Script Organization
This commit is contained in:
		
							
								
								
									
										123
									
								
								SynGame.c
									
									
									
									
									
								
							
							
						
						
									
										123
									
								
								SynGame.c
									
									
									
									
									
								
							@@ -23,6 +23,7 @@
 | 
				
			|||||||
#include "allegro\include\allegro5\allegro_acodec.h"
 | 
					#include "allegro\include\allegro5\allegro_acodec.h"
 | 
				
			||||||
#include "allegro\include\allegro5\allegro_image.h"
 | 
					#include "allegro\include\allegro5\allegro_image.h"
 | 
				
			||||||
#include "allegro\include\allegro5\allegro_primitives.h"
 | 
					#include "allegro\include\allegro5\allegro_primitives.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define playerSpeed 0.75
 | 
					#define playerSpeed 0.75
 | 
				
			||||||
#define enemySpeed 0.1
 | 
					#define enemySpeed 0.1
 | 
				
			||||||
#define initialPlayerHealth 4
 | 
					#define initialPlayerHealth 4
 | 
				
			||||||
@@ -91,6 +92,12 @@ struct
 | 
				
			|||||||
    Image image;
 | 
					    Image image;
 | 
				
			||||||
} player;
 | 
					} player;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					char InitializeGameWindow();
 | 
				
			||||||
 | 
					char InitializeGame();
 | 
				
			||||||
 | 
					char InitializeEnemies();
 | 
				
			||||||
 | 
					char DealDamage(char *health);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Update();
 | 
				
			||||||
void SpawnEnemies();
 | 
					void SpawnEnemies();
 | 
				
			||||||
void CheckBullets();
 | 
					void CheckBullets();
 | 
				
			||||||
void RemoveBulletAtIndex(int index);
 | 
					void RemoveBulletAtIndex(int index);
 | 
				
			||||||
@@ -98,8 +105,8 @@ void RemoveEnemyAtIndex(int index);
 | 
				
			|||||||
void CheckEnemies();
 | 
					void CheckEnemies();
 | 
				
			||||||
void MoveEnemies();
 | 
					void MoveEnemies();
 | 
				
			||||||
void LimitEnemies();
 | 
					void LimitEnemies();
 | 
				
			||||||
void DestroyGame();
 | 
					 | 
				
			||||||
void DrawObject(Vector2D position, Image *image, int flag);
 | 
					void DrawObject(Vector2D position, Image *image, int flag);
 | 
				
			||||||
 | 
					void DrawNumber(Vector2D position, int number);
 | 
				
			||||||
void DrawSizedObject(Vector2D position, Image *image, int flag, float objectscreenSizeMultiplier);
 | 
					void DrawSizedObject(Vector2D position, Image *image, int flag, float objectscreenSizeMultiplier);
 | 
				
			||||||
void DrawScreen();
 | 
					void DrawScreen();
 | 
				
			||||||
void DrawScore();
 | 
					void DrawScore();
 | 
				
			||||||
@@ -109,38 +116,33 @@ void CheckHighScore();
 | 
				
			|||||||
void GetHighScore();
 | 
					void GetHighScore();
 | 
				
			||||||
void GetSettings();
 | 
					void GetSettings();
 | 
				
			||||||
void CalculateScore();
 | 
					void CalculateScore();
 | 
				
			||||||
void DrawNumber(Vector2D position, int number);
 | 
					 | 
				
			||||||
void Inputs();
 | 
					void Inputs();
 | 
				
			||||||
void PlayerMovement();
 | 
					void PlayerMovement();
 | 
				
			||||||
void ClampPlayerPositionToScreenDimensions();
 | 
					void ClampPlayerPositionToScreenDimensions();
 | 
				
