5109 lines
196 KiB
C
5109 lines
196 KiB
C
/* <Core> */
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#ifndef GL_VERSION_1_2
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#define GL_VERSION_1_2 1
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#define _ALLEGRO_GL_VERSION_1_2
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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#define GL_SINGLE_COLOR 0x81F9
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#endif
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#ifndef GL_ARB_imaging
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#define GL_ARB_imaging
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#define _ALLEGRO_GL_ARB_imaging
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_FUNC_ADD 0x8006
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#define GL_MIN 0x8007
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#define GL_MAX 0x8008
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#define GL_BLEND_EQUATION 0x8009
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_CONVOLUTION_1D 0x8010
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#define GL_CONVOLUTION_2D 0x8011
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#define GL_SEPARABLE_2D 0x8012
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#define GL_CONVOLUTION_BORDER_MODE 0x8013
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#define GL_CONVOLUTION_FILTER_SCALE 0x8014
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#define GL_CONVOLUTION_FILTER_BIAS 0x8015
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#define GL_REDUCE 0x8016
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#define GL_CONVOLUTION_FORMAT 0x8017
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#define GL_CONVOLUTION_WIDTH 0x8018
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#define GL_CONVOLUTION_HEIGHT 0x8019
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#define GL_MAX_CONVOLUTION_WIDTH 0x801A
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#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
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#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
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#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
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#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
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#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
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#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
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#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
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#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
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#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
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#define GL_HISTOGRAM 0x8024
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#define GL_PROXY_HISTOGRAM 0x8025
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#define GL_HISTOGRAM_WIDTH 0x8026
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#define GL_HISTOGRAM_FORMAT 0x8027
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#define GL_HISTOGRAM_RED_SIZE 0x8028
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#define GL_HISTOGRAM_GREEN_SIZE 0x8029
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#define GL_HISTOGRAM_BLUE_SIZE 0x802A
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#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
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#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
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#define GL_HISTOGRAM_SINK 0x802D
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#define GL_MINMAX 0x802E
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#define GL_MINMAX_FORMAT 0x802F
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#define GL_MINMAX_SINK 0x8030
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#define GL_TABLE_TOO_LARGE 0x8031
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#define GL_COLOR_MATRIX 0x80B1
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#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
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#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
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#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
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#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
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#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
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#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
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#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
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#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
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#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
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#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
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#define GL_COLOR_TABLE 0x80D0
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#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
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#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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#define GL_PROXY_COLOR_TABLE 0x80D3
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#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
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#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
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#define GL_COLOR_TABLE_SCALE 0x80D6
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#define GL_COLOR_TABLE_BIAS 0x80D7
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#define GL_COLOR_TABLE_FORMAT 0x80D8
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#define GL_COLOR_TABLE_WIDTH 0x80D9
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#define GL_COLOR_TABLE_RED_SIZE 0x80DA
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#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
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#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
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#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
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#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
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#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
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#define GL_CONSTANT_BORDER 0x8151
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#define GL_REPLICATE_BORDER 0x8153
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#define GL_CONVOLUTION_BORDER_COLOR 0x8154
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#endif
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#ifndef GL_VERSION_1_3
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#define GL_VERSION_1_3 1
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#define _ALLEGRO_GL_VERSION_1_3
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
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#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
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#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
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#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_MULTISAMPLE_BIT 0x20000000
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#define GL_NORMAL_MAP 0x8511
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#define GL_REFLECTION_MAP 0x8512
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_COMPRESSED_ALPHA 0x84E9
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#define GL_COMPRESSED_LUMINANCE 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define GL_COMPRESSED_INTENSITY 0x84EC
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
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#define GL_TEXTURE_COMPRESSED 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_BORDER_SGIS 0x812D
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#define GL_COMBINE 0x8570
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#define GL_COMBINE_RGB 0x8571
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#define GL_COMBINE_ALPHA 0x8572
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#define GL_SOURCE0_RGB 0x8580
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#define GL_SOURCE1_RGB 0x8581
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#define GL_SOURCE2_RGB 0x8582
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#define GL_SOURCE0_ALPHA 0x8588
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#define GL_SOURCE1_ALPHA 0x8589
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#define GL_SOURCE2_ALPHA 0x858A
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#define GL_OPERAND0_RGB 0x8590
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#define GL_OPERAND1_RGB 0x8591
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#define GL_OPERAND2_RGB 0x8592
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#define GL_OPERAND0_ALPHA 0x8598
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#define GL_OPERAND1_ALPHA 0x8599
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#define GL_OPERAND2_ALPHA 0x859A
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#define GL_RGB_SCALE 0x8573
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#define GL_ADD_SIGNED 0x8574
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#define GL_INTERPOLATE 0x8575
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#define GL_SUBTRACT 0x84E7
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#define GL_CONSTANT 0x8576
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#define GL_PRIMARY_COLOR 0x8577
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#define GL_PREVIOUS 0x8578
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#define GL_DOT3_RGB 0x86AE
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#define GL_DOT3_RGBA 0x86AF
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#endif
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#ifndef GL_VERSION_1_4
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#define GL_VERSION_1_4 1
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#define _ALLEGRO_GL_VERSION_1_4
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_POINT_SIZE_MIN 0x8126
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#define GL_POINT_SIZE_MAX 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
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#define GL_POINT_DISTANCE_ATTENUATION 0x8129
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#define GL_GENERATE_MIPMAP 0x8191
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT32 0x81A7
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_FOG_COORDINATE_SOURCE 0x8450
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#define GL_FOG_COORDINATE 0x8451
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#define GL_FRAGMENT_DEPTH 0x8452
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#define GL_CURRENT_FOG_COORDINATE 0x8453
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#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
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#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
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#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
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#define GL_FOG_COORDINATE_ARRAY 0x8457
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#define GL_COLOR_SUM 0x8458
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#define GL_CURRENT_SECONDARY_COLOR 0x8459
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#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
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#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
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#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
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#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
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#define GL_SECONDARY_COLOR_ARRAY 0x845E
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
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#define GL_TEXTURE_FILTER_CONTROL 0x8500
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#define GL_TEXTURE_LOD_BIAS 0x8501
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_TEXTURE_DEPTH_SIZE 0x884A
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#define GL_DEPTH_TEXTURE_MODE 0x884B
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#define GL_TEXTURE_COMPARE_MODE 0x884C
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#define GL_TEXTURE_COMPARE_FUNC 0x884D
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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#endif
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#ifndef GL_VERSION_1_5
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#define GL_VERSION_1_5 1
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#define _ALLEGRO_GL_VERSION_1_5
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/* New types */
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#include <stddef.h>
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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/* Renamed enumerants */
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#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
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#define GL_FOG_COORD GL_FOG_COORDINATE
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#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
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#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
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#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
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#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
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#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
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#define GL_SRC0_RGB GL_SOURCE0_RGB
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#define GL_SRC1_RGB GL_SOURCE1_RGB
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#define GL_SRC2_RGB GL_SOURCE2_RGB
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#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
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#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
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#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
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/* Promoted exts */
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
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#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
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#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_READ_ONLY 0x88B8
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#define GL_WRITE_ONLY 0x88B9
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#define GL_READ_WRITE 0x88BA
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STREAM_READ 0x88E1
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#define GL_STREAM_COPY 0x88E2
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#define GL_STATIC_DRAW 0x88E4
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#define GL_STATIC_READ 0x88E5
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#define GL_STATIC_COPY 0x88E6
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_DYNAMIC_COPY 0x88EA
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#define GL_SAMPLES_PASSED 0x8914
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#define GL_QUERY_COUNTER_BITS 0x8864
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#define GL_CURRENT_QUERY 0x8865
