SFML_Experiments/Force/main.cpp

127 lines
4.5 KiB
C++

#include <SFML/Graphics.hpp>
#include <sstream>
#include <math.h>
#include "Entity.h"
#define WindowSize sf::VideoMode(960, 540)
#define WindowStyle sf::Style::Titlebar | sf::Style::Close
#define WindowTitle "Test Window Syntriax"
sf::Vertex CreateVertex(double, double);
int main()
{
std::ostringstream textToDisplay;
sf::RenderWindow window(WindowSize, WindowTitle, WindowStyle);
sf::Event event;
sf::Clock clock;
sf::Text text;
sf::Font font;
sf::Vector2f vector;
float radiantValue;
float timePassed;
float deltaTime;
float force = 1000;
EntityPool pool;
bool isFocused = true;
bool isFixedForce = true;
pool.SetGravity(false);
pool.SetDrag(0.0);
if (!font.loadFromFile("../OpenSans-Bold.ttf"))
return -1;
text.setFont(font);
window.setVerticalSyncEnabled(true);
// window.setFramerateLimit(140);
while (window.isOpen())
{
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
else if (event.type == sf::Event::LostFocus)
isFocused = false;
else if (event.type == sf::Event::GainedFocus)
isFocused = true;
else if (event.type == sf::Event::KeyPressed)
{
if(sf::Keyboard::isKeyPressed(sf::Keyboard::R))
pool.RemoveEntities(pool.Size());
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
pool.SetDrag(2);
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
pool.SetDrag(1);
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
pool.SetDrag(0.5);
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::F))
pool.SetDrag(0.25);
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::G))
pool.SetDrag(0.1);
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::H))
pool.SetDrag(0.0);
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Z))
force = 100;
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::X))
force = 500;
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::C))
force = 1000;
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::V))
force = 2500;
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::B))
force = 10000;
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::L))
isFixedForce = !isFixedForce;
}
}
if(!isFocused)
{
timePassed = clock.getElapsedTime().asSeconds();
continue;
}
deltaTime = clock.getElapsedTime().asSeconds() - timePassed;
timePassed = clock.getElapsedTime().asSeconds();
pool.Update(deltaTime);
textToDisplay.str("");
textToDisplay.clear();
textToDisplay << "Entity Count: " << pool.Size() <<
"\nDrag: " << pool.GetDrag() <<
"\nForce: " << force <<
"\nForce Mode: " << (isFixedForce ? "Fixed" : "Distance") <<
"\nFPS: " << (1.0 / deltaTime);
text.setString(textToDisplay.str());
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Right))
{
vector = (sf::Vector2f) sf::Mouse::getPosition(window);
for (int i = 0; i < 18; i++)
{
radiantValue = ((float)i / 18.0 * 7.28) + timePassed;
pool.AddNewEntity(vector.x + sin(radiantValue) * 100.0, vector.y + cos(radiantValue) * 100.0);
}
}
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left))
pool.ForceToPoint((sf::Vector2f) sf::Mouse::getPosition(window), force, deltaTime, isFixedForce);
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Middle))
pool.ForceFromPoint((sf::Vector2f) sf::Mouse::getPosition(window), force, deltaTime, isFixedForce);
window.clear();
for (int i = 0; i < pool.Size(); i++)
window.draw(&pool[i].GetVertex(), 1, sf::PrimitiveType::Points);
window.draw(text);
// window.draw(&player.GetVertex(), 1, sf::PrimitiveType::Points);
window.display();
}
return 0;
}
sf::Vertex CreateVertex(double x, double y)
{
return sf::Vertex(sf::Vector2f(x, y));
}