			||||||
void BulletMovement();
 | 
					 | 
				
			||||||
void ShootSoundEffect();
 | 
					void ShootSoundEffect();
 | 
				
			||||||
void DieSoundEffect();
 | 
					void DieSoundEffect();
 | 
				
			||||||
 | 
					void PlayerShootCheck();
 | 
				
			||||||
void PlayerShoot();
 | 
					void PlayerShoot();
 | 
				
			||||||
void EnemyShoot();
 | 
					void EnemyShoot();
 | 
				
			||||||
 | 
					void BulletMovement();
 | 
				
			||||||
void BulletCollisions();
 | 
					void BulletCollisions();
 | 
				
			||||||
void PlayerShootCheck();
 | 
					void DestroyGame();
 | 
				
			||||||
void Update();
 | 
					 | 
				
			||||||
void DestroyGameWindow();
 | 
					void DestroyGameWindow();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
float VectorMagnitude(Vector2D vector);
 | 
					 | 
				
			||||||
float VectorDistanceBetween(Vector2D vectorFirst, Vector2D vectorSecond);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
byte isVectorExceedingLimits(Vector2D vector, Vector2D limits);
 | 
					byte isVectorExceedingLimits(Vector2D vector, Vector2D limits);
 | 
				
			||||||
byte CheckCollision(Vector2D *firstPos, Vector2D *secondPos, Image *firstMap, Image *secondMap);
 | 
					byte CheckCollision(Vector2D *firstPos, Vector2D *secondPos, Image *firstMap, Image *secondMap);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
char InitializeEnemies();
 | 
					float VectorMagnitude(Vector2D vector);
 | 
				
			||||||
char InitializeGameWindow();
 | 
					float VectorDistanceBetween(Vector2D vectorFirst, Vector2D vectorSecond);
 | 
				
			||||||
char InitializeGame();
 | 
					 | 
				
			||||||
char DealDamage(char *health);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Image InitImage(const char *path);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector2D NormalizeVector(Vector2D vector);
 | 
					Vector2D NormalizeVector(Vector2D vector);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Image InitImage(const char *path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
ALLEGRO_KEYBOARD_STATE keyboardState;
 | 
					ALLEGRO_KEYBOARD_STATE keyboardState;
 | 
				
			||||||
ALLEGRO_DISPLAY_MODE disp_data;
 | 
					ALLEGRO_DISPLAY_MODE disp_data;
 | 
				
			||||||
ALLEGRO_COLOR backgroundColor;
 | 
					ALLEGRO_COLOR backgroundColor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
ALLEGRO_DISPLAY *display            = NULL;
 | 
					ALLEGRO_DISPLAY *display            = NULL;
 | 
				
			||||||
ALLEGRO_EVENT_QUEUE *event_queue    = NULL;
 | 
					ALLEGRO_EVENT_QUEUE *event_queue    = NULL;
 | 
				
			||||||
ALLEGRO_TIMER *timer                = NULL;
 | 
					ALLEGRO_TIMER *timer                = NULL;
 | 
				
			||||||
@@ -316,7 +318,9 @@ Image InitImage(const char *path)
 | 
				
			|||||||
Vector2D NormalizeVector(Vector2D vector)
 | 
					Vector2D NormalizeVector(Vector2D vector)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    Vector2D normalizedVector;
 | 
					    Vector2D normalizedVector;
 | 
				
			||||||
    float magnitude = sqrt(vector.x * vector.x + vector.y * vector.y);
 | 
					    float magnitude;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    magnitude = sqrt(vector.x * vector.x + vector.y * vector.y);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
    if(vector.x == 0.0 && vector.y == 0.0)
 | 
					    if(vector.x == 0.0 && vector.y == 0.0)
 | 
				
			||||||
        return vector;
 | 
					        return vector;
 | 
				
			||||||
@@ -375,8 +379,10 @@ byte CheckCollision(Vector2D *firstPos, Vector2D *secondPos, Image *firstMap, Im
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
char InitializeGameWindow()
 | 
					char InitializeGameWindow()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    float x = 0.0f;
 | 
					    float x;
 | 
				
			||||||
    float y = 0.0f;
 | 
					    float y;
 | 
				
			||||||
 | 
					    x = 0.0f;
 | 
				
			||||||
 | 
					    y = 0.0f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if(!al_init() || 
 | 
					    if(!al_init() || 
 | 
				
