SynGame/allegro/include/allegro5/allegro_direct3d.h

50 lines
1.5 KiB
C

/* ______ ___ ___
* /\ _ \ /\_ \ /\_ \
* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
* \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
* \ \ \/\ \ \_\ \_ \_\ \_/\ __//\ \L\ \ \ \//\ \L\ \
* \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
* \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
* /\____/
* \_/__/
*
* Header file for Direct3D specific API.
*
* By Milan Mimica.
*
*/
#ifndef __al_included_allegro5_allegro_direct3d_h
#define __al_included_allegro5_allegro_direct3d_h
#include <d3d9.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* Public Direct3D-related API
*/
/* Display creation flag. */
#define ALLEGRO_DIRECT3D ALLEGRO_DIRECT3D_INTERNAL
AL_FUNC(LPDIRECT3DDEVICE9, al_get_d3d_device, (ALLEGRO_DISPLAY *));
AL_FUNC(LPDIRECT3DTEXTURE9, al_get_d3d_system_texture, (ALLEGRO_BITMAP *));
AL_FUNC(LPDIRECT3DTEXTURE9, al_get_d3d_video_texture, (ALLEGRO_BITMAP *));
AL_FUNC(bool, al_have_d3d_non_pow2_texture_support, (void));
AL_FUNC(bool, al_have_d3d_non_square_texture_support, (void));
AL_FUNC(void, al_get_d3d_texture_position, (ALLEGRO_BITMAP *bitmap, int *u, int *v));
AL_FUNC(bool, al_is_d3d_device_lost, (ALLEGRO_DISPLAY *display));
#ifdef __cplusplus
}
#endif
#endif
/* vim: set ts=8 sts=3 sw=3 et: */