BREAKING CHANGES: Repo Overhaul
- Renamed the repo to use State rather than ToggleState - IToggleState renamed to IStateEnable
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using System;
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namespace Syntriax.Modules.State
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{
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public interface IStateEnable
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{
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/// <summary>
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/// Called everytime the <see cref="IsEnabled"/>> field is changed
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/// </summary>
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/// <value>The new value of <see cref="IsEnabled"/>></value>
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Action<bool> OnEnabledChanged { get; set; }
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bool IsEnabled { get; set; }
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}
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}
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externalObjects: {}
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serializedVersion: 2
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namespace Syntriax.Modules.State
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{
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public static class IStateEnableExtensions
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{
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/// <summary>
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/// Checks if the provided parameter <see cref="IStateEnable"/> is enabled, if the parameter is null returns the nullValue parameter
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/// </summary>
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/// <param name="StateEnable"><see cref="IStateEnable"/> to be checked if enabled or not</param>
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/// <param name="nullValue">The value that will be returned if <see cref="IEnabledState"/> is null. Default value: true</param>
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/// <returns><see cref="IStateEnable"/>'s toggle value, or if null return nullValue parameter</returns>
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public static bool IsEnabledNullChecked(this IStateEnable stateEnable, bool nullValue = true)
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=> stateEnable == null ? nullValue : stateEnable.IsEnabled;
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}
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}
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fileFormatVersion: 2
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guid: 174255e0fce0b3a4e8b5e34afa96ffd3
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guid: ff97669ed76e39540b7aa38be50a5e1a
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serializedVersion: 2
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using System;
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namespace Syntriax.Modules.State
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{
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public class StateEnableMember : IStateEnable
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{
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private bool _isEnabled = true;
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public StateEnableMember() { }
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public StateEnableMember(bool isEnabled) => IsEnabled = isEnabled;
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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if (value == _isEnabled)
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return;
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_isEnabled = value;
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OnEnabledChanged?.Invoke(value);
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}
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}
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public Action<bool> OnEnabledChanged { get; set; } = null;
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}
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}
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fileFormatVersion: 2
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guid: d603bc1aca0fb74498aaa2270e82135b
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guid: 39e2c42e15ad5304db28ad23b5cb666f
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serializedVersion: 2
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using System;
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using UnityEngine;
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namespace Syntriax.Modules.State
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{
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public class StateEnableMonoBehaviour : MonoBehaviour, IStateEnable
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{
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private bool _isEnabled = true;
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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if (value == _isEnabled)
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return;
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_isEnabled = value;
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OnEnabledChanged?.Invoke(value);
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}
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}
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public Action<bool> OnEnabledChanged { get; set; } = null;
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protected void Awake()
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=> OnEnabledChanged += (state) => enabled = state;
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protected void OnEnable() => IsEnabled = true;
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protected void OnDisable() => IsEnabled = false;
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}
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}
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fileFormatVersion: 2
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guid: d321123fb56053e49b20da45bfda3a65
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guid: d72fab208f04d2f4983894530293b606
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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using System;
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namespace Syntriax.Modules.ToggleState
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{
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public interface IToggleState
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{
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/// <summary>
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/// Called everytime the IsToggled field is changed
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/// </summary>
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/// <value>The new value of IsToggled</value>
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Action<bool> OnToggleStateChanged { get; set; }
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bool IsToggled { get; set; }
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}
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}
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namespace Syntriax.Modules.ToggleState
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{
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public static class IToggleStateExtensions
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{
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/// <summary>
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/// Checks if the provided parameter IToggleState is toggled, if the parameter is null returns the nullValue parameter
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/// </summary>
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/// <param name="toggleState">IToggleState to be checked if toggled or not</param>
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/// <param name="nullValue">The value that will be returned if toggleState is null. Default value: true</param>
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/// <returns>IToggleState's toggle value, or if null return nullValue parameter</returns>
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public static bool IsToggledNullChecked(this IToggleState toggleState, bool nullValue = true)
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=> toggleState == null ? nullValue : toggleState.IsToggled;
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}
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}
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{
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"name": "Syntriax.Modules.State"
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}
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{
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"name": "Syntriax.Modules.ToggleState"
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}
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using System;
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namespace Syntriax.Modules.ToggleState
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{
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public class ToggleStateMember : IToggleState
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{
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private bool _isToggled = true;
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public ToggleStateMember() { }
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public ToggleStateMember(bool isToggled) => IsToggled = isToggled;
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public bool IsToggled
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{
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get => _isToggled;
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set
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{
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if (value == _isToggled)
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return;
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_isToggled = value;
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OnToggleStateChanged?.Invoke(value);
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}
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}
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public Action<bool> OnToggleStateChanged { get; set; } = null;
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}
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}
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using System;
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using UnityEngine;
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namespace Syntriax.Modules.ToggleState
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{
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public class ToggleStateMonoBehaviour : MonoBehaviour, IToggleState
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{
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private bool _isToggled = true;
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public bool IsToggled
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{
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get => _isToggled;
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set
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{
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if (value == _isToggled)
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return;
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_isToggled = value;
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OnToggleStateChanged?.Invoke(value);
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}
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}
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public Action<bool> OnToggleStateChanged { get; set; } = null;
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protected void Awake()
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=> OnToggleStateChanged += (state) => enabled = state;
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protected void OnEnable() => IsToggled = true;
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protected void OnDisable() => IsToggled = false;
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}
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}
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package.json
10
package.json
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{
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"name": "com.syntriax.toggle-state",
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"version": "0.1.0",
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"displayName": "Toggle State Module",
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"name": "com.syntriax.state",
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"version": "0.2.0",
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"displayName": "State Module",
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"unity": "2019.1",
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"documentationUrl": "https://git.syntriax.com/Syntriax/ToggleState.git",
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"documentationUrl": "https://git.syntriax.com/Syntriax/State.git",
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"dependencies": {},
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"keywords": ["Toggle State", "Switch"],
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"keywords": ["State"],
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"author": {
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"name": "Syntriax",
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"email": "Syntriax@gmail.com",
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