HighScore System Added
This commit is contained in:
parent
54dbf0346d
commit
b9db1a4786
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@ -3,6 +3,7 @@
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*.txt
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*.txt
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*.a
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*.a
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*.dll
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*.dll
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*.syn
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!allegro_acodec-5.0.10-md.dll
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!allegro_acodec-5.0.10-md.dll
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!allegro_audio-5.0.10-md.dll
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!allegro_audio-5.0.10-md.dll
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!allegro_image-5.0.10-md.dll
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!allegro_image-5.0.10-md.dll
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@ -12,4 +13,4 @@
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!liballegro_acodec-5.0.10-md.a
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!liballegro_acodec-5.0.10-md.a
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!liballegro_image-5.0.10-md.a
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!liballegro_image-5.0.10-md.a
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!liballegro_dialog-5.0.10-md.a
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!liballegro_dialog-5.0.10-md.a
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!liballegro_primitives-5.0.10-md.a
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!liballegro_primitives-5.0.10-md.a
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73
SynGame.c
73
SynGame.c
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@ -4,6 +4,7 @@
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Mail: asrindogan99@gmail.com
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Mail: asrindogan99@gmail.com
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*/
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*/
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <math.h>
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#include "allegro-5.0.10-mingw-4.7.0\include\allegro5\allegro.h"
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#include "allegro-5.0.10-mingw-4.7.0\include\allegro5\allegro.h"
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#include "allegro-5.0.10-mingw-4.7.0\include\allegro5\allegro_audio.h"
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#include "allegro-5.0.10-mingw-4.7.0\include\allegro5\allegro_audio.h"
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@ -79,6 +80,9 @@ void DrawObject(Vector2D position, ALLEGRO_BITMAP *image, int flag);
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void DrawSizedObject(Vector2D position, ALLEGRO_BITMAP *image, int flag, float objectSizeMultiplier);
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void DrawSizedObject(Vector2D position, ALLEGRO_BITMAP *image, int flag, float objectSizeMultiplier);
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void DrawScreen();
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void DrawScreen();
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void DrawScore();
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void DrawScore();
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void DrawHighScore();
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void CheckHighScore();
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void GetHighScore();
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void DrawNumber(Vector2D position, int number);
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void DrawNumber(Vector2D position, int number);
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void Inputs();
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void Inputs();
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void PlayerMovement();
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void PlayerMovement();
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@ -118,6 +122,7 @@ ALLEGRO_SAMPLE_ID enemyDieSoundID;
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ALLEGRO_BITMAP *numberTable;
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ALLEGRO_BITMAP *numberTable;
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const char *displayName = "Syn Game";
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const char *displayName = "Syn Game";
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const char *savePath = "Save.syn";
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const Vector2D referenceScreenDimensions = {160, 90};
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const Vector2D referenceScreenDimensions = {160, 90};
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Vector2D screenDimensions = {0, 0};
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Vector2D screenDimensions = {0, 0};
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Vector2D scorePosition = {0, 0};
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Vector2D scorePosition = {0, 0};
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@ -127,6 +132,7 @@ float timeFromStart;
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const float FPS = 60;
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const float FPS = 60;
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double deltaTime;
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double deltaTime;
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unsigned int enemyRespawnCounter = 0;
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unsigned int enemyRespawnCounter = 0;
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unsigned int highScore = 0;
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Vector2D input;
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Vector2D input;
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byte isRestart = 0;
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byte isRestart = 0;
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byte isRunning = 1;
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byte isRunning = 1;
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@ -147,10 +153,6 @@ void Update()
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printf("Inputs();\n");
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printf("Inputs();\n");
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Inputs();
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Inputs();
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if(al_key_down(&keyboardState, ALLEGRO_KEY_F))
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player.score += 1000;
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// enemies.enemyLimit++;
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printf("PlayerMovement();\n");
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printf("PlayerMovement();\n");
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PlayerMovement();
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PlayerMovement();
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@ -172,7 +174,7 @@ void Update()
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player.shootCooldown -= deltaTime;
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player.shootCooldown -= deltaTime;
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timeFromStart += deltaTime;
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timeFromStart += deltaTime;
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player.score = (int)(timeFromStart * timeFromStart) * player.killedEnemyCount;
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player.score = (int)(timeFromStart * timeFromStart) * (player.killedEnemyCount + 1);
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if(enemies.enemyLimit != enemyLimiter)