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#define GL_QUERY_RESULT 0x8866
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#define GL_QUERY_RESULT_AVAILABLE 0x8867
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#endif
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#ifndef GL_VERSION_2_0
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#define GL_VERSION_2_0 1
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#define _ALLEGRO_GL_VERSION_2_0
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/* New types */
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typedef char GLchar;
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#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_MAX_DRAW_BUFFERS 0x8824
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#define GL_DRAW_BUFFER0 0x8825
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#define GL_DRAW_BUFFER1 0x8826
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#define GL_DRAW_BUFFER2 0x8827
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#define GL_DRAW_BUFFER3 0x8828
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#define GL_DRAW_BUFFER4 0x8829
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#define GL_DRAW_BUFFER5 0x882A
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#define GL_DRAW_BUFFER6 0x882B
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#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_COORD_REPLACE 0x8862
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#endif
|
|
|
|
|
|
#ifndef GL_VERSION_2_1
|
|
#define GL_VERSION_2_1 1
|
|
#define _ALLEGRO_GL_VERSION_2_1
|
|
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_SLUMINANCE_ALPHA 0x8C44
|
|
#define GL_SLUMINANCE8_ALPHA8 0x8C45
|
|
#define GL_SLUMINANCE 0x8C46
|
|
#define GL_SLUMINANCE8 0x8C47
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
|
|
#endif
|
|
|
|
#ifndef GL_VERSION_3_0
|
|
#define GL_VERSION_3_0
|
|
#define _ALLEGRO_GL_VERSION_3_0
|
|
#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
|
|
#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
|
|
#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
|
|
#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
|
|
#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
|
|
#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
|
|
#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
|
|
#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_DEPTH_BUFFER 0x8223
|
|
#define GL_STENCIL_BUFFER 0x8224
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_CLAMP_VERTEX_COLOR 0x891A
|
|
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
|
|
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_ALPHA_INTEGER 0x8D97
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#endif
|
|
|
|
#ifndef GL_VERSION_3_0_DEPRECATED
|
|
#define GL_VERSION_3_0_DEPRECATED
|
|
#define _ALLEGRO_GL_VERSION_3_0_DEPRECATED
|
|
#define GL_CLAMP_VERTEX_COLOR 0x891A
|
|
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
|
|
#define GL_ALPHA_INTEGER 0x8D97
|
|
/* Reuse tokens from ARB_framebuffer_object */
|
|
/* reuse GL_TEXTURE_LUMINANCE_TYPE */
|
|
/* reuse GL_TEXTURE_INTENSITY_TYPE */
|
|
#endif
|
|
|
|
|
|
#ifndef GL_VERSION_3_1
|
|
#define GL_VERSION_3_1
|
|
#define _ALLEGRO_GL_VERSION_3_1
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_RED_SNORM 0x8F90
|
|
#define GL_RG_SNORM 0x8F91
|
|
#define GL_RGB_SNORM 0x8F92
|
|
#define GL_RGBA_SNORM 0x8F93
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#endif
|
|
|
|
#ifndef GL_VERSION_3_2
|
|
#define GL_VERSION_3_2
|
|
#define _ALLEGRO_GL_VERSION_3_2
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
#endif
|
|
|
|
#ifndef GL_VERSION_3_3
|
|
#define GL_VERSION_3_3
|
|
#define _ALLEGRO_GL_VERSION_3_3
|
|
#endif
|
|
|
|
|
|
|
|
/* </Core> */
|
|
/* <ARB> */
|
|
|
|
#ifndef GL_ARB_multitexture
|
|
#define GL_ARB_multitexture
|
|
#define _ALLEGRO_GL_ARB_multitexture
|
|
#define GL_TEXTURE0_ARB 0x84C0
|
|
#define GL_TEXTURE1_ARB 0x84C1
|
|
#define GL_TEXTURE2_ARB 0x84C2
|
|
#define GL_TEXTURE3_ARB 0x84C3
|
|
#define GL_TEXTURE4_ARB 0x84C4
|
|
#define GL_TEXTURE5_ARB 0x84C5
|
|
#define GL_TEXTURE6_ARB 0x84C6
|
|
#define GL_TEXTURE7_ARB 0x84C7
|
|
#define GL_TEXTURE8_ARB 0x84C8
|
|
#define GL_TEXTURE9_ARB 0x84C9
|
|
#define GL_TEXTURE10_ARB 0x84CA
|
|
#define GL_TEXTURE11_ARB 0x84CB
|
|
#define GL_TEXTURE12_ARB 0x84CC
|
|
#define GL_TEXTURE13_ARB 0x84CD
|
|
#define GL_TEXTURE14_ARB 0x84CE
|
|
#define GL_TEXTURE15_ARB 0x84CF
|
|
#define GL_TEXTURE16_ARB 0x84D0
|
|
#define GL_TEXTURE17_ARB 0x84D1
|
|
#define GL_TEXTURE18_ARB 0x84D2
|
|
#define GL_TEXTURE19_ARB 0x84D3
|
|
#define GL_TEXTURE20_ARB 0x84D4
|
|
#define GL_TEXTURE21_ARB 0x84D5
|
|
#define GL_TEXTURE22_ARB 0x84D6
|
|
#define GL_TEXTURE23_ARB 0x84D7
|
|
#define GL_TEXTURE24_ARB 0x84D8
|
|
#define GL_TEXTURE25_ARB 0x84D9
|
|
#define GL_TEXTURE26_ARB 0x84DA
|
|
#define GL_TEXTURE27_ARB 0x84DB
|
|
#define GL_TEXTURE28_ARB 0x84DC
|
|
#define GL_TEXTURE29_ARB 0x84DD
|
|
#define GL_TEXTURE30_ARB 0x84DE
|
|
#define GL_TEXTURE31_ARB 0x84DF
|
|
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
|
#endif
|
|
|
|
#ifndef GL_ARB_transpose_matrix
|
|
#define GL_ARB_transpose_matrix
|
|
#define _ALLEGRO_GL_ARB_transpose_matrix
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
|
|
#endif
|
|
|
|
#ifndef GL_ARB_multisample
|
|
#define GL_ARB_multisample
|
|
#define _ALLEGRO_GL_ARB_multisample
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define GL_SAMPLES_ARB 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_cube_map
|
|
#define GL_ARB_texture_cube_map
|
|
#define _ALLEGRO_GL_ARB_texture_cube_map
|
|
#define GL_NORMAL_MAP_ARB 0x8511
|
|
#define GL_REFLECTION_MAP_ARB 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_compression
|
|
#define GL_ARB_texture_compression
|
|
#define _ALLEGRO_GL_ARB_texture_compression
|
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_border_clamp
|
|
#define GL_ARB_texture_border_clamp
|
|
#define _ALLEGRO_GL_ARB_texture_border_clamp
|
|
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
|
#endif
|
|
|
|
#ifndef GL_ARB_point_parameters
|
|
#define GL_ARB_point_parameters
|
|
#define _ALLEGRO_GL_ARB_point_parameters
|
|
#define GL_POINT_SIZE_MIN_ARB 0x8126
|
|
#define GL_POINT_SIZE_MAX_ARB 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
|
|
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
|
|
#endif
|
|
|
|
#ifndef GL_ARB_vertex_blend
|
|
#define GL_ARB_vertex_blend
|
|
#define _ALLEGRO_GL_ARB_vertex_blend
|
|
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
|
|
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
|
|
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
|
|
#define GL_VERTEX_BLEND_ARB 0x86A7
|
|
#define GL_CURRENT_WEIGHT_ARB 0x86A8
|
|
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
|
|
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
|
|
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
|
|
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
|
|
#define GL_WEIGHT_ARRAY_ARB 0x86AD
|
|
#define GL_MODELVIEW0_ARB 0x1700
|
|
#define GL_MODELVIEW1_ARB 0x850A
|
|
#define GL_MODELVIEW2_ARB 0x8722
|
|
#define GL_MODELVIEW3_ARB 0x8723
|
|
#define GL_MODELVIEW4_ARB 0x8724
|
|
#define GL_MODELVIEW5_ARB 0x8725
|
|
#define GL_MODELVIEW6_ARB 0x8726
|
|
#define GL_MODELVIEW7_ARB 0x8727
|
|
#define GL_MODELVIEW8_ARB 0x8728
|
|
#define GL_MODELVIEW9_ARB 0x8729
|
|
#define GL_MODELVIEW10_ARB 0x872A
|
|
#define GL_MODELVIEW11_ARB 0x872B
|
|
#define GL_MODELVIEW12_ARB 0x872C
|
|
#define GL_MODELVIEW13_ARB 0x872D
|
|
#define GL_MODELVIEW14_ARB 0x872E
|
|
#define GL_MODELVIEW15_ARB 0x872F
|
|
#define GL_MODELVIEW16_ARB 0x8730
|
|
#define GL_MODELVIEW17_ARB 0x8731
|
|
#define GL_MODELVIEW18_ARB 0x8732
|
|
#define GL_MODELVIEW19_ARB 0x8733
|
|
#define GL_MODELVIEW20_ARB 0x8734
|
|
#define GL_MODELVIEW21_ARB 0x8735
|
|
#define GL_MODELVIEW22_ARB 0x8736
|
|
#define GL_MODELVIEW23_ARB 0x8737
|
|
#define GL_MODELVIEW24_ARB 0x8738
|
|
#define GL_MODELVIEW25_ARB 0x8739
|
|
#define GL_MODELVIEW26_ARB 0x873A
|
|
#define GL_MODELVIEW27_ARB 0x873B
|
|
#define GL_MODELVIEW28_ARB 0x873C
|
|
#define GL_MODELVIEW29_ARB 0x873D
|
|
#define GL_MODELVIEW30_ARB 0x873E
|
|
#define GL_MODELVIEW31_ARB 0x873F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_matrix_palette
|
|
#define GL_ARB_matrix_palette
|
|
#define _ALLEGRO_GL_ARB_matrix_palette
|
|
#define GL_MATRIX_PALETTE_ARB 0x8840
|
|
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
|
|
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
|
|
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
|
|
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
|
|
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
|
|
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
|
|
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
|
|
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
|
|
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_env_combine
|
|
#define GL_ARB_texture_env_combine
|
|
#define _ALLEGRO_GL_ARB_texture_env_combine
|
|
#define GL_COMBINE_ARB 0x8570
|
|
#define GL_COMBINE_RGB_ARB 0x8571
|
|
#define GL_COMBINE_ALPHA_ARB 0x8572
|
|
#define GL_SOURCE0_RGB_ARB 0x8580
|
|
#define GL_SOURCE1_RGB_ARB 0x8581
|
|
#define GL_SOURCE2_RGB_ARB 0x8582
|
|
#define GL_SOURCE0_ALPHA_ARB 0x8588
|
|
#define GL_SOURCE1_ALPHA_ARB 0x8589
|
|
#define GL_SOURCE2_ALPHA_ARB 0x858A
|
|
#define GL_OPERAND0_RGB_ARB 0x8590
|
|
#define GL_OPERAND1_RGB_ARB 0x8591
|
|
#define GL_OPERAND2_RGB_ARB 0x8592
|
|
#define GL_OPERAND0_ALPHA_ARB 0x8598
|
|
#define GL_OPERAND1_ALPHA_ARB 0x8599
|
|
#define GL_OPERAND2_ALPHA_ARB 0x859A
|
|
#define GL_RGB_SCALE_ARB 0x8573
|
|
#define GL_ADD_SIGNED_ARB 0x8574
|
|
#define GL_INTERPOLATE_ARB 0x8575
|
|
#define GL_SUBTRACT_ARB 0x84E7
|
|
#define GL_CONSTANT_ARB 0x8576
|
|
#define GL_PRIMARY_COLOR_ARB 0x8577
|
|
#define GL_PREVIOUS_ARB 0x8578
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_env_dot3
|
|
#define GL_ARB_texture_env_dot3
|
|
#define _ALLEGRO_GL_ARB_texture_env_dot3
|
|
#define GL_DOT3_RGB_ARB 0x86AE
|
|
#define GL_DOT3_RGBA_ARB 0x86AF
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_mirrored_repeat
|
|
#define GL_ARB_texture_mirrored_repeat
|
|
#define _ALLEGRO_GL_ARB_texture_mirrored_repeat
|
|
#define GL_MIRRORED_REPEAT_ARB 0x8370
|
|
#endif
|
|
|
|
#ifndef GL_ARB_depth_texture
|
|
#define GL_ARB_depth_texture
|
|
#define _ALLEGRO_GL_ARB_depth_texture
|
|
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
|
|
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
|
|
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
|
|
#endif
|
|
|
|
#ifndef GL_ARB_window_pos
|
|
#define GL_ARB_window_pos
|
|
#define _ALLEGRO_GL_ARB_window_pos
|
|
#endif
|
|
|
|
#ifndef GL_ARB_shadow
|
|
#define GL_ARB_shadow
|
|
#define _ALLEGRO_GL_ARB_shadow
|
|
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
|
|
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
|
|
#endif
|
|
|
|
#ifndef GL_ARB_shadow_ambient
|
|
#define GL_ARB_shadow_ambient
|
|
#define _ALLEGRO_GL_ARB_shadow_ambient
|
|
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
|
|
#endif
|
|
|
|
#ifndef GL_ARB_vertex_program
|
|
#define GL_ARB_vertex_program
|
|
#define _ALLEGRO_GL_ARB_vertex_program
|
|
#define GL_COLOR_SUM_ARB 0x8458
|
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
#endif
|
|
|
|
#ifndef GL_ARB_fragment_program
|
|
#define GL_ARB_fragment_program
|
|
#define _ALLEGRO_GL_ARB_fragment_program
|
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#endif
|
|
|
|
#ifndef GL_ARB_vertex_buffer_object
|
|
#define GL_ARB_vertex_buffer_object
|
|
#define _ALLEGRO_GL_ARB_vertex_buffer_object
|
|
#include <stddef.h>
|
|
typedef ptrdiff_t GLintptrARB;
|
|
typedef ptrdiff_t GLsizeiptrARB;
|
|
#define GL_BUFFER_SIZE_ARB 0x8764
|
|
#define GL_BUFFER_USAGE_ARB 0x8765
|
|
#define GL_ARRAY_BUFFER_ARB 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define GL_READ_ONLY_ARB 0x88B8
|
|
#define GL_WRITE_ONLY_ARB 0x88B9
|
|
#define GL_READ_WRITE_ARB 0x88BA
|
|
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
|
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
|
#define GL_STREAM_DRAW_ARB 0x88E0
|
|
#define GL_STREAM_READ_ARB 0x88E1
|
|
#define GL_STREAM_COPY_ARB 0x88E2
|
|
#define GL_STATIC_DRAW_ARB 0x88E4
|
|
#define GL_STATIC_READ_ARB 0x88E5
|
|
#define GL_STATIC_COPY_ARB 0x88E6
|
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#endif
|
|
|
|
#ifndef GL_ARB_occlusion_query
|
|
#define GL_ARB_occlusion_query
|
|
#define _ALLEGRO_GL_ARB_occlusion_query
|
|
#define GL_SAMPLES_PASSED_ARB 0x8914
|
|
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
|
#define GL_CURRENT_QUERY_ARB 0x8865
|
|
#define GL_QUERY_RESULT_ARB 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
|
#endif
|
|
|
|
#ifndef GL_ARB_shader_objects
|
|
#define GL_ARB_shader_objects
|
|
#define _ALLEGRO_GL_ARB_shader_objects
|
|
typedef char GLcharARB;
|
|
typedef unsigned long GLhandleARB;
|
|
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
|
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
|
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
|
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
|
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
|
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
|
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
|
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
|
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
|
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
|
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
|
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
|
#define GL_SHADER_OBJECT_ARB 0x8B48
|
|
/* GL_FLOAT */
|
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
|
/* GL_INT */
|
|
#define GL_INT_VEC2_ARB 0x8B53
|
|
#define GL_INT_VEC3_ARB 0x8B54
|
|
#define GL_INT_VEC4_ARB 0x8B55
|
|
#define GL_BOOL_ARB 0x8B56
|
|
#define GL_BOOL_VEC2_ARB 0x8B57
|
|
#define GL_BOOL_VEC3_ARB 0x8B58
|
|
#define GL_BOOL_VEC4_ARB 0x8B59
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
|
#define GL_SAMPLER_1D_ARB 0x8B5D
|
|
#define GL_SAMPLER_2D_ARB 0x8B5E
|
|
#define GL_SAMPLER_3D_ARB 0x8B5F
|
|
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
|
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
|
#endif
|
|
|
|
|
|
#ifndef GL_ARB_vertex_shader
|
|
#define GL_ARB_vertex_shader
|
|
#define _ALLEGRO_GL_ARB_vertex_shader
|
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#if !defined GL_ARB_shader_objects
|
|
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
|
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
|
#endif
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
|
#if !defined GL_ARB_shader_objects
|
|
#define GL_SHADER_OBJECT_ARB 0x8B48
|
|
#endif
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#if !defined GL_ARB_shader_objects
|
|
/* GL_FLOAT */
|
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_ARB_fragment_shader
|
|
#define GL_ARB_fragment_shader
|
|
#define _ALLEGRO_GL_ARB_fragment_shader
|
|
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#if !defined GL_ARB_shader_objects && !defined GL_ARB_vertex_shader
|
|
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
|
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
|
#define GL_SHADER_OBJECT_ARB 0x8B48
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_ARB_shading_language_100
|
|
#define GL_ARB_shading_language_100
|
|
#define _ALLEGRO_GL_ARB_shading_language_100
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_non_power_of_two
|
|
#define GL_ARB_texture_non_power_of_two
|
|
#define _ALLEGRO_GL_ARB_texture_non_power_of_two
|
|
#endif
|
|
|
|
#ifndef GL_ARB_point_sprite
|
|
#define GL_ARB_point_sprite
|
|
#define _ALLEGRO_GL_ARB_point_sprite
|
|
#define GL_POINT_SPRITE_ARB 0x8861
|
|
#define GL_COORD_REPLACE_ARB 0x8862
|
|
/* GL_FALSE */
|
|
/* GL_TRUE */
|
|
#endif
|
|
|
|
|
|
#ifndef GL_ARB_draw_buffers
|
|
#define GL_ARB_draw_buffers
|
|
#define _ALLEGRO_GL_ARB_draw_buffers
|
|
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
|
#define GL_DRAW_BUFFER0_ARB 0x8825
|
|
#define GL_DRAW_BUFFER1_ARB 0x8826
|
|
#define GL_DRAW_BUFFER2_ARB 0x8827
|
|
#define GL_DRAW_BUFFER3_ARB 0x8828
|
|
#define GL_DRAW_BUFFER4_ARB 0x8829
|
|
#define GL_DRAW_BUFFER5_ARB 0x882A
|
|
#define GL_DRAW_BUFFER6_ARB 0x882B
|
|
#define GL_DRAW_BUFFER7_ARB 0x882C
|
|
#define GL_DRAW_BUFFER8_ARB 0x882D
|
|
#define GL_DRAW_BUFFER9_ARB 0x882E
|
|
#define GL_DRAW_BUFFER10_ARB 0x882F
|
|
#define GL_DRAW_BUFFER11_ARB 0x8830
