SynGame/allegro/include/allegro5/internal/aintern_tri_soft.h

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2019-09-10 11:14:36 +03:00
#ifndef __al_included_allegro5_aintern_tri_soft_h
#define __al_included_allegro5_aintern_tri_soft_h
struct ALLEGRO_BITMAP;
/* Duplicated in allegro_primitives.h */
#ifndef _ALLEGRO_VERTEX_DEFINED
#define _ALLEGRO_VERTEX_DEFINED
typedef struct ALLEGRO_VERTEX ALLEGRO_VERTEX;
struct ALLEGRO_VERTEX {
float x, y, z;
float u, v;
ALLEGRO_COLOR color;
};
#endif
AL_FUNC(void, _al_triangle_2d, (ALLEGRO_BITMAP* texture, ALLEGRO_VERTEX* v1, ALLEGRO_VERTEX* v2, ALLEGRO_VERTEX* v3));
AL_FUNC(void, _al_draw_soft_triangle, (
ALLEGRO_VERTEX* v1, ALLEGRO_VERTEX* v2, ALLEGRO_VERTEX* v3, uintptr_t state,
void (*init)(uintptr_t, ALLEGRO_VERTEX*, ALLEGRO_VERTEX*, ALLEGRO_VERTEX*),
void (*first)(uintptr_t, int, int, int, int),
void (*step)(uintptr_t, int),
void (*draw)(uintptr_t, int, int, int)));
#endif