fix: StateEnableMonoBehaviour Not Getting Back Enabled When The GameObject Is Disabled In Hierarchy Fixed
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@ -25,6 +25,12 @@ namespace Syntriax.Modules.State
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=> OnEnabledChanged += (state) => enabled = state;
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=> OnEnabledChanged += (state) => enabled = state;
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protected void OnEnable() => IsEnabled = true;
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protected void OnEnable() => IsEnabled = true;
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protected void OnDisable() => IsEnabled = false;
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protected void OnDisable()
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{
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IsEnabled = false;
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if (!gameObject.activeInHierarchy) // Just so we can get OnEnable called when the object is back active again in the hierarchy
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this.enabled = true;
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}
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.syntriax.state",
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"name": "com.syntriax.state",
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"version": "0.2.0",
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"version": "0.2.1",
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"displayName": "State Module",
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"displayName": "State Module",
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"unity": "2019.1",
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"unity": "2019.1",
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"documentationUrl": "https://git.syntriax.com/Syntriax/State.git",
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"documentationUrl": "https://git.syntriax.com/Syntriax/State.git",
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