			||||||
        !al_init_primitives_addon() || 
 | 
					        !al_init_primitives_addon() || 
 | 
				
			||||||
@@ -510,6 +516,11 @@ char InitializeEnemies()
 | 
				
			|||||||
    return 1;
 | 
					    return 1;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					char DealDamage(char *health)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return --*health <= 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void SpawnEnemies()
 | 
					void SpawnEnemies()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    Vector2D enemySpawnVector;
 | 
					    Vector2D enemySpawnVector;
 | 
				
			||||||
@@ -629,6 +640,7 @@ void DrawObject(Vector2D position, Image *image, int flag)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    Vector2D InstantiateSize;
 | 
					    Vector2D InstantiateSize;
 | 
				
			||||||
    Vector2D originalSize;
 | 
					    Vector2D originalSize;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    InstantiateSize = image -> size;
 | 
					    InstantiateSize = image -> size;
 | 
				
			||||||
    originalSize = image -> originalSize;
 | 
					    originalSize = image -> originalSize;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -647,6 +659,7 @@ void DrawNumber(Vector2D position, int number)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    Vector2D InstantiateSize;
 | 
					    Vector2D InstantiateSize;
 | 
				
			||||||
    Vector2D originalSize;
 | 
					    Vector2D originalSize;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    InstantiateSize = numberTable.size; 
 | 
					    InstantiateSize = numberTable.size; 
 | 
				
			||||||
    originalSize = numberTable.originalSize;
 | 
					    originalSize = numberTable.originalSize;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -659,7 +672,9 @@ void DrawNumber(Vector2D position, int number)
 | 
				
			|||||||
void DrawSizedObject(Vector2D position, Image *image, int flag, float objectscreenSizeMultiplier)
 | 
					void DrawSizedObject(Vector2D position, Image *image, int flag, float objectscreenSizeMultiplier)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    Vector2D InstantiateSize;
 | 
					    Vector2D InstantiateSize;
 | 
				
			||||||
    float sizeFactor = screenSizeMultiplier * objectscreenSizeMultiplier;
 | 
					    float sizeFactor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    sizeFactor = screenSizeMultiplier * objectscreenSizeMultiplier;
 | 
				
			||||||
    InstantiateSize = image -> size;
 | 
					    InstantiateSize = image -> size;
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
    al_draw_scaled_bitmap(image -> bitmap,
 | 
					    al_draw_scaled_bitmap(image -> bitmap,
 | 
				
			||||||
@@ -670,8 +685,9 @@ void DrawSizedObject(Vector2D position, Image *image, int flag, float objectscre
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void DrawScreen()
 | 
					void DrawScreen()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    int i = 0;
 | 
					    int i;
 | 
				
			||||||
    Vector2D halfScreen = {screenDimensions.x / 2, screenDimensions.y / 2};
 | 
					    Vector2D halfScreen;
 | 
				
			||||||
 | 
					    halfScreen = (Vector2D){screenDimensions.x / 2, screenDimensions.y / 2};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Enemy Draw */
 | 
					    /* Enemy Draw */
 | 
				
			||||||
    for (i = 0; i < enemies.enemyCount; i++)
 | 
					    for (i = 0; i < enemies.enemyCount; i++)
 | 
				
			||||||
@@ -694,11 +710,13 @@ void DrawScreen()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void DrawScore()
 | 
					void DrawScore()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    unsigned int processedScore = player.score;
 | 
					    unsigned int processedScore;
 | 
				
			||||||
    char digit;
 | 
					    char digit;
 | 
				
			||||||
    Vector2D spawnPosition;
 | 
					    Vector2D spawnPosition;
 | 
				
			||||||
    int i;
 | 
					    int i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    processedScore = player.score;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for(i = scoreDigitLimit - 1; i >= 0; i--)
 | 
					    for(i = scoreDigitLimit - 1; i >= 0; i--)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        spawnPosition = scorePosition;
 | 
					        spawnPosition = scorePosition;
 | 
				