|
|
#define GL_DRAW_BUFFER12_ARB 0x8831
|
|
#define GL_DRAW_BUFFER13_ARB 0x8832
|
|
#define GL_DRAW_BUFFER14_ARB 0x8833
|
|
#define GL_DRAW_BUFFER15_ARB 0x8834
|
|
#endif
|
|
|
|
|
|
#ifndef GL_ARB_texture_rectangle
|
|
#define GL_ARB_texture_rectangle
|
|
#define _ALLEGRO_GL_ARB_texture_rectangle
|
|
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
|
|
#endif
|
|
#ifdef ALLEGRO_MACOSX
|
|
#ifndef GL_EXT_texture_rectangle
|
|
#define GL_EXT_texture_rectangle
|
|
#define _ALLEGRO_GL_EXT_texture_rectangle
|
|
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_ARB_color_buffer_float
|
|
#define GL_ARB_color_buffer_float
|
|
#define _ALLEGRO_GL_ARB_color_buffer_float
|
|
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
|
|
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
|
|
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
|
|
#define GL_CLAMP_READ_COLOR_ARB 0x891C
|
|
#define GL_FIXED_ONLY_ARB 0x891D
|
|
#endif
|
|
|
|
|
|
#ifndef GL_ARB_half_float_pixel
|
|
#define GL_ARB_half_float_pixel
|
|
#define _ALLEGRO_GL_ARB_half_float_pixel
|
|
#define GL_HALF_FLOAT_ARB 0x140B
|
|
#endif
|
|
|
|
|
|
#ifndef GL_ARB_texture_float
|
|
#define GL_ARB_texture_float
|
|
#define _ALLEGRO_GL_ARB_texture_float
|
|
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
|
|
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
|
|
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
|
|
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
|
|
#define GL_RGBA32F_ARB 0x8814
|
|
#define GL_RGB32F_ARB 0x8815
|
|
#define GL_ALPHA32F_ARB 0x8816
|
|
#define GL_INTENSITY32F_ARB 0x8817
|
|
#define GL_LUMINANCE32F_ARB 0x8818
|
|
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
|
|
#define GL_RGBA16F_ARB 0x881A
|
|
#define GL_RGB16F_ARB 0x881B
|
|
#define GL_ALPHA16F_ARB 0x881C
|
|
#define GL_INTENSITY16F_ARB 0x881D
|
|
#define GL_LUMINANCE16F_ARB 0x881E
|
|
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_pixel_buffer_object
|
|
#define GL_ARB_pixel_buffer_object
|
|
#define _ALLEGRO_GL_ARB_pixel_buffer_object
|
|
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
|
|
#endif
|
|
|
|
#ifndef GL_ARB_depth_buffer_float
|
|
#define GL_ARB_depth_buffer_float
|
|
#define _ALLEGRO_GL_ARB_depth_buffer_float
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#endif
|
|
|
|
#ifndef GL_ARB_draw_instanced
|
|
#define GL_ARB_draw_instanced
|
|
#define _ALLEGRO_GL_ARB_draw_instanced
|
|
#endif
|
|
|
|
#ifndef GL_ARB_framebuffer_object
|
|
#define GL_ARB_framebuffer_object
|
|
#define _ALLEGRO_GL_ARB_framebuffer_object
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_INDEX 0x8222
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#endif
|
|
|
|
#ifndef GL_ARB_framebuffer_sRGB
|
|
#define GL_ARB_framebuffer_sRGB
|
|
#define _ALLEGRO_GL_ARB_framebuffer_sRGB
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#endif
|
|
|
|
#ifndef GL_ARB_geometry_shader4
|
|
#define GL_ARB_geometry_shader4
|
|
#define _ALLEGRO_GL_ARB_geometry_shader4
|
|
#define GL_LINES_ADJACENCY_ARB 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
|
|
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
|
|
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
|
|
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
|
|
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
|
|
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
|
|
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
|
|
/* reuse GL_MAX_VARYING_COMPONENTS */
|
|
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
|
|
#endif
|
|
|
|
#ifndef GL_ARB_half_float_vertex
|
|
#define GL_ARB_half_float_vertex
|
|
#define _ALLEGRO_GL_ARB_half_float_vertex
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#endif
|
|
|
|
#ifndef GL_ARB_instanced_arrays
|
|
#define GL_ARB_instanced_arrays
|
|
#define _ALLEGRO_GL_ARB_instanced_arrays
|
|
#endif
|
|
|
|
#ifndef GL_ARB_map_buffer_range
|
|
#define GL_ARB_map_buffer_range
|
|
#define _ALLEGRO_GL_ARB_map_buffer_range
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_buffer_object
|
|
#define GL_ARB_texture_buffer_object
|
|
#define _ALLEGRO_GL_ARB_texture_buffer_object
|
|
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_compression_rgtc
|
|
#define GL_ARB_texture_compression_rgtc
|
|
#define _ALLEGRO_GL_ARB_texture_compression_rgtc
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_rg
|
|
#define GL_ARB_texture_rg
|
|
#define _ALLEGRO_GL_ARB_texture_rg
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_R16 0x822A
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG16 0x822C
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#endif
|
|
|
|
#ifndef GL_ARB_vertex_array_object
|
|
#define GL_ARB_vertex_array_object
|
|
#define _ALLEGRO_GL_ARB_vertex_array_object
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#endif
|
|
|
|
#ifndef GL_ARB_uniform_buffer_object
|
|
#define GL_ARB_uniform_buffer_object
|
|
#define _ALLEGRO_GL_ARB_uniform_buffer_object
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
|
#endif
|
|
|
|
#ifndef GL_ARB_compatibility
|
|
#define GL_ARB_compatibility
|
|
#define _ALLEGRO_GL_ARB_compatibility
|
|
/* ARB_compatibility just defines tokens from core 3.0 */
|
|
#endif
|
|
|
|
#ifndef GL_ARB_copy_buffer
|
|
#define GL_ARB_copy_buffer
|
|
#define _ALLEGRO_GL_ARB_copy_buffer
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#endif
|
|
|
|
#ifndef GL_ARB_shader_texture_lod
|
|
#define GL_ARB_shader_texture_lod
|
|
#define _ALLEGRO_GL_ARB_shader_texture_lod
|
|
#endif
|
|
|
|
#ifndef GL_ARB_depth_clamp
|
|
#define GL_ARB_depth_clamp
|
|
#define _ALLEGRO_GL_ARB_depth_clamp
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_draw_elements_base_vertex
|
|
#define GL_ARB_draw_elements_base_vertex
|
|
#define _ALLEGRO_GL_ARB_draw_elements_base_vertex
|
|
#endif
|
|
|
|
#ifndef GL_ARB_fragment_coord_conventions
|
|
#define GL_ARB_fragment_coord_conventions
|
|
#define _ALLEGRO_GL_ARB_fragment_coord_conventions
|
|
#endif
|
|
|
|
#ifndef GL_ARB_provoking_vertex
|
|
#define GL_ARB_provoking_vertex
|
|
#define _ALLEGRO_GL_ARB_provoking_vertex
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_seamless_cube_map
|
|
#define GL_ARB_seamless_cube_map
|
|
#define _ALLEGRO_GL_ARB_seamless_cube_map
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_sync
|
|
#define GL_ARB_sync
|
|
#define _ALLEGRO_GL_ARB_sync
|
|
#if (defined _MSC_VER) && (_MSC_VER < 1400)
|
|
typedef __int64 GLint64;
|
|
typedef unsigned __int64 GLuint64;
|
|
#else
|
|
typedef int64_t GLint64;
|
|
typedef uint64_t GLuint64;
|
|
#endif
|
|
typedef struct __GLsync *GLsync;
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_multisample
|
|
#define GL_ARB_texture_multisample
|
|
#define _ALLEGRO_GL_ARB_texture_multisample
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#endif
|
|
|
|
#ifndef GL_ARB_vertex_array_bgra
|
|
#define GL_ARB_vertex_array_bgra
|
|
#define _ALLEGRO_GL_ARB_vertex_array_bgra
|
|
/* reuse GL_BGRA */
|
|
#endif
|
|
|
|
#ifndef GL_ARB_draw_buffers_blend
|
|
#define GL_ARB_draw_buffers_blend
|
|
#define _ALLEGRO_GL_ARB_draw_buffers_blend
|
|
#endif
|
|
|
|
#ifndef GL_ARB_sample_shading
|
|
#define GL_ARB_sample_shading
|
|
#define _ALLEGRO_GL_ARB_sample_shading
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_cube_map_array
|
|
#define GL_ARB_texture_cube_map_array
|
|
#define _ALLEGRO_GL_ARB_texture_cube_map_array
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_gather
|
|
#define GL_ARB_texture_gather
|
|
#define _ALLEGRO_GL_ARB_texture_gather
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_query_lod
|
|
#define GL_ARB_texture_query_lod
|
|
#define _ALLEGRO_GL_ARB_texture_query_lod
|
|
#endif
|
|
|
|
#ifndef GL_ARB_shading_language_include
|
|
#define GL_ARB_shading_language_include
|
|
#define _ALLEGRO_GL_ARB_shading_language_include
|
|
#define GL_SHADER_INCLUDE_ARB 0x8DAE
|
|
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
|
|
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_compression_bptc
|
|
#define GL_ARB_texture_compression_bptc
|
|
#define _ALLEGRO_GL_ARB_texture_compression_bptc
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_blend_func_extended
|
|
#define GL_ARB_blend_func_extended
|
|
#define _ALLEGRO_GL_ARB_blend_func_extended
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
/* reuse GL_SRC1_ALPHA */
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#endif
|
|
|
|
#ifndef GL_ARB_explicit_attrib_location
|
|
#define GL_ARB_explicit_attrib_location
|
|
#define _ALLEGRO_GL_ARB_explicit_attrib_location
|
|
#endif
|
|
|
|
#ifndef GL_ARB_occlusion_query2
|
|
#define GL_ARB_occlusion_query2
|
|
#define _ALLEGRO_GL_ARB_occlusion_query2
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_sampler_objects
|
|
#define GL_ARB_sampler_objects
|
|
#define _ALLEGRO_GL_ARB_sampler_objects
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#endif
|
|
|
|
#ifndef GL_ARB_shader_bit_encoding
|
|
#define GL_ARB_shader_bit_encoding
|
|
#define _ALLEGRO_GL_ARB_shader_bit_encoding
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_rgb10_a2ui
|
|
#define GL_ARB_texture_rgb10_a2ui
|
|
#define _ALLEGRO_GL_ARB_texture_rgb10_a2ui
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_swizzle
|
|
#define GL_ARB_texture_swizzle
|
|
#define _ALLEGRO_GL_ARB_texture_swizzle
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#endif
|
|
|
|
#ifndef GL_ARB_timer_query
|
|
#define GL_ARB_timer_query
|
|
#define _ALLEGRO_GL_ARB_timer_query
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#endif
|
|
|
|
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
|
|
#define GL_ARB_vertex_type_2_10_10_10_rev
|
|
#define _ALLEGRO_GL_ARB_vertex_type_2_10_10_10_rev
|
|
/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_draw_indirect
|
|
#define GL_ARB_draw_indirect
|
|
#define _ALLEGRO_GL_ARB_draw_indirect
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
#endif
|
|
|
|
#ifndef GL_ARB_gpu_shader5
|
|
#define GL_ARB_gpu_shader5
|
|
#define _ALLEGRO_GL_ARB_gpu_shader5
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
#define GL_MAX_VERTEX_STREAMS 0x8E71
|
|
#endif
|
|
|
|
#ifndef GL_ARB_gpu_shader_fp64
|
|
#define GL_ARB_gpu_shader_fp64
|
|
#define _ALLEGRO_GL_ARB_gpu_shader_fp64
|
|
/* reuse GL_DOUBLE */
|
|
#define GL_DOUBLE_VEC2 0x8FFC
|
|
#define GL_DOUBLE_VEC3 0x8FFD
|
|
#define GL_DOUBLE_VEC4 0x8FFE
|
|
#define GL_DOUBLE_MAT2 0x8F46
|
|
#define GL_DOUBLE_MAT3 0x8F47
|
|
#define GL_DOUBLE_MAT4 0x8F48
|
|
#define GL_DOUBLE_MAT2x3 0x8F49
|
|
#define GL_DOUBLE_MAT2x4 0x8F4A
|
|
#define GL_DOUBLE_MAT3x2 0x8F4B
|
|
#define GL_DOUBLE_MAT3x4 0x8F4C
|
|
#define GL_DOUBLE_MAT4x2 0x8F4D
|
|
#define GL_DOUBLE_MAT4x3 0x8F4E
|
|
#endif
|
|
|
|
#ifndef GL_ARB_shader_subroutine
|
|
#define GL_ARB_shader_subroutine
|
|
#define _ALLEGRO_GL_ARB_shader_subroutine
|
|
#define GL_ACTIVE_SUBROUTINES 0x8DE5
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
|
|
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
|
|
#define GL_MAX_SUBROUTINES 0x8DE7
|
|
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
|
|
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
|
|
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
|
|
/* reuse GL_UNIFORM_SIZE */
|
|
/* reuse GL_UNIFORM_NAME_LENGTH */
|
|
#endif
|
|
|
|
#ifndef GL_ARB_tessellation_shader
|
|
#define GL_ARB_tessellation_shader
|
|
#define _ALLEGRO_GL_ARB_tessellation_shader
|
|
#define GL_PATCHES 0x000E
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
|
|
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
#define GL_TESS_GEN_MODE 0x8E76
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
/* reuse GL_TRIANGLES */
|
|
/* reuse GL_QUADS */
|
|
#define GL_ISOLINES 0x8E7A
|
|
/* reuse GL_EQUAL */
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
/* reuse GL_CCW */
|
|
/* reuse GL_CW */
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_buffer_object_rgb32
|
|
#define GL_ARB_texture_buffer_object_rgb32
|
|
#define _ALLEGRO_GL_ARB_texture_buffer_object_rgb32
|
|
/* reuse GL_RGB32F */
|
|
/* reuse GL_RGB32UI */
|
|
/* reuse GL_RGB32I */
|
|
#endif
|
|
|
|
#ifndef GL_ARB_transform_feedback2
|
|
#define GL_ARB_transform_feedback2
|
|
#define _ALLEGRO_GL_ARB_transform_feedback2
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#endif
|
|
|
|
#ifndef GL_ARB_transform_feedback3
|
|
#define GL_ARB_transform_feedback3
|
|
#define _ALLEGRO_GL_ARB_transform_feedback3
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
|
|
#endif
|
|
|
|
|
|
/* </ARB> */
|
|
|
|
|
|
#ifndef GL_EXT_abgr
|
|
#define GL_EXT_abgr
|
|
#define _ALLEGRO_GL_EXT_abgr
|
|
#define GL_ABGR_EXT 0x8000
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_color
|
|
#define GL_EXT_blend_color
|
|
#define _ALLEGRO_GL_EXT_blend_color
|
|
#define GL_CONSTANT_COLOR_EXT 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
#define GL_BLEND_COLOR_EXT 0x8005
|
|
#endif
|
|
|
|
#ifndef GL_EXT_polygon_offset
|
|
#define GL_EXT_polygon_offset
|
|
#define _ALLEGRO_GL_EXT_polygon_offset
|
|
#define GL_POLYGON_OFFSET_EXT 0x8037
|
|
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
|
|
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture
|
|
#define GL_EXT_texture
|
|
#define _ALLEGRO_GL_EXT_texture
|
|
#define GL_ALPHA4_EXT 0x803B
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
#define GL_ALPHA12_EXT 0x803D
|
|
#define GL_ALPHA16_EXT 0x803E
|
|
#define GL_LUMINANCE4_EXT 0x803F
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_LUMINANCE12_EXT 0x8041
|
|
#define GL_LUMINANCE16_EXT 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
|
|
#define GL_INTENSITY_EXT 0x8049
|
|
#define GL_INTENSITY4_EXT 0x804A
|
|
#define GL_INTENSITY8_EXT 0x804B
|
|
#define GL_INTENSITY12_EXT 0x804C
|
|
#define GL_INTENSITY16_EXT 0x804D
|
|
#define GL_RGB2_EXT 0x804E
|
|
#define GL_RGB4_EXT 0x804F
|
|
#define GL_RGB5_EXT 0x8050
|
|
#define GL_RGB8_EXT 0x8051
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_RGB12_EXT 0x8053
|
|
#define GL_RGB16_EXT 0x8054
|
|
#define GL_RGBA2_EXT 0x8055
|
|
#define GL_RGBA4_EXT 0x8056
|
|
#define GL_RGB5_A1_EXT 0x8057
|
|
#define GL_RGBA8_EXT 0x8058
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGBA12_EXT 0x805A
|
|
#define GL_RGBA16_EXT 0x805B
|
|
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
|
|
#define GL_REPLACE_EXT 0x8062
|
|
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
|
|
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
|
|
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture3D
|
|
#define GL_EXT_texture3D
|
|
#define _ALLEGRO_GL_EXT_texture3D
|
|
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
|
#define GL_TEXTURE_3D_EXT 0x806F
|
|
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
|
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_filter4
|
|
#define GL_SGIS_texture_filter4
|
|
#define _ALLEGRO_GL_SGIS_texture_filter4
|
|
#define GL_FILTER4_SGIS 0x8146
|
|
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
|
|
#endif
|
|
|
|
#ifndef GL_EXT_histogram
|
|
#define GL_EXT_histogram
|
|
#define _ALLEGRO_GL_EXT_histogram
|
|
#define GL_HISTOGRAM_EXT 0x8024
|
|
#define GL_PROXY_HISTOGRAM_EXT 0x8025
|
|
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
|
|
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
|
|
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
|
|
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
|
|
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
|
|
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
|
|
#define GL_HISTOGRAM_SINK_EXT 0x802D
|
|
#define GL_MINMAX_EXT 0x802E
|
|
#define GL_MINMAX_FORMAT_EXT 0x802F
|
|
#define GL_MINMAX_SINK_EXT 0x8030
|
|
#define GL_TABLE_TOO_LARGE_EXT 0x8031
|
|
#endif
|
|
|
|
#ifndef GL_EXT_subtexture
|
|
#define GL_EXT_subtexture
|
|
#define _ALLEGRO_GL_EXT_subtexture
|
|
#endif
|
|
|
|
#ifndef GL_EXT_copy_texture
|
|
#define GL_EXT_copy_texture
|
|
/* NV's headers don't define EXT_copy_texture yet provide the API */
|
|
#ifndef ALLEGRO_GL_HEADER_NV
|
|
#define _ALLEGRO_GL_EXT_copy_texture
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_EXT_histogram
|
|
#define GL_EXT_histogram
|
|
#define _ALLEGRO_GL_EXT_histogram
|
|
#endif
|
|
|
|
#ifndef GL_EXT_convolution
|
|
#define GL_EXT_convolution
|
|
#define _ALLEGRO_GL_EXT_convolution
|
|
#define GL_CONVOLUTION_1D_EXT 0x8010
|
|
#define GL_CONVOLUTION_2D_EXT 0x8011
|
|
#define GL_SEPARABLE_2D_EXT 0x8012
|
|
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
|
|
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
|
|
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
|
|
#define GL_REDUCE_EXT 0x8016
|
|
