93 lines
1.9 KiB
C++
93 lines
1.9 KiB
C++
#include "SynGame.hpp"
|
|
|
|
class RenderWindow : public Window
|
|
{
|
|
private:
|
|
sf::Vertex *vertices;
|
|
unsigned int pixelSize;
|
|
sf::Vertex *_CreateVertexBuffer();
|
|
void ReloadScreenBuffer();
|
|
public:
|
|
RenderWindow(unsigned int = 960, unsigned int = 540, std::string = "Window", sf::Uint32 = sf::Style::Titlebar | sf::Style::Close);
|
|
~RenderWindow();
|
|
void Update();
|
|
void CreateWindow();
|
|
void CloseWindow();
|
|
void SetSize(unsigned int, unsigned int);
|
|
};
|
|
|
|
void RenderWindow::Update()
|
|
{
|
|
if(!isFocused)
|
|
return;
|
|
|
|
Window::Update();
|
|
window.clear();
|
|
window.draw(vertices, size.x * size.y, sf::Points);
|
|
window.display();
|
|
}
|
|
|
|
sf::Vertex *RenderWindow::_CreateVertexBuffer()
|
|
{
|
|
int y;
|
|
int x;
|
|
sf::Vertex *newBuffer = new sf::Vertex[size.x * size.y];
|
|
sf::Vertex *ptr = newBuffer;
|
|
|
|
for (y = 0; y < size.y; y++)
|
|
for (x = 0; x < size.x; x++)
|
|
{
|
|
ptr -> color = sf::Color::Black;
|
|
ptr++ -> position = sf::Vector2f(x, y);
|
|
}
|
|
|
|
return newBuffer;
|
|
}
|
|
|
|
void RenderWindow::ReloadScreenBuffer()
|
|
{
|
|
if(vertices)
|
|
delete[] vertices;
|
|
|
|
vertices = _CreateVertexBuffer();
|
|
}
|
|
|
|
void RenderWindow::CreateWindow()
|
|
{
|
|
if(window.isOpen())
|
|
return;
|
|
|
|
Window::CreateWindow();
|
|
ReloadScreenBuffer();
|
|
}
|
|
|
|
void RenderWindow::CloseWindow()
|
|
{
|
|
if(!window.isOpen())
|
|
return;
|
|
|
|
Window::CloseWindow();
|
|
|
|
if(vertices)
|
|
delete[] vertices;
|
|
|
|
vertices = NULL;
|
|
}
|
|
|
|
void RenderWindow::SetSize(unsigned int width, unsigned int height)
|
|
{
|
|
Window::SetSize(width, height);
|
|
ReloadScreenBuffer();
|
|
}
|
|
|
|
RenderWindow::RenderWindow(unsigned int width, unsigned int height, std::string title, sf::Uint32 style) : Window(width, height, title, style)
|
|
{
|
|
ReloadScreenBuffer();
|
|
}
|
|
|
|
RenderWindow::~RenderWindow()
|
|
{
|
|
if(vertices)
|
|
delete[] vertices;
|
|
}
|