			||||||
@@ -712,11 +730,13 @@ void DrawScore()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void DrawHighScore()
 | 
					void DrawHighScore()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    unsigned int processedScore = highScore;
 | 
					    unsigned int processedScore;
 | 
				
			||||||
    char digit;
 | 
					    char digit;
 | 
				
			||||||
    Vector2D spawnPosition;
 | 
					    Vector2D spawnPosition;
 | 
				
			||||||
    int i;
 | 
					    int i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    processedScore = highScore;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for(i = 0; i < scoreDigitLimit; i++)
 | 
					    for(i = 0; i < scoreDigitLimit; i++)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        spawnPosition = highScorePosition;
 | 
					        spawnPosition = highScorePosition;
 | 
				
			||||||
@@ -730,12 +750,16 @@ void DrawHighScore()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void DrawTimer()
 | 
					void DrawTimer()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    int seconds = (int)timeSinceStart % 60;
 | 
					    int seconds;
 | 
				
			||||||
    int minutes = (timeSinceStart - seconds) / 60;
 | 
					    int minutes;
 | 
				
			||||||
    char digit;
 | 
					    char digit;
 | 
				
			||||||
    Vector2D spawnPosition;
 | 
					    Vector2D spawnPosition;
 | 
				
			||||||
    int i = -timerDigitLimit / 2;
 | 
					    int i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    seconds = (int)timeSinceStart % 60;
 | 
				
			||||||
 | 
					    minutes = (timeSinceStart - seconds) / 60;
 | 
				
			||||||
    spawnPosition = timerPosition;
 | 
					    spawnPosition = timerPosition;
 | 
				
			||||||
 | 
					    i = -timerDigitLimit / 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    while (i < 0)
 | 
					    while (i < 0)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
@@ -794,8 +818,8 @@ void CheckHighScore()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void GetHighScore()
 | 
					void GetHighScore()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    printf("Getting Highscore\n");
 | 
					 | 
				
			||||||
    FILE *saveFile = fopen(savePath, "rb");
 | 
					    FILE *saveFile = fopen(savePath, "rb");
 | 
				
			||||||
 | 
					    printf("Getting Highscore\n");
 | 
				
			||||||
    if(saveFile == NULL)
 | 
					    if(saveFile == NULL)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        printf("!!!!Error Reading Highscore!!!!\n");
 | 
					        printf("!!!!Error Reading Highscore!!!!\n");
 | 
				
			||||||
@@ -809,8 +833,8 @@ void GetHighScore()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void GetSettings()
 | 
					void GetSettings()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    printf("Getting Settings\n");
 | 
					 | 
				
			||||||
    FILE *settingsFile = fopen(settingsPath, "r");
 | 
					    FILE *settingsFile = fopen(settingsPath, "r");
 | 
				
			||||||
 | 
					    printf("Getting Settings\n");
 | 
				
			||||||
    if(settingsFile == NULL)
 | 
					    if(settingsFile == NULL)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        printf("!!!!Error Reading Settings!!!!\n");
 | 
					        printf("!!!!Error Reading Settings!!!!\n");
 | 
				
			||||||
@@ -855,7 +879,6 @@ void Inputs()
 | 
				
			|||||||
        player.lookDirection = input.x;
 | 
					        player.lookDirection = input.x;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
    input = NormalizeVector(input);
 | 
					    input = NormalizeVector(input);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -880,23 +903,6 @@ void ClampPlayerPositionToScreenDimensions()
 | 
				
			|||||||
        player.position.y = screenDimensions.y;
 | 
					        player.position.y = screenDimensions.y;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
char DealDamage(char *health)
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    return --*health <= 0;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void BulletMovement()
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    Bullet *bullet;
 | 
					 | 
				
			||||||
    int i;
 | 
					 | 
				
			||||||
    for (i = 0; i < bullets.bulletCount; i++)
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
        bullet = (bullets.bulletArray + i);
 | 
					 | 
				
