fix: StateEnableMonoBehaviour Not Getting Back Enabled When The GameObject Is Disabled In Hierarchy Fixed

This commit is contained in:
2023-03-23 22:00:33 +03:00
parent f7f4dcf08c
commit 02c23dad69
2 changed files with 8 additions and 2 deletions

View File

@@ -25,6 +25,12 @@ namespace Syntriax.Modules.State
=> OnEnabledChanged += (state) => enabled = state;
protected void OnEnable() => IsEnabled = true;
protected void OnDisable() => IsEnabled = false;
protected void OnDisable()
{
IsEnabled = false;
if (!gameObject.activeInHierarchy) // Just so we can get OnEnable called when the object is back active again in the hierarchy
this.enabled = true;
}
}
}