64 lines
1.2 KiB
C++
64 lines
1.2 KiB
C++
#include "SynGame.hpp"
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class PhysicEntity : public Entity
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{
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private:
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void ApplyGravity(float);
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void ApplyVelocity(float);
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protected:
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sf::Vector2f velocity;
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float gravity;
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bool isActive;
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public:
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PhysicEntity();
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void Update(float);
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void SetVelocity(sf::Vector2f);
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void SetGravity(float = 10);
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void SetActive(bool = true);
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float GetSpeed();
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};
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PhysicEntity::PhysicEntity() : Entity()
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{
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velocity = sf::Vector2f(0.0, 0.0);
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gravity = 0.0;
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isActive = true;
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}
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void PhysicEntity::Update(float deltaTime)
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{
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if(!isActive) return;
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ApplyGravity(deltaTime);
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ApplyVelocity(deltaTime);
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}
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void PhysicEntity::ApplyGravity(float deltaTime)
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{
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velocity.y -= gravity * deltaTime;
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}
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void PhysicEntity::ApplyVelocity(float deltaTime)
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{
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position += velocity * deltaTime;
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}
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void PhysicEntity::SetVelocity(sf::Vector2f velocity)
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{
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this -> velocity = velocity;
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}
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void PhysicEntity::SetGravity(float gravity)
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{
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this -> gravity = gravity;
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}
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void PhysicEntity::SetActive(bool active)
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{
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isActive = active;
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}
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float PhysicEntity::GetSpeed()
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{
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return sqrt(velocity.x * velocity.x + velocity.y * velocity.y);
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} |