			||||||
        bullet -> position.x += bullet -> velocity.x; 
 | 
					 | 
				
			||||||
        bullet -> position.y += bullet -> velocity.y; 
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void ShootSoundEffect()
 | 
					void ShootSoundEffect()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    printf("ShootSoundEffect();\n");
 | 
					    printf("ShootSoundEffect();\n");
 | 
				
			||||||
@@ -929,7 +935,9 @@ void PlayerShoot()
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    Vector2D shootDir;
 | 
					    Vector2D shootDir;
 | 
				
			||||||
    Bullet *newBullet;
 | 
					    Bullet *newBullet;
 | 
				
			||||||
    float offset = (player.image.size.x + enemyBulletImage.size.x * 2.0);
 | 
					    float offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    offset = (player.image.size.x + enemyBulletImage.size.x * 2.0);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
    if(player.lookDirection != 1)
 | 
					    if(player.lookDirection != 1)
 | 
				
			||||||
        offset = -offset;
 | 
					        offset = -offset;
 | 
				
			||||||
@@ -959,7 +967,9 @@ void EnemyShoot()
 | 
				
			|||||||
    Enemy *enemy;
 | 
					    Enemy *enemy;
 | 
				
			||||||
    Bullet *bullet;
 | 
					    Bullet *bullet;
 | 
				
			||||||
    int i;
 | 
					    int i;
 | 
				
			||||||
    float offset = (player.image.size.x + enemyBulletImage.size.x * 2.0);
 | 
					    float offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    offset = (player.image.size.x + enemyBulletImage.size.x * 2.0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for (i = 0; i < enemies.enemyCount; i++)
 | 
					    for (i = 0; i < enemies.enemyCount; i++)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
@@ -988,21 +998,21 @@ void EnemyShoot()
 | 
				
			|||||||
            ShootSoundEffect();
 | 
					            ShootSoundEffect();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void BulletCollisions()
 | 
					void BulletCollisions()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    Bullet *bullet;
 | 
					    Bullet *bullet;
 | 
				
			||||||
    Enemy *enemy;
 | 
					    Enemy *enemy;
 | 
				
			||||||
    int bulletCounter = 0;
 | 
					    int bulletCounter;
 | 
				
			||||||
    int enemyCounter = 0;
 | 
					    int enemyCounter;
 | 
				
			||||||
    int i = 0;
 | 
					
 | 
				
			||||||
    printf("Enemy-Bullet\n");
 | 
					    printf("Enemy-Bullet\n");
 | 
				
			||||||
    for (enemyCounter = 0; enemyCounter < enemies.enemyCount; enemyCounter++)
 | 
					    for (enemyCounter = 0; enemyCounter < enemies.enemyCount; enemyCounter++)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        printf("Enemy-Bullet|enemyCounter\n");
 | 
					        printf("Enemy-Bullet|enemyCounter\n");
 | 
				
			||||||
        enemy = (enemies.enemyArray + enemyCounter);
 | 
					        enemy = (enemies.enemyArray + enemyCounter);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (bulletCounter = 0; bulletCounter < bullets.bulletCount; bulletCounter++)
 | 
					        for (bulletCounter = 0; bulletCounter < bullets.bulletCount; bulletCounter++)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            bullet = (bullets.bulletArray + bulletCounter);
 | 
					            bullet = (bullets.bulletArray + bulletCounter);
 | 
				
			||||||
@@ -1055,7 +1065,18 @@ void BulletCollisions()
 | 
				
			|||||||
                isGameOver = 1;
 | 
					                isGameOver = 1;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void BulletMovement()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    Bullet *bullet;
 | 
				
			||||||
 | 
					    int i;
 | 
				
			||||||
 | 
					    for (i = 0; i < bullets.bulletCount; i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        bullet = (bullets.bulletArray + i);
 | 
				
			||||||
 | 
					        bullet -> position.x += bullet -> velocity.x; 
 | 
				
			||||||
 | 
					        bullet -> position.y += bullet -> velocity.y; 
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void DestroyGame()
 | 
					void DestroyGame()
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user