State/Runtime/Enable/StateEnableMonoBehaviour.cs

31 lines
751 B
C#

using System;
using UnityEngine;
namespace Syntriax.Modules.State
{
public class StateEnableMonoBehaviour : MonoBehaviour, IStateEnable
{
private bool _isEnabled = true;
public bool IsEnabled
{
get => _isEnabled;
set
{
if (value == _isEnabled)
return;
_isEnabled = value;
OnEnabledChanged?.Invoke(value);
}
}
public Action<bool> OnEnabledChanged { get; set; } = null;
protected void Awake()
=> OnEnabledChanged += (state) => enabled = state;
protected void OnEnable() => IsEnabled = true;
protected void OnDisable() => IsEnabled = false;
}
}