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
|
|
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
|
|
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
|
|
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
|
|
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
|
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
|
|
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
|
|
#endif
|
|
|
|
#ifndef GL_SGI_color_matrix
|
|
#define GL_SGI_color_matrix
|
|
#define _ALLEGRO_GL_SGI_color_matrix
|
|
#define GL_COLOR_MATRIX_SGI 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
|
|
#endif
|
|
|
|
#ifndef GL_SGI_color_table
|
|
#define GL_SGI_color_table
|
|
#define _ALLEGRO_GL_SGI_color_table
|
|
#define GL_COLOR_TABLE_SGI 0x80D0
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
|
|
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
|
|
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
|
|
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
|
|
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_pixel_texture
|
|
#define GL_SGIS_pixel_texture
|
|
#define _ALLEGRO_GL_SGIS_pixel_texture
|
|
#define GL_PIXEL_TEXTURE_SGIS 0x8353
|
|
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
|
|
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
|
|
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_texture
|
|
#define GL_SGIX_pixel_texture
|
|
#define _ALLEGRO_GL_SGIX_pixel_texture
|
|
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
|
|
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture4D
|
|
#define GL_SGIS_texture4D
|
|
#define _ALLEGRO_GL_SGIS_texture4D
|
|
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
|
|
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
|
|
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
|
|
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
|
|
#define GL_TEXTURE_4D_SGIS 0x8134
|
|
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
|
|
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
|
|
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
|
|
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
|
|
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
|
|
#endif
|
|
|
|
#ifndef GL_SGI_texture_color_table
|
|
#define GL_SGI_texture_color_table
|
|
#define _ALLEGRO_GL_SGI_texture_color_table
|
|
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
|
|
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
|
|
#endif
|
|
|
|
#ifndef GL_EXT_cmyka
|
|
#define GL_EXT_cmyka
|
|
#define _ALLEGRO_GL_EXT_cmyka
|
|
#define GL_CMYK_EXT 0x800C
|
|
#define GL_CMYKA_EXT 0x800D
|
|
#define GL_PACK_CMYK_HINT_EXT 0x800E
|
|
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_object
|
|
#define GL_EXT_texture_object
|
|
#define _ALLEGRO_GL_EXT_texture_object
|
|
#define GL_TEXTURE_PRIORITY_EXT 0x8066
|
|
#define GL_TEXTURE_RESIDENT_EXT 0x8067
|
|
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
|
|
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
|
|
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_detail_texture
|
|
#define GL_SGIS_detail_texture
|
|
#define _ALLEGRO_GL_SGIS_detail_texture
|
|
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
|
|
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
|
|
#define GL_LINEAR_DETAIL_SGIS 0x8097
|
|
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
|
|
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
|
|
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
|
|
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
|
|
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_sharpen_texture
|
|
#define GL_SGIS_sharpen_texture
|
|
#define _ALLEGRO_GL_SGIS_sharpen_texture
|
|
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
|
|
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
|
|
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
|
|
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
|
|
#endif
|
|
|
|
#ifndef GL_EXT_packed_pixels
|
|
#define GL_EXT_packed_pixels
|
|
#define _ALLEGRO_GL_EXT_packed_pixels
|
|
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
|
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
|
|
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_lod
|
|
#define GL_SGIS_texture_lod
|
|
#define _ALLEGRO_GL_SGIS_texture_lod
|
|
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
|
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_multisample
|
|
#define GL_SGIS_multisample
|
|
#define _ALLEGRO_GL_SGIS_multisample
|
|
#define GL_MULTISAMPLE_SGIS 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
|
|
#define GL_SAMPLE_MASK_SGIS 0x80A0
|
|
#define GL_1PASS_SGIS 0x80A1
|
|
#define GL_2PASS_0_SGIS 0x80A2
|
|
#define GL_2PASS_1_SGIS 0x80A3
|
|
#define GL_4PASS_0_SGIS 0x80A4
|
|
#define GL_4PASS_1_SGIS 0x80A5
|
|
#define GL_4PASS_2_SGIS 0x80A6
|
|
#define GL_4PASS_3_SGIS 0x80A7
|
|
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
|
|
#define GL_SAMPLES_SGIS 0x80A9
|
|
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
|
|
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
|
|
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
|
|
#endif
|
|
|
|
#ifndef GL_EXT_rescale_normal
|
|
#define GL_EXT_rescale_normal
|
|
#define _ALLEGRO_GL_EXT_rescale_normal
|
|
#define GL_RESCALE_NORMAL_EXT 0x803A
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_array
|
|
#define GL_EXT_vertex_array
|
|
#define _ALLEGRO_GL_EXT_vertex_array
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_generate_mipmap
|
|
#define GL_SGIS_generate_mipmap
|
|
#define _ALLEGRO_GL_SGIS_generate_mipmap
|
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_clipmap
|
|
#define GL_SGIX_clipmap
|
|
#define _ALLEGRO_GL_SGIX_clipmap
|
|
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
|
|
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
|
|
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
|
|
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
|
|
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
|
|
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
|
|
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
|
|
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
|
|
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
|
|
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
|
|
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
|
|
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow
|
|
#define GL_SGIX_shadow
|
|
#define _ALLEGRO_GL_SGIX_shadow
|
|
#define GL_TEXTURE_COMPARE_SGIX 0x819A
|
|
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
|
|
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
|
|
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_edge_clamp
|
|
#define GL_SGIS_texture_edge_clamp
|
|
#define _ALLEGRO_GL_SGIS_texture_edge_clamp
|
|
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_EXT_blend_minmax
|
|
#define _ALLEGRO_GL_EXT_blend_minmax
|
|
#define GL_FUNC_ADD_EXT 0x8006
|
|
#define GL_MIN_EXT 0x8007
|
|
#define GL_MAX_EXT 0x8008
|
|
#define GL_BLEND_EQUATION_EXT 0x8009
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_subtract
|
|
#define GL_EXT_blend_subtract
|
|
#define _ALLEGRO_GL_EXT_blend_subtract
|
|
#define GL_FUNC_SUBTRACT_EXT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_interlace
|
|
#define GL_SGIX_interlace
|
|
#define _ALLEGRO_GL_SGIX_interlace
|
|
#define GL_INTERLACE_SGIX 0x8094
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_pixel_tiles
|
|
#define GL_SGIX_pixel_tiles
|
|
#define _ALLEGRO_GL_SGIX_pixel_tiles
|
|
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
|
|
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
|
|
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
|
|
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
|
|
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
|
|
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
|
|
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
|
|
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_select
|
|
#define GL_SGIS_texture_select
|
|
#define _ALLEGRO_GL_SGIS_texture_select
|
|
#define GL_DUAL_ALPHA4_SGIS 0x8110
|
|
#define GL_DUAL_ALPHA8_SGIS 0x8111
|
|
#define GL_DUAL_ALPHA12_SGIS 0x8112
|
|
#define GL_DUAL_ALPHA16_SGIS 0x8113
|
|
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
|
|
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
|
|
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
|
|
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
|
|
#define GL_DUAL_INTENSITY4_SGIS 0x8118
|
|
#define GL_DUAL_INTENSITY8_SGIS 0x8119
|
|
#define GL_DUAL_INTENSITY12_SGIS 0x811A
|
|
#define GL_DUAL_INTENSITY16_SGIS 0x811B
|
|
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
|
|
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
|
|
#define GL_QUAD_ALPHA4_SGIS 0x811E
|
|
#define GL_QUAD_ALPHA8_SGIS 0x811F
|
|
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
|
|
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
|
|
#define GL_QUAD_INTENSITY4_SGIS 0x8122
|
|
#define GL_QUAD_INTENSITY8_SGIS 0x8123
|
|
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
|
|
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_sprite
|
|
#define GL_SGIX_sprite
|
|
#define _ALLEGRO_GL_SGIX_sprite
|
|
#define GL_SPRITE_SGIX 0x8148
|
|
#define GL_SPRITE_MODE_SGIX 0x8149
|
|
#define GL_SPRITE_AXIS_SGIX 0x814A
|
|
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
|
|
#define GL_SPRITE_AXIAL_SGIX 0x814C
|
|
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
|
|
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_multi_buffer
|
|
#define GL_SGIX_texture_multi_buffer
|
|
#define _ALLEGRO_GL_SGIX_texture_multi_buffer
|
|
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
|
|
#endif
|
|
|
|
#ifndef GL_EXT_point_parameters
|
|
#define GL_EXT_point_parameters
|
|
#define _ALLEGRO_GL_EXT_point_parameters
|
|
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
|
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
|
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_point_parameters
|
|
#define GL_SGIS_point_parameters
|
|
#define _ALLEGRO_GL_SGIS_point_parameters
|
|
#define GL_POINT_SIZE_MIN_SGIS 0x8126
|
|
#define GL_POINT_SIZE_MAX_SGIS 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
|
|
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_instruments
|
|
#define GL_SGIX_instruments
|
|
#define _ALLEGRO_GL_SGIX_instruments
|
|
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
|
|
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_scale_bias
|
|
#define GL_SGIX_texture_scale_bias
|
|
#define _ALLEGRO_GL_SGIX_texture_scale_bias
|
|
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
|
|
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
|
|
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
|
|
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_framezoom
|
|
#define GL_SGIX_framezoom
|
|
#define _ALLEGRO_GL_SGIX_framezoom
|
|
#define GL_FRAMEZOOM_SGIX 0x818B
|
|
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
|
|
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
|
|
#endif
|
|
|
|
#ifndef GL_FfdMaskSGIX
|
|
#define GL_FfdMaskSGIX
|
|
#define _ALLEGRO_GL_FfdMaskSGIX
|
|
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
|
|
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_tag_sample_buffer
|
|
#define GL_SGIX_tag_sample_buffer
|
|
#define _ALLEGRO_GL_SGIX_tag_sample_buffer
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_polynomial_ffd
|
|
#define GL_SGIX_polynomial_ffd
|
|
#define _ALLEGRO_GL_SGIX_polynomial_ffd
|
|
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
|
|
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
|
|
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
|
|
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_reference_plane
|
|
#define GL_SGIX_reference_plane
|
|
#define _ALLEGRO_GL_SGIX_reference_plane
|
|
#define GL_REFERENCE_PLANE_SGIX 0x817D
|
|
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_depth_texture
|
|
#define GL_SGIX_depth_texture
|
|
#define _ALLEGRO_GL_SGIX_depth_texture
|
|
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_flush_raster
|
|
#define GL_SGIX_flush_raster
|
|
#define _ALLEGRO_GL_SGIX_flush_raster
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_fog_function
|
|
#define GL_SGIS_fog_function
|
|
#define _ALLEGRO_GL_SGIS_fog_function
|
|
#define GL_FOG_FUNC_SGIS 0x812A
|
|
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
|
|
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_offset
|
|
#define GL_SGIX_fog_offset
|
|
#define _ALLEGRO_GL_SGIX_fog_offset
|
|
#define GL_FOG_OFFSET_SGIX 0x8198
|
|
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
|
|
#endif
|
|
|
|
#ifndef GL_HP_image_transform
|
|
#define GL_HP_image_transform
|
|
#define _ALLEGRO_GL_HP_image_transform
|
|
#define GL_IMAGE_SCALE_X_HP 0x8155
|
|
#define GL_IMAGE_SCALE_Y_HP 0x8156
|
|
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
|
|
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
|
|
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
|
|
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
|
|
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
|
|
#define GL_IMAGE_MAG_FILTER_HP 0x815C
|
|
#define GL_IMAGE_MIN_FILTER_HP 0x815D
|
|
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
|
|
#define GL_CUBIC_HP 0x815F
|
|
#define GL_AVERAGE_HP 0x8160
|
|
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
|
|
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
|
|
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
|
|
#endif
|
|
|
|
#ifndef GL_HP_convolution_border_modes
|
|
#define GL_HP_convolution_border_modes
|
|
#define _ALLEGRO_GL_HP_convolution_border_modes
|
|
#define GL_IGNORE_BORDER_HP 0x8150
|
|
#define GL_CONSTANT_BORDER_HP 0x8151
|
|
#define GL_REPLICATE_BORDER_HP 0x8153
|
|
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_add_env
|
|
#define GL_SGIX_texture_add_env
|
|
#define _ALLEGRO_GL_SGIX_texture_add_env
|
|
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
|
|
#endif
|
|
|
|
#ifndef GL_EXT_color_subtable
|
|
#define GL_EXT_color_subtable
|
|
#define _ALLEGRO_GL_EXT_color_subtable
|
|
#endif
|
|
|
|
#ifndef GL_PGI_vertex_hints
|
|
#define GL_PGI_vertex_hints
|
|
#define _ALLEGRO_GL_PGI_vertex_hints
|
|
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
|
|
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
|
|
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
|
|
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
|
|
#define GL_COLOR3_BIT_PGI 0x00010000
|
|
#define GL_COLOR4_BIT_PGI 0x00020000
|
|
#define GL_EDGEFLAG_BIT_PGI 0x00040000
|
|
#define GL_INDEX_BIT_PGI 0x00080000
|
|
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
|
|
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
|
|
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
|
|
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
|
|
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
|
|
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
|
|
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
|
|
#define GL_NORMAL_BIT_PGI 0x08000000
|
|
#define GL_TEXCOORD1_BIT_PGI 0x10000000
|
|
#define GL_TEXCOORD2_BIT_PGI 0x20000000
|
|
#define GL_TEXCOORD3_BIT_PGI 0x40000000
|
|
#define GL_TEXCOORD4_BIT_PGI 0x80000000
|
|
#define GL_VERTEX23_BIT_PGI 0x00000004
|
|
#define GL_VERTEX4_BIT_PGI 0x00000008
|
|
#endif
|
|
|
|
#ifndef GL_PGI_misc_hints
|
|
#define GL_PGI_misc_hints
|
|
#define _ALLEGRO_GL_PGI_misc_hints
|
|
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
|
|
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
|
|
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
|
|
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
|
|
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
|
|
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
|
|
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
|
|
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
|
|
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
|
|
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
|
|
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
|
|
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
|
|
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
|
|
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
|
|
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
|
|
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
|
|
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
|
|
#define GL_CLIP_FAR_HINT_PGI 0x1A221
|
|
#define GL_WIDE_LINE_HINT_PGI 0x1A222
|
|
