#include "SynGame.hpp" class Sphere { public: Vector3 position; float radius; sf::Color color; Sphere(Vector3 = (0,0,0), float = 1.0, sf::Color = sf::Color::White); }; Sphere::Sphere(Vector3 position, float radius, sf::Color color) { this -> position = position; this -> radius = radius; this -> color = color; }