce(sf::Vector2f, float);
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void ApplyForce(sf::Vector2f, float);
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void ApplyDrag(float, float);
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void ApplyGravity(float);
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void ApplyGravity(float);
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void ApplyVelocity(float);
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void ApplyVelocity(float);
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void ApplyDrag(float, float);
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void SetPosition(float, float, bool = true);
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void SetPosition(float, float, bool = true);
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void SetVelocity(float, float, bool = true);
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void SetVelocity(float, float, bool = true);
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sf::Vertex &GetVertex();
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sf::Vertex &GetVertex();
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