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
|
|
#endif
|
|
|
|
#ifndef GL_EXT_paletted_texture
|
|
#define GL_EXT_paletted_texture
|
|
#define _ALLEGRO_GL_EXT_paletted_texture
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
|
#endif
|
|
|
|
#ifndef GL_EXT_clip_volume_hint
|
|
#define GL_EXT_clip_volume_hint
|
|
#define _ALLEGRO_GL_EXT_clip_volume_hint
|
|
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_list_priority
|
|
#define GL_SGIX_list_priority
|
|
#define _ALLEGRO_GL_SGIX_list_priority
|
|
#define GL_LIST_PRIORITY_SGIX 0x8182
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ir_instrument1
|
|
#define GL_SGIX_ir_instrument1
|
|
#define _ALLEGRO_GL_SGIX_ir_instrument1
|
|
#define GL_IR_INSTRUMENT1_SGIX 0x817F
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_calligraphic_fragment
|
|
#define GL_SGIX_calligraphic_fragment
|
|
#define _ALLEGRO_GL_SGIX_calligraphic_fragment
|
|
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_lod_bias
|
|
#define GL_SGIX_texture_lod_bias
|
|
#define _ALLEGRO_GL_SGIX_texture_lod_bias
|
|
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
|
|
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
|
|
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_shadow_ambient
|
|
#define GL_SGIX_shadow_ambient
|
|
#define _ALLEGRO_GL_SGIX_shadow_ambient
|
|
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_material
|
|
#define GL_EXT_index_material
|
|
#define _ALLEGRO_GL_EXT_index_material
|
|
#define GL_INDEX_MATERIAL_EXT 0x81B8
|
|
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
|
|
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_func
|
|
#define GL_EXT_index_func
|
|
#define _ALLEGRO_GL_EXT_index_func
|
|
#define GL_INDEX_TEST_EXT 0x81B5
|
|
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
|
|
#define GL_INDEX_TEST_REF_EXT 0x81B7
|
|
#endif
|
|
|
|
#ifndef GL_EXT_index_array_formats
|
|
#define GL_EXT_index_array_formats
|
|
#define _ALLEGRO_GL_EXT_index_array_formats
|
|
#define GL_IUI_V2F_EXT 0x81AD
|
|
#define GL_IUI_V3F_EXT 0x81AE
|
|
#define GL_IUI_N3F_V2F_EXT 0x81AF
|
|
#define GL_IUI_N3F_V3F_EXT 0x81B0
|
|
#define GL_T2F_IUI_V2F_EXT 0x81B1
|
|
#define GL_T2F_IUI_V3F_EXT 0x81B2
|
|
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
|
|
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
|
|
#endif
|
|
|
|
#ifndef GL_EXT_compiled_vertex_array
|
|
#define GL_EXT_compiled_vertex_array
|
|
#define _ALLEGRO_GL_EXT_compiled_vertex_array
|
|
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
|
|
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
|
|
#endif
|
|
|
|
#ifndef GL_EXT_cull_vertex
|
|
#define GL_EXT_cull_vertex
|
|
#define _ALLEGRO_GL_EXT_cull_vertex
|
|
#define GL_CULL_VERTEX_EXT 0x81AA
|
|
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
|
|
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcb
|
|
#define GL_SGIX_ycrcb
|
|
#define _ALLEGRO_GL_SGIX_ycrcb
|
|
#define GL_YCRCB_422_SGIX 0x81BB
|
|
#define GL_YCRCB_444_SGIX 0x81BC
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fragment_lighting
|
|
#define GL_SGIX_fragment_lighting
|
|
#define _ALLEGRO_GL_SGIX_fragment_lighting
|
|
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
|
|
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
|
|
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
|
|
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
|
|
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
|
|
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
|
|
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
|
|
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
|
|
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
|
|
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
|
|
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
|
|
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
|
|
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
|
|
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
|
|
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
|
|
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
|
|
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
|
|
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
|
|
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
|
|
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
|
|
#endif
|
|
|
|
#ifndef GL_IBM_rasterpos_clip
|
|
#define GL_IBM_rasterpos_clip
|
|
#define _ALLEGRO_GL_IBM_rasterpos_clip
|
|
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
|
|
#endif
|
|
|
|
#ifndef GL_HP_texture_lighting
|
|
#define GL_HP_texture_lighting
|
|
#define _ALLEGRO_GL_HP_texture_lighting
|
|
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
|
|
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
|
|
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
|
|
#endif
|
|
|
|
#ifndef GL_EXT_draw_range_elements
|
|
#define GL_EXT_draw_range_elements
|
|
#define _ALLEGRO_GL_EXT_draw_range_elements
|
|
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
|
|
#endif
|
|
|
|
#ifndef GL_WIN_phong_shading
|
|
#define GL_WIN_phong_shading
|
|
#define _ALLEGRO_GL_WIN_phong_shading
|
|
#define GL_PHONG_WIN 0x80EA
|
|
#define GL_PHONG_HINT_WIN 0x80EB
|
|
#endif
|
|
|
|
#ifndef GL_WIN_specular_fog
|
|
#define GL_WIN_specular_fog
|
|
#define _ALLEGRO_GL_WIN_specular_fog
|
|
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
#endif
|
|
|
|
#ifndef GL_EXT_light_texture
|
|
#define GL_EXT_light_texture
|
|
#define _ALLEGRO_GL_EXT_light_texture
|
|
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
|
|
#define GL_FRAGMENT_NORMAL_EXT 0x834A
|
|
#define GL_FRAGMENT_COLOR_EXT 0x834C
|
|
#define GL_ATTENUATION_EXT 0x834D
|
|
#define GL_SHADOW_ATTENUATION_EXT 0x834E
|
|
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
|
|
#define GL_TEXTURE_LIGHT_EXT 0x8350
|
|
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
|
|
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
|
|
#ifndef GL_FRAGMENT_DEPTH_EXT
|
|
#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_blend_alpha_minmax
|
|
#define GL_SGIX_blend_alpha_minmax
|
|
#define _ALLEGRO_GL_SGIX_blend_alpha_minmax
|
|
#define GL_ALPHA_MIN_SGIX 0x8320
|
|
#define GL_ALPHA_MAX_SGIX 0x8321
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_impact_pixel_texture
|
|
#define GL_SGIX_impact_pixel_texture
|
|
#define _ALLEGRO_GL_SGIX_impact_pixel_texture
|
|
#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
|
|
#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
|
|
#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
|
|
#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
|
|
#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
|
|
#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
|
|
#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
|
|
#endif
|
|
|
|
#ifndef GL_EXT_bgra
|
|
#define GL_EXT_bgra
|
|
#define _ALLEGRO_GL_EXT_bgra
|
|
#define GL_BGR_EXT 0x80E0
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_async
|
|
#define GL_SGIX_async
|
|
#define _ALLEGRO_GL_SGIX_async
|
|
#define GL_ASYNC_MARKER_SGIX 0x8329
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_async_pixel
|
|
#define GL_SGIX_async_pixel
|
|
#define _ALLEGRO_GL_SGIX_async_pixel
|
|
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
|
|
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
|
|
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
|
|
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
|
|
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
|
|
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_async_histogram
|
|
#define GL_SGIX_async_histogram
|
|
#define _ALLEGRO_GL_SGIX_async_histogram
|
|
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
|
|
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
|
|
#endif
|
|
|
|
#ifndef GL_INTEL_parallel_arrays
|
|
#define GL_INTEL_parallel_arrays
|
|
#define _ALLEGRO_GL_INTEL_parallel_arrays
|
|
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
|
|
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
|
|
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
|
|
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
|
|
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
|
|
#endif
|
|
|
|
#ifndef GL_HP_occlusion_test
|
|
#define GL_HP_occlusion_test
|
|
#define _ALLEGRO_GL_HP_occlusion_test
|
|
#define GL_OCCLUSION_TEST_HP 0x8165
|
|
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
|
|
#endif
|
|
|
|
#ifndef GL_EXT_pixel_transform
|
|
#define GL_EXT_pixel_transform
|
|
#define _ALLEGRO_GL_EXT_pixel_transform
|
|
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
|
|
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
|
|
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
|
|
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
|
|
#define GL_CUBIC_EXT 0x8334
|
|
#define GL_AVERAGE_EXT 0x8335
|
|
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
|
|
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
|
|
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
|
|
#endif
|
|
|
|
#ifndef GL_EXT_shared_texture_palette
|
|
#define GL_EXT_shared_texture_palette
|
|
#define _ALLEGRO_GL_EXT_shared_texture_palette
|
|
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
|
#endif
|
|
|
|
#ifndef GL_EXT_separate_specular_color
|
|
#define GL_EXT_separate_specular_color
|
|
#define _ALLEGRO_GL_EXT_separate_specular_color
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
|
|
#define GL_SINGLE_COLOR_EXT 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
|
#endif
|
|
|
|
#ifndef GL_EXT_secondary_color
|
|
#define GL_EXT_secondary_color
|
|
#define _ALLEGRO_GL_EXT_secondary_color
|
|
#define GL_COLOR_SUM_EXT 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_perturb_normal
|
|
#define GL_EXT_texture_perturb_normal
|
|
#define _ALLEGRO_GL_EXT_texture_perturb_normal
|
|
#define GL_PERTURB_EXT 0x85AE
|
|
#define GL_TEXTURE_NORMAL_EXT 0x85AF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multi_draw_arrays
|
|
#define GL_EXT_multi_draw_arrays
|
|
#define _ALLEGRO_GL_EXT_multi_draw_arrays
|
|
#endif
|
|
|
|
#ifndef GL_EXT_fog_coord
|
|
#define GL_EXT_fog_coord
|
|
#define _ALLEGRO_GL_EXT_fog_coord
|
|
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
|
#define GL_FOG_COORDINATE_EXT 0x8451
|
|
#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
|
#endif
|
|
|
|
#ifndef GL_REND_screen_coordinates
|
|
#define GL_REND_screen_coordinates
|
|
#define _ALLEGRO_GL_REND_screen_coordinates
|
|
#define GL_SCREEN_COORDINATES_REND 0x8490
|
|
#define GL_INVERTED_SCREEN_W_REND 0x8491
|
|
#endif
|
|
|
|
#ifndef GL_EXT_coordinate_frame
|
|
#define GL_EXT_coordinate_frame
|
|
#define _ALLEGRO_GL_EXT_coordinate_frame
|
|
#define GL_TANGENT_ARRAY_EXT 0x8439
|
|
#define GL_BINORMAL_ARRAY_EXT 0x843A
|
|
#define GL_CURRENT_TANGENT_EXT 0x843B
|
|
#define GL_CURRENT_BINORMAL_EXT 0x843C
|
|
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
|
|
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
|
|
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
|
|
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
|
|
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
|
|
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
|
|
#define GL_MAP1_TANGENT_EXT 0x8444
|
|
#define GL_MAP2_TANGENT_EXT 0x8445
|
|
#define GL_MAP1_BINORMAL_EXT 0x8446
|
|
#define GL_MAP2_BINORMAL_EXT 0x8447
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_combine
|
|
#define GL_EXT_texture_env_combine
|
|
#define _ALLEGRO_GL_EXT_texture_env_combine
|
|
#define GL_COMBINE_EXT 0x8570
|
|
#define GL_COMBINE_RGB_EXT 0x8571
|
|
#define GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define GL_RGB_SCALE_EXT 0x8573
|
|
#define GL_ADD_SIGNED_EXT 0x8574
|
|
#define GL_INTERPOLATE_EXT 0x8575
|
|
#define GL_CONSTANT_EXT 0x8576
|
|
#define GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define GL_PREVIOUS_EXT 0x8578
|
|
#define GL_SOURCE0_RGB_EXT 0x8580
|
|
#define GL_SOURCE1_RGB_EXT 0x8581
|
|
#define GL_SOURCE2_RGB_EXT 0x8582
|
|
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
|
#define GL_OPERAND0_RGB_EXT 0x8590
|
|
#define GL_OPERAND1_RGB_EXT 0x8591
|
|
#define GL_OPERAND2_RGB_EXT 0x8592
|
|
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_specular_vector
|
|
#define GL_APPLE_specular_vector
|
|
#define _ALLEGRO_GL_APPLE_specular_vector
|
|
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_transform_hint
|
|
#define GL_APPLE_transform_hint
|
|
#define _ALLEGRO_GL_APPLE_transform_hint
|
|
#define GL_TRANSFORM_HINT_APPLE 0x85B1
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_fog_scale
|
|
#define GL_SGIX_fog_scale
|
|
#define _ALLEGRO_GL_SGIX_fog_scale
|
|
#define GL_FOG_SCALE_SGIX 0x81FC
|
|
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
|
|
#endif
|
|
|
|
#ifndef GL_SUNX_constant_data
|
|
#define GL_SUNX_constant_data
|
|
#define _ALLEGRO_GL_SUNX_constant_data
|
|
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
|
|
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
|
|
#endif
|
|
|
|
#ifndef GL_SUN_global_alpha
|
|
#define GL_SUN_global_alpha
|
|
#define _ALLEGRO_GL_SUN_global_alpha
|
|
#define GL_GLOBAL_ALPHA_SUN 0x81D9
|
|
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
|
|
#endif
|
|
|
|
#ifndef GL_SUN_triangle_list
|
|
#define GL_SUN_triangle_list
|
|
#define _ALLEGRO_GL_SUN_triangle_list
|
|
#define GL_RESTART_SUN 0x0001
|
|
#define GL_REPLACE_MIDDLE_SUN 0x0002
|
|
#define GL_REPLACE_OLDEST_SUN 0x0003
|
|
#define GL_TRIANGLE_LIST_SUN 0x81D7
|
|
#define GL_REPLACEMENT_CODE_SUN 0x81D8
|
|
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
|
|
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
|
|
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
|
|
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
|
|
#define GL_R1UI_V3F_SUN 0x85C4
|
|
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
|
|
#define GL_R1UI_C3F_V3F_SUN 0x85C6
|
|
#define GL_R1UI_N3F_V3F_SUN 0x85C7
|
|
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
|
|
#define GL_R1UI_T2F_V3F_SUN 0x85C9
|
|
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
|
|
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
|
|
#endif
|
|
|
|
#ifndef GL_SUN_vertex
|
|
#define GL_SUN_vertex
|
|
#define _ALLEGRO_GL_SUN_vertex
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_func_separate
|
|
#define GL_EXT_blend_func_separate
|
|
#define _ALLEGRO_GL_EXT_blend_func_separate
|
|
#define GL_BLEND_DST_RGB_EXT 0x80C8
|
|
#define GL_BLEND_SRC_RGB_EXT 0x80C9
|
|
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
|
|
#endif
|
|
|
|
#ifndef GL_INGR_color_clamp
|
|
#define GL_INGR_color_clamp
|
|
#define _ALLEGRO_GL_INGR_color_clamp
|
|
#define GL_RED_MIN_CLAMP_INGR 0x8560
|
|
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
|
|
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
|
|
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
|
|
#define GL_RED_MAX_CLAMP_INGR 0x8564
|
|
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
|
|
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
|
|
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
|
|
#endif
|
|
|
|
#ifndef GL_INGR_blend_func_separate
|
|
#define GL_INGR_blend_func_separate
|
|
#define _ALLEGRO_GL_INGR_blend_func_separate
|
|
#endif
|
|
|
|
#ifndef GL_INGR_interlace_read
|
|
#define GL_INGR_interlace_read
|
|
#define _ALLEGRO_GL_INGR_interlace_read
|
|
#define GL_INTERLACE_READ_INGR 0x8568
|
|
#endif
|
|
|
|
#ifndef GL_EXT_stencil_wrap
|
|
#define GL_EXT_stencil_wrap
|
|
#define _ALLEGRO_GL_EXT_stencil_wrap
|
|
#define GL_INCR_WRAP_EXT 0x8507
|
|
#define GL_DECR_WRAP_EXT 0x8508
|
|
#endif
|
|
|
|
#ifndef GL_EXT_422_pixels
|
|
#define GL_EXT_422_pixels
|
|
#define _ALLEGRO_GL_EXT_422_pixels
|
|
#define GL_422_EXT 0x80CC
|
|
#define GL_422_REV_EXT 0x80CD
|
|
#define GL_422_AVERAGE_EXT 0x80CE
|
|
#define GL_422_REV_AVERAGE_EXT 0x80CF
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_reflection
|
|
#define GL_NV_texgen_reflection
|
|
#define _ALLEGRO_GL_NV_texgen_reflection
|
|
#define GL_NORMAL_MAP_NV 0x8511
|
|
#define GL_REFLECTION_MAP_NV 0x8512
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_cube_map
|
|
#define GL_EXT_texture_cube_map
|
|
#define _ALLEGRO_GL_EXT_texture_cube_map
|
|
#define GL_NORMAL_MAP_EXT 0x8511
|
|
#define GL_REFLECTION_MAP_EXT 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
|
|
#endif
|
|
|
|
#ifndef GL_SUN_convolution_border_modes
|
|
#define GL_SUN_convolution_border_modes
|
|
#define _ALLEGRO_GL_SUN_convolution_border_modes
|
|
#define GL_WRAP_BORDER_SUN 0x81D4
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_lod_bias
|
