#include "SynGame.hpp" class GUIWindow : public Window { private: public: GUIWindow(unsigned int = 960, unsigned int = 540, std::string = "Window", sf::Uint32 = sf::Style::Titlebar | sf::Style::Close); void Update(); ~GUIWindow(); }; GUIWindow::GUIWindow(unsigned int width, unsigned int height, std::string title, sf::Uint32 style) : Window(width, height, title, style) { } void GUIWindow::Update() { if(!isFocused) return; Window::Update(); } GUIWindow::~GUIWindow() { }