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if(enemies.enemyLimit != enemyLimiter)
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{
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{
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@ -315,7 +317,7 @@ char InitializeGameWindow()
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screenDimensions = (Vector2D){x, y};
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screenDimensions = (Vector2D){x, y};
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scorePosition = (Vector2D){x * (float)0.05, y * (float)0.05};
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scorePosition = (Vector2D){x * (float)0.05, y * (float)0.05};
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highScorePosition = (Vector2D){x * (float)0.05, y * (float)0.95};
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highScorePosition = (Vector2D){x * (float)0.95, y * (float)0.05};
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sizeMultiplier = screenDimensions.x / referenceScreenDimensions.x;
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sizeMultiplier = screenDimensions.x / referenceScreenDimensions.x;
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display = al_create_display(screenDimensions.x, screenDimensions.y);
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display = al_create_display(screenDimensions.x, screenDimensions.y);
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@ -356,6 +358,7 @@ char InitializeGame()
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enemyDieSound = al_load_sample("Sounds/Die.wav");
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enemyDieSound = al_load_sample("Sounds/Die.wav");
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InitializeEnemies();
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InitializeEnemies();
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GetHighScore();
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/* Player Initialization */
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/* Player Initialization */
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player.position.x = screenDimensions.x / 2;
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player.position.x = screenDimensions.x / 2;
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@ -553,6 +556,7 @@ void DrawScreen()
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DrawObject(halfScreen, gameOverImage, 0);
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DrawObject(halfScreen, gameOverImage, 0);
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DrawScore();
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DrawScore();
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DrawHighScore();
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}
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}
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void DrawScore()
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void DrawScore()
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}
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}
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}
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}
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void DrawHighScore()
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{
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unsigned int processedScore = highScore;
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char digit;
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Vector2D spawnPosition;
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int i = 0;
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/*while (processedScore >= 1 && i > 0)*/
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while (i < scoreDigitLimit)
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{
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spawnPosition = highScorePosition;
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/* numberImageSize + 1 is because 1 pixel space between digits */
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spawnPosition.x -= sizeMultiplier * (numberImageSize + 1) * i;
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digit = processedScore % 10;
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processedScore = (int)(processedScore / 10);
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DrawNumber(spawnPosition, digit);
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i++;
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}
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}
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void CheckHighScore()
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{
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FILE *saveFile;
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printf("Checking Highscore = %d and Score = %d\n", highScore, player.score);
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if(player.score < highScore)
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return;
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saveFile = fopen(savePath, "wb");
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if(saveFile == NULL)
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{
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printf("!!!!Error Saving Highscore!!!!\n");
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return;
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}
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highScore = player.score;
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fwrite(&highScore, sizeof(highScore), 1, saveFile);
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fclose(saveFile);
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}
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void GetHighScore()
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{
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printf("Getting Highscore\n");
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FILE *saveFile = fopen(savePath, "rb");
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if(saveFile == NULL)
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{
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printf("!!!!Error Reading Highscore!!!!\n");
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highScore = 0;
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return;
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}
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fread(&highScore, sizeof(highScore), 1, saveFile);
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fclose(saveFile);
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printf("Get Highscore = %d\n", highScore);
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}
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void Inputs()
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void Inputs()
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{
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{
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input.x = 0;
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input.x = 0;
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void DestroyGame()
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void DestroyGame()
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{
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{
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CheckHighScore();
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al_destroy_bitmap(enemyImage);
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al_destroy_bitmap(enemyImage);
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al_destroy_bitmap(enemyBulletImage);
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al_destroy_bitmap(enemyBulletImage);
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al_destroy_bitmap(gameOverImage);
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al_destroy_bitmap(gameOverImage);
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