|
#define GL_EXT_texture_lod_bias
|
|
#define _ALLEGRO_GL_EXT_texture_lod_bias
|
|
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
|
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_EXT_texture_filter_anisotropic
|
|
#define _ALLEGRO_GL_EXT_texture_filter_anisotropic
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_vertex_weighting
|
|
#define GL_EXT_vertex_weighting
|
|
#define _ALLEGRO_GL_EXT_vertex_weighting
|
|
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
|
|
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
|
|
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
|
|
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
|
|
#define GL_VERTEX_WEIGHTING_EXT 0x8509
|
|
#define GL_MODELVIEW0_EXT GL_MODELVIEW
|
|
#define GL_MODELVIEW1_EXT 0x850A
|
|
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
|
|
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
|
|
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
|
|
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
|
|
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
|
|
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
|
|
#endif
|
|
|
|
#ifndef GL_NV_light_max_exponent
|
|
#define GL_NV_light_max_exponent
|
|
#define _ALLEGRO_GL_NV_light_max_exponent
|
|
#define GL_MAX_SHININESS_NV 0x8504
|
|
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
|
|
#endif
|
|
|
|
#ifndef GL_NV_vertex_array_range
|
|
#define GL_NV_vertex_array_range
|
|
#define _ALLEGRO_GL_NV_vertex_array_range
|
|
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
|
|
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
|
|
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
|
|
#endif
|
|
|
|
#ifndef GL_NV_register_combiners
|
|
#define GL_NV_register_combiners
|
|
#define _ALLEGRO_GL_NV_register_combiners
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#define GL_VARIABLE_E_NV 0x8527
|
|
#define GL_VARIABLE_F_NV 0x8528
|
|
#define GL_VARIABLE_G_NV 0x8529
|
|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
|
|
#define GL_PRIMARY_COLOR_NV 0x852C
|
|
#define GL_SECONDARY_COLOR_NV 0x852D
|
|
#define GL_SPARE0_NV 0x852E
|
|
#define GL_SPARE1_NV 0x852F
|
|
#define GL_DISCARD_NV 0x8530
|
|
#define GL_E_TIMES_F_NV 0x8531
|
|
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define GL_EXPAND_NORMAL_NV 0x8538
|
|
#define GL_EXPAND_NEGATE_NV 0x8539
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#define GL_HALF_BIAS_NEGATE_NV 0x853B
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
|
|
#define GL_SIGNED_NEGATE_NV 0x853D
|
|
#define GL_SCALE_BY_TWO_NV 0x853E
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define GL_COMBINER_INPUT_NV 0x8542
|
|
#define GL_COMBINER_MAPPING_NV 0x8543
|
|
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define GL_COMBINER_SCALE_NV 0x8548
|
|
#define GL_COMBINER_BIAS_NV 0x8549
|
|
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
|
|
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
|
|
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#define GL_COLOR_SUM_CLAMP_NV 0x854F
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#define GL_COMBINER2_NV 0x8552
|
|
#define GL_COMBINER3_NV 0x8553
|
|
#define GL_COMBINER4_NV 0x8554
|
|
#define GL_COMBINER5_NV 0x8555
|
|
#define GL_COMBINER6_NV 0x8556
|
|
#define GL_COMBINER7_NV 0x8557
|
|
/* GL_TEXTURE0_ARB */
|
|
/* GL_TEXTURE1_ARB */
|
|
/* GL_ZERO */
|
|
/* GL_NONE */
|
|
/* GL_FOG */
|
|
#endif
|
|
|
|
#ifndef GL_NV_fog_distance
|
|
#define GL_NV_fog_distance
|
|
#define _ALLEGRO_GL_NV_fog_distance
|
|
#define GL_FOG_DISTANCE_MODE_NV 0x855A
|
|
#define GL_EYE_RADIAL_NV 0x855B
|
|
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
|
|
/* GL_EYE_PLANE */
|
|
#endif
|
|
|
|
#ifndef GL_NV_texgen_emboss
|
|
#define GL_NV_texgen_emboss
|
|
#define _ALLEGRO_GL_NV_texgen_emboss
|
|
#define GL_EMBOSS_LIGHT_NV 0x855D
|
|
#define GL_EMBOSS_CONSTANT_NV 0x855E
|
|
#define GL_EMBOSS_MAP_NV 0x855F
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_env_combine4
|
|
#define GL_NV_texture_env_combine4
|
|
#define _ALLEGRO_GL_NV_texture_env_combine4
|
|
#define GL_COMBINE4_NV 0x8503
|
|
#define GL_SOURCE3_RGB_NV 0x8583
|
|
#define GL_SOURCE3_ALPHA_NV 0x858B
|
|
#define GL_OPERAND3_RGB_NV 0x8593
|
|
#define GL_OPERAND3_ALPHA_NV 0x859B
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_compression_s3tc
|
|
#define GL_EXT_texture_compression_s3tc
|
|
#define _ALLEGRO_GL_EXT_texture_compression_s3tc
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif
|
|
|
|
#ifndef GL_MESA_resize_buffers
|
|
#define GL_MESA_resize_buffers
|
|
#define _ALLEGRO_GL_MESA_resize_buffers
|
|
#endif
|
|
|
|
#ifndef GL_MESA_window_pos
|
|
#define GL_MESA_window_pos
|
|
#define _ALLEGRO_GL_MESA_window_pos
|
|
#endif
|
|
|
|
#ifndef GL_IBM_cull_vertex
|
|
#define GL_IBM_cull_vertex
|
|
#define _ALLEGRO_GL_IBM_cull_vertex
|
|
#define GL_CULL_VERTEX_IBM 103050
|
|
#endif
|
|
|
|
#ifndef GL_IBM_multimode_draw_arrays
|
|
#define GL_IBM_multimode_draw_arrays
|
|
#define _ALLEGRO_GL_IBM_multimode_draw_arrays
|
|
#endif
|
|
|
|
#ifndef GL_IBM_vertex_array_lists
|
|
#define GL_IBM_vertex_array_lists
|
|
#define _ALLEGRO_GL_IBM_vertex_array_lists
|
|
#define GL_VERTEX_ARRAY_LIST_IBM 103070
|
|
#define GL_NORMAL_ARRAY_LIST_IBM 103071
|
|
#define GL_COLOR_ARRAY_LIST_IBM 103072
|
|
#define GL_INDEX_ARRAY_LIST_IBM 103073
|
|
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
|
|
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
|
|
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
|
|
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
|
|
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
|
|
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
|
|
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
|
|
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
|
|
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
|
|
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
|
|
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
|
|
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_subsample
|
|
#define GL_SGIX_subsample
|
|
#define _ALLEGRO_GL_SGIX_subsample
|
|
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
|
|
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
|
|
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
|
|
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
|
|
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_ycrcba
|
|
#define GL_SGIX_ycrcba
|
|
#define _ALLEGRO_GL_SGIX_ycrcba
|
|
#define GL_YCRCB_SGIX 0x8318
|
|
#define GL_YCRCBA_SGIX 0x8319
|
|
#endif
|
|
|
|
#ifndef GL_SGI_depth_pass_instrument
|
|
#define GL_SGI_depth_pass_instrument
|
|
#define _ALLEGRO_GL_SGI_depth_pass_instrument
|
|
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
|
|
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
|
|
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_texture_compression_FXT1
|
|
#define GL_3DFX_texture_compression_FXT1
|
|
#define _ALLEGRO_GL_3DFX_texture_compression_FXT1
|
|
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
|
|
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_multisample
|
|
#define GL_3DFX_multisample
|
|
#define _ALLEGRO_GL_3DFX_multisample
|
|
#define GL_MULTISAMPLE_3DFX 0x86B2
|
|
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
|
|
#define GL_SAMPLES_3DFX 0x86B4
|
|
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
|
|
#endif
|
|
|
|
#ifndef GL_3DFX_tbuffer
|
|
#define GL_3DFX_tbuffer
|
|
#ifndef ALLEGRO_GL_HEADER_NV
|
|
#define _ALLEGRO_GL_3DFX_tbuffer
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multisample
|
|
#define GL_EXT_multisample
|
|
#define _ALLEGRO_GL_EXT_multisample
|
|
#define GL_MULTISAMPLE_EXT 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
|
|
#define GL_SAMPLE_MASK_EXT 0x80A0
|
|
#define GL_1PASS_EXT 0x80A1
|
|
#define GL_2PASS_0_EXT 0x80A2
|
|
#define GL_2PASS_1_EXT 0x80A3
|
|
#define GL_4PASS_0_EXT 0x80A4
|
|
#define GL_4PASS_1_EXT 0x80A5
|
|
#define GL_4PASS_2_EXT 0x80A6
|
|
#define GL_4PASS_3_EXT 0x80A7
|
|
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
|
|
#define GL_SAMPLES_EXT 0x80A9
|
|
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
|
|
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
|
|
#define GL_SAMPLE_PATTERN_EXT 0x80AC
|
|
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_vertex_preclip
|
|
#define GL_SGIX_vertex_preclip
|
|
#define _ALLEGRO_GL_SGIX_vertex_preclip
|
|
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
|
|
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_convolution_accuracy
|
|
#define GL_SGIX_convolution_accuracy
|
|
#define _ALLEGRO_GL_SGIX_convolution_accuracy
|
|
#define GL_CONVOLUTION_HINT_SGIX 0x8316
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_resample
|
|
#define GL_SGIX_resample
|
|
#define _ALLEGRO_GL_SGIX_resample
|
|
#define GL_PACK_RESAMPLE_SGIX 0x842C
|
|
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
|
|
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
|
|
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
|
|
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_point_line_texgen
|
|
#define GL_SGIS_point_line_texgen
|
|
#define _ALLEGRO_GL_SGIS_point_line_texgen
|
|
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
|
|
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
|
|
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
|
|
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
|
|
#define GL_EYE_POINT_SGIS 0x81F4
|
|
#define GL_OBJECT_POINT_SGIS 0x81F5
|
|
#define GL_EYE_LINE_SGIS 0x81F6
|
|
#define GL_OBJECT_LINE_SGIS 0x81F7
|
|
#endif
|
|
|
|
#ifndef GL_SGIS_texture_color_mask
|
|
#define GL_SGIS_texture_color_mask
|
|
#ifndef ALLEGRO_GL_HEADER_NV
|
|
#define _ALLEGRO_GL_SGIS_texture_color_mask
|
|
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_igloo_interface
|
|
#define GL_SGIX_igloo_interface
|
|
#define _ALLEGRO_GL_SGIX_igloo_interface
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_env_dot3
|
|
#define GL_EXT_texture_env_dot3
|
|
#define _ALLEGRO_GL_EXT_texture_env_dot3
|
|
/* GL_DOT3_RGB_EXT */
|
|
/* GL_DOT3_RGBA_EXT */
|
|
#endif
|
|
|
|
#ifndef GL_ATI_texture_mirror_once
|
|
#define GL_ATI_texture_mirror_once
|
|
#define _ALLEGRO_GL_ATI_texture_mirror_once
|
|
#define GL_MIRROR_CLAMP_ATI 0x8742
|
|
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
|
|
#endif
|
|
|
|
#ifndef GL_NV_fence
|
|
#define GL_NV_fence
|
|
#define _ALLEGRO_GL_NV_fence
|
|
#define GL_ALL_COMPLETED_NV 0x84F2
|
|
#define GL_FENCE_STATUS_NV 0x84F3
|
|
#define GL_FENCE_CONDITION_NV 0x84F4
|
|
#endif
|
|
|
|
#ifndef GL_IBM_texture_mirrored_repeat
|
|
#define GL_IBM_texture_mirrored_repeat
|
|
#define _ALLEGRO_GL_IBM_texture_mirrored_repeat
|
|
#define GL_MIRRORED_REPEAT_IBM 0x8370
|
|
#endif
|
|
|
|
#ifndef GL_NV_evaluators
|
|
#define GL_NV_evaluators
|
|
#define _ALLEGRO_GL_NV_evaluators
|
|
#define GL_EVAL_2D_NV 0x86C0
|
|
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
|
|
#define GL_MAP_TESSELLATION_NV 0x86C2
|
|
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
|
|
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
|
|
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
|
|
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
|
|
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
|
|
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
|
|
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
|
|
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
|
|
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
|
|
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
|
|
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
|
|
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
|
|
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
|
|
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
|
|
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
|
|
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
|
|
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
|
|
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
|
|
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
|
|
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
|
|
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
|
|
#endif
|
|
|
|
#ifndef GL_NV_packed_depth_stencil
|
|
#define GL_NV_packed_depth_stencil
|
|
#define _ALLEGRO_GL_NV_packed_depth_stencil
|
|
#define GL_DEPTH_STENCIL_NV 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
|
|
#endif
|
|
|
|
#ifndef GL_NV_register_combiners2
|
|
#define GL_NV_register_combiners2
|
|
#define _ALLEGRO_GL_NV_register_combiners2
|
|
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_rectangle
|
|
#define GL_NV_texture_rectangle
|
|
#define _ALLEGRO_GL_NV_texture_rectangle
|
|
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_shader
|
|
#define GL_NV_texture_shader
|
|
#define _ALLEGRO_GL_NV_texture_shader
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
|
|
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
|
|
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
|
|
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
|
|
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
|
|
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
|
|
#define GL_SHADER_CONSISTENT_NV 0x86DD
|
|
#define GL_TEXTURE_SHADER_NV 0x86DE
|
|
#define GL_SHADER_OPERATION_NV 0x86DF
|
|
#define GL_CULL_MODES_NV 0x86E0
|
|
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
|
|
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
|
|
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
|
|
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
|
|
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
|
|
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
|
|
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
|
|
#define GL_CONST_EYE_NV 0x86E5
|
|
#define GL_PASS_THROUGH_NV 0x86E6
|
|
#define GL_CULL_FRAGMENT_NV 0x86E7
|
|
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
|
|
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
|
|
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
|
|
#define GL_DOT_PRODUCT_NV 0x86EC
|
|
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
|
|
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
|
|
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
|
|
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
|
|
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
|
|
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
|
|
#define GL_HILO_NV 0x86F4
|
|
#define GL_DSDT_NV 0x86F5
|
|
#define GL_DSDT_MAG_NV 0x86F6
|
|
#define GL_DSDT_MAG_VIB_NV 0x86F7
|
|
#define GL_HILO16_NV 0x86F8
|
|
#define GL_SIGNED_HILO_NV 0x86F9
|
|
#define GL_SIGNED_HILO16_NV 0x86FA
|
|
#define GL_SIGNED_RGBA_NV 0x86FB
|
|
#define GL_SIGNED_RGBA8_NV 0x86FC
|
|
#define GL_SIGNED_RGB_NV 0x86FE
|
|
#define GL_SIGNED_RGB8_NV 0x86FF
|
|
#define GL_SIGNED_LUMINANCE_NV 0x8701
|
|
#define GL_SIGNED_LUMINANCE8_NV 0x8702
|
|
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
|
|
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
|
|
#define GL_SIGNED_ALPHA_NV 0x8705
|
|
#define GL_SIGNED_ALPHA8_NV 0x8706
|
|
#define GL_SIGNED_INTENSITY_NV 0x8707
|
|
#define GL_SIGNED_INTENSITY8_NV 0x8708
|
|
#define GL_DSDT8_NV 0x8709
|
|
#define GL_DSDT8_MAG8_NV 0x870A
|
|
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
|
|
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
|
|
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
|
|
#define GL_HI_SCALE_NV 0x870E
|
|
#define GL_LO_SCALE_NV 0x870F
|
|
#define GL_DS_SCALE_NV 0x8710
|
|
#define GL_DT_SCALE_NV 0x8711
|
|
#define GL_MAGNITUDE_SCALE_NV 0x8712
|
|
#define GL_VIBRANCE_SCALE_NV 0x8713
|
|
#define GL_HI_BIAS_NV 0x8714
|
|
#define GL_LO_BIAS_NV 0x8715
|
|
#define GL_DS_BIAS_NV 0x8716
|
|
#define GL_DT_BIAS_NV 0x8717
|
|
#define GL_MAGNITUDE_BIAS_NV 0x8718
|
|
#define GL_VIBRANCE_BIAS_NV 0x8719
|
|
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
|
#define GL_TEXTURE_HI_SIZE_NV 0x871B
|
|
#define GL_TEXTURE_LO_SIZE_NV 0x871C
|
|
#define GL_TEXTURE_DS_SIZE_NV 0x871D
|
|
#define GL_TEXTURE_DT_SIZE_NV 0x871E
|
|
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_shader2
|
|
#define GL_NV_texture_shader2
|
|
#define _ALLEGRO_GL_NV_texture_shader2
|
|
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
|
|
#endif
|
|
|
|
#ifndef GL_NV_vertex_array_range2
|
|
#define GL_NV_vertex_array_range2
|
|
#define _ALLEGRO_GL_NV_vertex_array_range2
|
|
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
|
|
#endif
|
|
|
|
#ifndef GL_NV_vertex_program
|
|
#define GL_NV_vertex_program
|
