#include "SynGame.hpp" class RenderWindow : public Window { private: sf::Vertex *vertices; unsigned int pixelSize; sf::Vertex *_CreateVertexBuffer(); void ReloadScreenBuffer(); public: RenderWindow(unsigned int = 960, unsigned int = 540, std::string = "Window", sf::Uint32 = sf::Style::Titlebar | sf::Style::Close); ~RenderWindow(); void Update(); void CreateWindow(); void CloseWindow(); void SetSize(unsigned int, unsigned int); }; void RenderWindow::Update() { if(!isFocused) return; Window::Update(); window.clear(); window.draw(vertices, size.x * size.y, sf::Points); window.display(); } sf::Vertex *RenderWindow::_CreateVertexBuffer() { int y; int x; sf::Vertex *newBuffer = new sf::Vertex[size.x * size.y]; sf::Vertex *ptr = newBuffer; for (y = 0; y < size.y; y++) for (x = 0; x < size.x; x++) { ptr -> color = sf::Color::Black; ptr++ -> position = sf::Vector2f(x, y); } return newBuffer; } void RenderWindow::ReloadScreenBuffer() { if(vertices) delete[] vertices; vertices = _CreateVertexBuffer(); } void RenderWindow::CreateWindow() { if(window.isOpen()) return; Window::CreateWindow(); ReloadScreenBuffer(); } void RenderWindow::CloseWindow() { if(!window.isOpen()) return; Window::CloseWindow(); if(vertices) delete[] vertices; vertices = NULL; } void RenderWindow::SetSize(unsigned int width, unsigned int height) { Window::SetSize(width, height); ReloadScreenBuffer(); } RenderWindow::RenderWindow(unsigned int width, unsigned int height, std::string title, sf::Uint32 style) : Window(width, height, title, style) { ReloadScreenBuffer(); } RenderWindow::~RenderWindow() { if(vertices) delete[] vertices; }