#ifndef __al_included_allegro5_aintern_prim_h #define __al_included_allegro5_aintern_prim_h int _al_bitmap_region_is_locked(ALLEGRO_BITMAP* bmp, int x1, int y1, int x2, int y2); struct ALLEGRO_VERTEX_DECL { ALLEGRO_VERTEX_ELEMENT* elements; int stride; void* d3d_decl; void* d3d_dummy_shader; }; #endif