|
#define _ALLEGRO_GL_NV_vertex_program
|
|
#define GL_VERTEX_PROGRAM_NV 0x8620
|
|
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
|
|
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
|
|
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
|
|
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
|
|
#define GL_CURRENT_ATTRIB_NV 0x8626
|
|
#define GL_PROGRAM_LENGTH_NV 0x8627
|
|
#define GL_PROGRAM_STRING_NV 0x8628
|
|
#define GL_MODELVIEW_PROJECTION_NV 0x8629
|
|
#define GL_IDENTITY_NV 0x862A
|
|
#define GL_INVERSE_NV 0x862B
|
|
#define GL_TRANSPOSE_NV 0x862C
|
|
#define GL_INVERSE_TRANSPOSE_NV 0x862D
|
|
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
|
|
#define GL_MAX_TRACK_MATRICES_NV 0x862F
|
|
#define GL_MATRIX0_NV 0x8630
|
|
#define GL_MATRIX1_NV 0x8631
|
|
#define GL_MATRIX2_NV 0x8632
|
|
#define GL_MATRIX3_NV 0x8633
|
|
#define GL_MATRIX4_NV 0x8634
|
|
#define GL_MATRIX5_NV 0x8635
|
|
#define GL_MATRIX6_NV 0x8636
|
|
#define GL_MATRIX7_NV 0x8637
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
|
|
#define GL_CURRENT_MATRIX_NV 0x8641
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
|
|
#define GL_PROGRAM_PARAMETER_NV 0x8644
|
|
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
|
|
#define GL_PROGRAM_TARGET_NV 0x8646
|
|
#define GL_PROGRAM_RESIDENT_NV 0x8647
|
|
#define GL_TRACK_MATRIX_NV 0x8648
|
|
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
|
|
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
|
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
|
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
|
|
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
|
|
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
|
|
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
|
|
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
|
|
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
|
|
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
|
|
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
|
|
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
|
|
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
|
|
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
|
|
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
|
|
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
|
|
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
|
|
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
|
|
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
|
|
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
|
|
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
|
|
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
|
|
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
|
|
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
|
|
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
|
|
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
|
|
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
|
|
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
|
|
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
|
|
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
|
|
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
|
|
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
|
|
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
|
|
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
|
|
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
|
|
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
|
|
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
|
|
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
|
|
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
|
|
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
|
|
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
|
|
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
|
|
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
|
|
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
|
|
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
|
|
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
|
|
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
|
|
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
|
|
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
|
|
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
|
|
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_texture_coordinate_clamp
|
|
#define GL_SGIX_texture_coordinate_clamp
|
|
#define _ALLEGRO_GL_SGIX_texture_coordinate_clamp
|
|
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
|
|
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
|
|
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
|
|
#endif
|
|
|
|
#ifndef GL_SGIX_scalebias_hint
|
|
#define GL_SGIX_scalebias_hint
|
|
#define _ALLEGRO_GL_SGIX_scalebias_hint
|
|
#define GL_SCALEBIAS_HINT_SGIX 0x8322
|
|
#endif
|
|
|
|
#ifndef GL_OML_interlace
|
|
#define GL_OML_interlace
|
|
#define _ALLEGRO_GL_OML_interlace
|
|
#define GL_INTERLACE_OML 0x8980
|
|
#define GL_INTERLACE_READ_OML 0x8981
|
|
#endif
|
|
|
|
#ifndef GL_OML_subsample
|
|
#define GL_OML_subsample
|
|
#define _ALLEGRO_GL_OML_subsample
|
|
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
|
|
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
|
|
#endif
|
|
|
|
#ifndef GL_OML_resample
|
|
#define GL_OML_resample
|
|
#define _ALLEGRO_GL_OML_resample
|
|
#define GL_PACK_RESAMPLE_OML 0x8984
|
|
#define GL_UNPACK_RESAMPLE_OML 0x8985
|
|
#define GL_RESAMPLE_REPLICATE_OML 0x8986
|
|
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
|
|
#define GL_RESAMPLE_AVERAGE_OML 0x8988
|
|
#define GL_RESAMPLE_DECIMATE_OML 0x8989
|
|
#endif
|
|
|
|
#ifndef GL_NV_copy_depth_to_color
|
|
#define GL_NV_copy_depth_to_color
|
|
#define _ALLEGRO_GL_NV_copy_depth_to_color
|
|
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
|
|
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
|
|
#endif
|
|
|
|
#ifndef GL_ATI_envmap_bumpmap
|
|
#define GL_ATI_envmap_bumpmap
|
|
#define _ALLEGRO_GL_ATI_envmap_bumpmap
|
|
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
|
|
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
|
|
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
|
|
#define GL_BUMP_TEX_UNITS_ATI 0x8778
|
|
#define GL_DUDV_ATI 0x8779
|
|
#define GL_DU8DV8_ATI 0x877A
|
|
#define GL_BUMP_ENVMAP_ATI 0x877B
|
|
#define GL_BUMP_TARGET_ATI 0x877C
|
|
#endif
|
|
|
|
#ifndef GL_ATI_fragment_shader
|
|
#define GL_ATI_fragment_shader
|
|
#define _ALLEGRO_GL_ATI_fragment_shader
|
|
#define GL_FRAGMENT_SHADER_ATI 0x8920
|
|
#define GL_REG_0_ATI 0x8921
|
|
#define GL_REG_1_ATI 0x8922
|
|
#define GL_REG_2_ATI 0x8923
|
|
#define GL_REG_3_ATI 0x8924
|
|
#define GL_REG_4_ATI 0x8925
|
|
#define GL_REG_5_ATI 0x8926
|
|
#define GL_REG_6_ATI 0x8927
|
|
#define GL_REG_7_ATI 0x8928
|
|
#define GL_REG_8_ATI 0x8929
|
|
#define GL_REG_9_ATI 0x892A
|
|
#define GL_REG_10_ATI 0x892B
|
|
#define GL_REG_11_ATI 0x892C
|
|
#define GL_REG_12_ATI 0x892D
|
|
#define GL_REG_13_ATI 0x892E
|
|
#define GL_REG_14_ATI 0x892F
|
|
#define GL_REG_15_ATI 0x8930
|
|
#define GL_REG_16_ATI 0x8931
|
|
#define GL_REG_17_ATI 0x8932
|
|
#define GL_REG_18_ATI 0x8933
|
|
#define GL_REG_19_ATI 0x8934
|
|
#define GL_REG_20_ATI 0x8935
|
|
#define GL_REG_21_ATI 0x8936
|
|
#define GL_REG_22_ATI 0x8937
|
|
#define GL_REG_23_ATI 0x8938
|
|
#define GL_REG_24_ATI 0x8939
|
|
#define GL_REG_25_ATI 0x893A
|
|
#define GL_REG_26_ATI 0x893B
|
|
#define GL_REG_27_ATI 0x893C
|
|
#define GL_REG_28_ATI 0x893D
|
|
#define GL_REG_29_ATI 0x893E
|
|
#define GL_REG_30_ATI 0x893F
|
|
#define GL_REG_31_ATI 0x8940
|
|
#define GL_CON_0_ATI 0x8941
|
|
#define GL_CON_1_ATI 0x8942
|
|
#define GL_CON_2_ATI 0x8943
|
|
#define GL_CON_3_ATI 0x8944
|
|
#define GL_CON_4_ATI 0x8945
|
|
#define GL_CON_5_ATI 0x8946
|
|
#define GL_CON_6_ATI 0x8947
|
|
#define GL_CON_7_ATI 0x8948
|
|
#define GL_CON_8_ATI 0x8949
|
|
#define GL_CON_9_ATI 0x894A
|
|
#define GL_CON_10_ATI 0x894B
|
|
#define GL_CON_11_ATI 0x894C
|
|
#define GL_CON_12_ATI 0x894D
|
|
#define GL_CON_13_ATI 0x894E
|
|
#define GL_CON_14_ATI 0x894F
|
|
#define GL_CON_15_ATI 0x8950
|
|
#define GL_CON_16_ATI 0x8951
|
|
#define GL_CON_17_ATI 0x8952
|
|
#define GL_CON_18_ATI 0x8953
|
|
#define GL_CON_19_ATI 0x8954
|
|
#define GL_CON_20_ATI 0x8955
|
|
#define GL_CON_21_ATI 0x8956
|
|
#define GL_CON_22_ATI 0x8957
|
|
#define GL_CON_23_ATI 0x8958
|
|
#define GL_CON_24_ATI 0x8959
|
|
#define GL_CON_25_ATI 0x895A
|
|
#define GL_CON_26_ATI 0x895B
|
|
#define GL_CON_27_ATI 0x895C
|
|
#define GL_CON_28_ATI 0x895D
|
|
#define GL_CON_29_ATI 0x895E
|
|
#define GL_CON_30_ATI 0x895F
|
|
#define GL_CON_31_ATI 0x8960
|
|
#define GL_MOV_ATI 0x8961
|
|
#define GL_ADD_ATI 0x8963
|
|
#define GL_MUL_ATI 0x8964
|
|
#define GL_SUB_ATI 0x8965
|
|
#define GL_DOT3_ATI 0x8966
|
|
#define GL_DOT4_ATI 0x8967
|
|
#define GL_MAD_ATI 0x8968
|
|
#define GL_LERP_ATI 0x8969
|
|
#define GL_CND_ATI 0x896A
|
|
#define GL_CND0_ATI 0x896B
|
|
#define GL_DOT2_ADD_ATI 0x896C
|
|
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
|
|
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
|
|
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
|
|
#define GL_NUM_PASSES_ATI 0x8970
|
|
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
|
|
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
|
|
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
|
|
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
|
|
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
|
|
#define GL_SWIZZLE_STR_ATI 0x8976
|
|
#define GL_SWIZZLE_STQ_ATI 0x8977
|
|
#define GL_SWIZZLE_STR_DR_ATI 0x8978
|
|
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
|
|
#define GL_SWIZZLE_STRQ_ATI 0x897A
|
|
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
|
|
#define GL_RED_BIT_ATI 0x00000001
|
|
#define GL_GREEN_BIT_ATI 0x00000002
|
|
#define GL_BLUE_BIT_ATI 0x00000004
|
|
#define GL_2X_BIT_ATI 0x00000001
|
|
#define GL_4X_BIT_ATI 0x00000002
|
|
#define GL_8X_BIT_ATI 0x00000004
|
|
#define GL_HALF_BIT_ATI 0x00000008
|
|
#define GL_QUARTER_BIT_ATI 0x00000010
|
|
#define GL_EIGHTH_BIT_ATI 0x00000020
|
|
#define GL_SATURATE_BIT_ATI 0x00000040
|
|
#define GL_COMP_BIT_ATI 0x00000002
|
|
#define GL_NEGATE_BIT_ATI 0x00000004
|
|
#define GL_BIAS_BIT_ATI 0x00000008
|
|
#endif
|
|
|
|
#ifndef GL_ATI_pn_triangles
|
|
#define GL_ATI_pn_triangles
|
|
#define _ALLEGRO_GL_ATI_pn_triangles
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|
#define GL_PN_TRIANGLES_ATI 0x87F0
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|
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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|
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
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|
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
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|
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
|
|
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
|
|
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
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#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
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|
#endif
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|
|
|
#ifndef GL_ATI_vertex_array_object
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|
#define GL_ATI_vertex_array_object
|
|
#define _ALLEGRO_GL_ATI_vertex_array_object
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|
#define GL_STATIC_ATI 0x8760
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|
#define GL_DYNAMIC_ATI 0x8761
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|
#define GL_PRESERVE_ATI 0x8762
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|
#define GL_DISCARD_ATI 0x8763
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|
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
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|
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
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|
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
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|
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
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|
#endif
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|
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|
#ifndef GL_EXT_vertex_shader
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|
#define GL_EXT_vertex_shader
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|
#define _ALLEGRO_GL_EXT_vertex_shader
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|
#define GL_VERTEX_SHADER_EXT 0x8780
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|
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
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|
#define GL_OP_INDEX_EXT 0x8782
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|
#define GL_OP_NEGATE_EXT 0x8783
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|
#define GL_OP_DOT3_EXT 0x8784
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|
#define GL_OP_DOT4_EXT 0x8785
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|
#define GL_OP_MUL_EXT 0x8786
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|
#define GL_OP_ADD_EXT 0x8787
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|
#define GL_OP_MADD_EXT 0x8788
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|
#define GL_OP_FRAC_EXT 0x8789
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|
#define GL_OP_MAX_EXT 0x878A
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|
#define GL_OP_MIN_EXT 0x878B
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|
#define GL_OP_SET_GE_EXT 0x878C
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|
#define GL_OP_SET_LT_EXT 0x878D
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|
#define GL_OP_CLAMP_EXT 0x878E
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|
#define GL_OP_FLOOR_EXT 0x878F
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|
#define GL_OP_ROUND_EXT 0x8790
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|
#define GL_OP_EXP_BASE_2_EXT 0x8791
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|
#define GL_OP_LOG_BASE_2_EXT 0x8792
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|
#define GL_OP_POWER_EXT 0x8793
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|
#define GL_OP_RECIP_EXT 0x8794
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|
#define GL_OP_RECIP_SQRT_EXT 0x8795
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|
#define GL_OP_SUB_EXT 0x8796
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|
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
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|
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
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|
#define GL_OP_MOV_EXT 0x8799
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|
#define GL_OUTPUT_VERTEX_EXT 0x879A
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|
#define GL_OUTPUT_COLOR0_EXT 0x879B
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|
#define GL_OUTPUT_COLOR1_EXT 0x879C
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|
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
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|
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
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|
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
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|
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
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|
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
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|
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
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|
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
|
|
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
|
|
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
|
|
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
|
|
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
|
|
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
|
|
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
|
|
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
|
|
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
|
|
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
|
|
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
|
|
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
|
|
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
|
|
