fix: StateEnableMonoBehaviour Not Getting Back Enabled When The GameObject Is Disabled In Hierarchy Fixed

This commit is contained in:
Syntriax 2023-03-23 22:00:33 +03:00
parent f7f4dcf08c
commit 02c23dad69
2 changed files with 8 additions and 2 deletions

View File

@ -25,6 +25,12 @@ namespace Syntriax.Modules.State
=> OnEnabledChanged += (state) => enabled = state; => OnEnabledChanged += (state) => enabled = state;
protected void OnEnable() => IsEnabled = true; protected void OnEnable() => IsEnabled = true;
protected void OnDisable() => IsEnabled = false; protected void OnDisable()
{
IsEnabled = false;
if (!gameObject.activeInHierarchy) // Just so we can get OnEnable called when the object is back active again in the hierarchy
this.enabled = true;
}
} }
} }

View File

@ -1,6 +1,6 @@
{ {
"name": "com.syntriax.state", "name": "com.syntriax.state",
"version": "0.2.0", "version": "0.2.1",
"displayName": "State Module", "displayName": "State Module",
"unity": "2019.1", "unity": "2019.1",
"documentationUrl": "https://git.syntriax.com/Syntriax/State.git", "documentationUrl": "https://git.syntriax.com/Syntriax/State.git",