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
|
|
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
|
|
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
|
|
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
|
|
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
|
|
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
|
|
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
|
|
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
|
|
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
|
|
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
|
|
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
|
|
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
|
|
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
|
|
#define GL_OUTPUT_FOG_EXT 0x87BD
|
|
#define GL_SCALAR_EXT 0x87BE
|
|
#define GL_VECTOR_EXT 0x87BF
|
|
#define GL_MATRIX_EXT 0x87C0
|
|
#define GL_VARIANT_EXT 0x87C1
|
|
#define GL_INVARIANT_EXT 0x87C2
|
|
#define GL_LOCAL_CONSTANT_EXT 0x87C3
|
|
#define GL_LOCAL_EXT 0x87C4
|
|
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
|
|
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
|
|
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
|
|
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
|
|
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
|
|
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
|
|
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
|
|
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
|
|
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
|
|
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
|
|
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
|
|
#define GL_X_EXT 0x87D5
|
|
#define GL_Y_EXT 0x87D6
|
|
#define GL_Z_EXT 0x87D7
|
|
#define GL_W_EXT 0x87D8
|
|
#define GL_NEGATIVE_X_EXT 0x87D9
|
|
#define GL_NEGATIVE_Y_EXT 0x87DA
|
|
#define GL_NEGATIVE_Z_EXT 0x87DB
|
|
#define GL_NEGATIVE_W_EXT 0x87DC
|
|
#define GL_ZERO_EXT 0x87DD
|
|
#define GL_ONE_EXT 0x87DE
|
|
#define GL_NEGATIVE_ONE_EXT 0x87DF
|
|
#define GL_NORMALIZED_RANGE_EXT 0x87E0
|
|
#define GL_FULL_RANGE_EXT 0x87E1
|
|
#define GL_CURRENT_VERTEX_EXT 0x87E2
|
|
#define GL_MVP_MATRIX_EXT 0x87E3
|
|
#define GL_VARIANT_VALUE_EXT 0x87E4
|
|
#define GL_VARIANT_DATATYPE_EXT 0x87E5
|
|
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
|
|
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
|
|
#define GL_VARIANT_ARRAY_EXT 0x87E8
|
|
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
|
|
#define GL_INVARIANT_VALUE_EXT 0x87EA
|
|
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
|
|
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
|
|
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
|
|
#endif
|
|
|
|
#ifndef GL_ATI_vertex_streams
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|
#define GL_ATI_vertex_streams
|
|
#define _ALLEGRO_GL_ATI_vertex_streams
|
|
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
|
|
#define GL_VERTEX_STREAM0_ATI 0x876C
|
|
#define GL_VERTEX_STREAM1_ATI 0x876D
|
|
#define GL_VERTEX_STREAM2_ATI 0x876E
|
|
#define GL_VERTEX_STREAM3_ATI 0x876F
|
|
#define GL_VERTEX_STREAM4_ATI 0x8770
|
|
#define GL_VERTEX_STREAM5_ATI 0x8771
|
|
#define GL_VERTEX_STREAM6_ATI 0x8772
|
|
#define GL_VERTEX_STREAM7_ATI 0x8773
|
|
#define GL_VERTEX_SOURCE_ATI 0x8774
|
|
#endif
|
|
|
|
#ifndef GL_ATI_element_array
|
|
#define GL_ATI_element_array
|
|
#define _ALLEGRO_GL_ATI_element_array
|
|
#define GL_ELEMENT_ARRAY_ATI 0x8768
|
|
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
|
|
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
|
|
#endif
|
|
|
|
#ifndef GL_SUN_mesh_array
|
|
#define GL_SUN_mesh_array
|
|
#define _ALLEGRO_GL_SUN_mesh_array
|
|
#define GL_QUAD_MESH_SUN 0x8614
|
|
#define GL_TRIANGLE_MESH_SUN 0x8615
|
|
#endif
|
|
|
|
#ifndef GL_SUN_slice_accum
|
|
#define GL_SUN_slice_accum
|
|
#define _ALLEGRO_GL_SUN_slice_accum
|
|
#define GL_SLICE_ACCUM_SUN 0x85CC
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|
#endif
|
|
|
|
#ifndef GL_NV_multisample_filter_hint
|
|
#define GL_NV_multisample_filter_hint
|
|
#define _ALLEGRO_GL_NV_multisample_filter_hint
|
|
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
|
|
#endif
|
|
|
|
#ifndef GL_NV_depth_clamp
|
|
#define GL_NV_depth_clamp
|
|
#define _ALLEGRO_GL_NV_depth_clamp
|
|
#define GL_DEPTH_CLAMP_NV 0x864F
|
|
#endif
|
|
|
|
#ifndef GL_NV_occlusion_query
|
|
#define GL_NV_occlusion_query
|
|
#define _ALLEGRO_GL_NV_occlusion_query
|
|
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
|
|
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
|
|
#define GL_PIXEL_COUNT_NV 0x8866
|
|
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
|
|
#endif
|
|
|
|
#ifndef GL_NV_point_sprite
|
|
#define GL_NV_point_sprite
|
|
#define _ALLEGRO_GL_NV_point_sprite
|
|
#define GL_POINT_SPRITE_NV 0x8861
|
|
#define GL_COORD_REPLACE_NV 0x8862
|
|
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_shader3
|
|
#define GL_NV_texture_shader3
|
|
#define _ALLEGRO_GL_NV_texture_shader3
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
|
|
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
|
|
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
|
|
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
|
|
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
|
|
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
|
|
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
|
|
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
|
|
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
|
|
#define GL_HILO8_NV 0x885E
|
|
#define GL_SIGNED_HILO8_NV 0x885F
|
|
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
|
|
#endif
|
|
|
|
#ifndef GL_EXT_stencil_two_side
|
|
#define GL_EXT_stencil_two_side
|
|
#define _ALLEGRO_GL_EXT_stencil_two_side
|
|
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
|
|
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
|
|
#endif
|
|
|
|
#ifndef GL_ATI_text_fragment_shader
|
|
#define GL_ATI_text_fragment_shader
|
|
#define _ALLEGRO_GL_ATI_text_fragment_shader
|
|
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_client_storage
|
|
#define GL_APPLE_client_storage
|
|
#define _ALLEGRO_GL_APPLE_client_storage
|
|
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_element_array
|
|
#define GL_APPLE_element_array
|
|
#define _ALLEGRO_GL_APPLE_element_array
|
|
#define GL_ELEMENT_ARRAY_APPLE 0x8768
|
|
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
|
|
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_fence
|
|
#define GL_APPLE_fence
|
|
#define _ALLEGRO_GL_APPLE_fence
|
|
#define GL_DRAW_PIXELS_APPLE 0x8A0A
|
|
#define GL_FENCE_APPLE 0x8A0B
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_vertex_array_object
|
|
#define GL_APPLE_vertex_array_object
|
|
#define _ALLEGRO_GL_APPLE_vertex_array_object
|
|
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_vertex_array_range
|
|
#define GL_APPLE_vertex_array_range
|
|
#define _ALLEGRO_GL_APPLE_vertex_array_range
|
|
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
|
|
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
|
|
#define GL_STORAGE_CACHED_APPLE 0x85BE
|
|
#define GL_STORAGE_SHARED_APPLE 0x85BF
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_ycbcr_422
|
|
#define GL_APPLE_ycbcr_422
|
|
#define _ALLEGRO_GL_APPLE_ycbcr_422
|
|
#define GL_YCBCR_422_APPLE 0x85B9
|
|
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
|
|
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
|
|
#endif
|
|
|
|
#ifndef GL_S3_s3tc
|
|
#define GL_S3_s3tc
|
|
#define _ALLEGRO_GL_S3_s3tc
|
|
#define GL_RGB_S3TC 0x83A0
|
|
#define GL_RGB4_S3TC 0x83A1
|
|
#define GL_RGBA_S3TC 0x83A2
|
|
#define GL_RGBA4_S3TC 0x83A3
|
|
#endif
|
|
|
|
#ifndef GL_ATI_draw_buffers
|
|
#define GL_ATI_draw_buffers
|
|
#define _ALLEGRO_GL_ATI_draw_buffers
|
|
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
|
|
#define GL_DRAW_BUFFER0_ATI 0x8825
|
|
#define GL_DRAW_BUFFER1_ATI 0x8826
|
|
#define GL_DRAW_BUFFER2_ATI 0x8827
|
|
#define GL_DRAW_BUFFER3_ATI 0x8828
|
|
#define GL_DRAW_BUFFER4_ATI 0x8829
|
|
#define GL_DRAW_BUFFER5_ATI 0x882A
|
|
#define GL_DRAW_BUFFER6_ATI 0x882B
|
|
#define GL_DRAW_BUFFER7_ATI 0x882C
|
|
#define GL_DRAW_BUFFER8_ATI 0x882D
|
|
#define GL_DRAW_BUFFER9_ATI 0x882E
|
|
#define GL_DRAW_BUFFER10_ATI 0x882F
|
|
#define GL_DRAW_BUFFER11_ATI 0x8830
|
|
#define GL_DRAW_BUFFER12_ATI 0x8831
|
|
#define GL_DRAW_BUFFER13_ATI 0x8832
|
|
#define GL_DRAW_BUFFER14_ATI 0x8833
|
|
#define GL_DRAW_BUFFER15_ATI 0x8834
|
|
#endif
|
|
|
|
#ifndef GL_ATI_texture_env_combine3
|
|
#define GL_ATI_texture_env_combine3
|
|
#define _ALLEGRO_GL_ATI_texture_env_combine3
|
|
#define GL_MODULATE_ADD_ATI 0x8744
|
|
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
|
|
#define GL_MODULATE_SUBTRACT_ATI 0x8746
|
|
#endif
|
|
|
|
#ifndef GL_ATI_texture_float
|
|
#define GL_ATI_texture_float
|
|
#define _ALLEGRO_GL_ATI_texture_float
|
|
#define GL_RGBA_FLOAT32_ATI 0x8814
|
|
#define GL_RGB_FLOAT32_ATI 0x8815
|
|
#define GL_ALPHA_FLOAT32_ATI 0x8816
|
|
#define GL_INTENSITY_FLOAT32_ATI 0x8817
|
|
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
|
|
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
|
|
#define GL_RGBA_FLOAT16_ATI 0x881A
|
|
#define GL_RGB_FLOAT16_ATI 0x881B
|
|
#define GL_ALPHA_FLOAT16_ATI 0x881C
|
|
#define GL_INTENSITY_FLOAT16_ATI 0x881D
|
|
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
|
|
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
|
|
#endif
|
|
|
|
#ifndef GL_NV_float_buffer
|
|
#define GL_NV_float_buffer
|
|
#define _ALLEGRO_GL_NV_float_buffer
|
|
#define GL_FLOAT_R_NV 0x8880
|
|
#define GL_FLOAT_RG_NV 0x8881
|
|
#define GL_FLOAT_RGB_NV 0x8882
|
|
#define GL_FLOAT_RGBA_NV 0x8883
|
|
#define GL_FLOAT_R16_NV 0x8884
|
|
#define GL_FLOAT_R32_NV 0x8885
|
|
#define GL_FLOAT_RG16_NV 0x8886
|
|
#define GL_FLOAT_RG32_NV 0x8887
|
|
#define GL_FLOAT_RGB16_NV 0x8888
|
|
#define GL_FLOAT_RGB32_NV 0x8889
|
|
#define GL_FLOAT_RGBA16_NV 0x888A
|
|
#define GL_FLOAT_RGBA32_NV 0x888B
|
|
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
|
|
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
|
|
#define GL_FLOAT_RGBA_MODE_NV 0x888E
|
|
#endif
|
|
|
|
#ifndef GL_NV_fragment_program
|
|
#define GL_NV_fragment_program
|
|
#define _ALLEGRO_GL_NV_fragment_program
|
|
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
|
|
#define GL_FRAGMENT_PROGRAM_NV 0x8870
|
|
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
|
|
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
|
|
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
|
|
#endif
|
|
|
|
#ifndef GL_NV_half_float
|
|
#define GL_NV_half_float
|
|
#define _ALLEGRO_GL_NV_half_float
|
|
typedef short GLhalfNV;
|
|
#define GL_HALF_FLOAT_NV 0x140B
|
|
#endif
|
|
|
|
#ifndef GL_NV_pixel_data_range
|
|
#define GL_NV_pixel_data_range
|
|
#define _ALLEGRO_GL_NV_pixel_data_range
|
|
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
|
|
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
|
|
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
|
|
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
|
|
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
|
|
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
|
|
#endif
|
|
|
|
#ifndef GL_NV_primitive_restart
|
|
#define GL_NV_primitive_restart
|
|
#define _ALLEGRO_GL_NV_primitive_restart
|
|
#define GL_PRIMITIVE_RESTART_NV 0x8558
|
|
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_expand_normal
|
|
#define GL_NV_texture_expand_normal
|
|
#define _ALLEGRO_GL_NV_texture_expand_normal
|
|
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
|
|
#endif
|
|
|
|
#ifndef GL_ATI_map_object_buffer
|
|
#define GL_ATI_map_object_buffer
|
|
#define _ALLEGRO_GL_ATI_map_object_buffer
|
|
#endif
|
|
|
|
#ifndef GL_ATI_separate_stencil
|
|
#define GL_ATI_separate_stencil
|
|
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
|
|
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
|
|
#endif
|
|
|
|
#ifndef GL_ATI_vertex_attrib_array_object
|
|
#define GL_ATI_vertex_attrib_array_object
|
|
#define _ALLEGRO_GL_ATI_vertex_attrib_array_object
|
|
#endif
|
|
|
|
#ifndef GL_OES_byte_coordinates
|
|
#define GL_OES_byte_coordinates
|
|
#define _ALLEGRO_GL_OES_byte_coordinates
|
|
/* GL_BYTE */
|
|
#endif
|
|
|
|
#ifndef GL_OES_fixed_point
|
|
#define GL_OES_fixed_point
|
|
#define _ALLEGRO_GL_OES_fixed_point
|
|
typedef int GLfixed;
|
|
typedef int GLclampx;
|
|
#define GL_FIXED_OES 0x140C
|
|
#endif
|
|
|
|
#ifndef GL_OES_single_precision
|
|
#define GL_OES_single_precision
|
|
#define _ALLEGRO_GL_OES_single_precision
|
|
#endif
|
|
|
|
#ifndef GL_OES_compressed_paletted_texture
|
|
#define GL_OES_compressed_paletted_texture
|
|
#define _ALLEGRO_GL_OES_compressed_paletted_texture
|
|
#define GL_PALETTE4_RGB8_OES 0x8B90
|
|
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
|
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
|
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
|
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
|
#define GL_PALETTE8_RGB8_OES 0x8B95
|
|
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
|
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
|
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
|
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
|
#endif
|
|
|
|
#ifndef GL_OES_read_format
|
|
#define GL_OES_read_format
|
|
#define _ALLEGRO_GL_OES_read_format
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
|
|
#endif
|
|
|
|
#ifndef GL_OES_query_matrix
|
|
#define GL_OES_query_matrix
|
|
#define _ALLEGRO_GL_OES_query_matrix
|
|
#endif
|
|
|
|
#ifndef GL_EXT_depth_bounds_test
|
|
#define GL_EXT_depth_bounds_test
|
|
#define _ALLEGRO_GL_EXT_depth_bounds_test
|
|
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
|
|
#define GL_DEPTH_BOUNDS_EXT 0x8891
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_mirror_clamp
|
|
#define GL_EXT_texture_mirror_clamp
|
|
#define _ALLEGRO_GL_EXT_texture_mirror_clamp
|
|
#define GL_MIRROR_CLAMP_EXT 0x8742
|
|
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
|
|
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
|
|
#endif
|
|
|
|
#ifndef GL_EXT_blend_equation_separate
|
|
#define GL_EXT_blend_equation_separate
|
|
#define _ALLEGRO_GL_EXT_blend_equation_separate
|
|
#define GL_BLEND_EQUATION_RGB_EXT 0x8009 /* Same as GL_BLEND_EQUATION */
|
|
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
|
|
#endif
|
|
|
|
#ifndef GL_MESA_pack_invert
|
|
#define GL_MESA_pack_invert
|
|
#define _ALLEGRO_GL_MESA_pack_invert
|
|
#define GL_PACK_INVERT_MESA 0x8758
|
|
#endif
|
|
|
|
#ifndef GL_MESA_ycbcr_texture
|
|
#define GL_MESA_ycbcr_texture
|
|
#define _ALLEGRO_GL_MESA_ycbcr_texture
|
|
#define GL_YCBCR_MESA 0x8757
|
|
/* Same as GL_UNSIGNED_SHORT_8_8_APPLE and GL_UNSIGNED_SHORT_8_8_REV_APPLE */
|
|
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
|
|
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
|
|
#endif
|
|
|
|
|
|
#ifndef GL_EXT_pixel_buffer_object
|
|
#define GL_EXT_pixel_buffer_object
|
|
#define _ALLEGRO_GL_EXT_pixel_buffer_object
|
|
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef GL_NV_fragment_program_option
|
|
#define GL_NV_fragment_program_option
|
|
#define _ALLEGRO_GL_NV_fragment_program_option
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef GL_NV_fragment_program2
|
|
#define GL_NV_fragment_program2
|
|
#define _ALLEGRO_GL_NV_fragment_program2
|
|
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
|
|
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
|
|
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
|
|
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
|
|
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef GL_NV_vertex_program2_option
|
|
#define GL_NV_vertex_program2_option
|
|
#define _ALLEGRO_GL_NV_vertex_program2_option
|
|
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
|
|
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef GL_NV_vertex_program3
|
|
#define GL_NV_vertex_program3
|
|
#define _ALLEGRO_GL_NV_vertex_program3
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#endif
|
|
|
|
|
|
#ifndef GL_EXT_texture_compression_dxt1
|
|
#define GL_EXT_texture_compression_dxt1
|
|
#define _ALLEGRO_GL_EXT_texture_compression_dxt1
|
|
#ifndef ALLEGRO_GL_EXT_texture_compression_s3tc
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#ifndef GL_EXT_framebuffer_object
|
|
#define GL_EXT_framebuffer_object
|
|
#define _ALLEGRO_GL_EXT_framebuffer_object
|
|
#define GL_FRAMEBUFFER_EXT 0x8D40
|
|
#define GL_RENDERBUFFER_EXT 0x8D41
|
|
#define GL_STENCIL_INDEX_EXT 0x8D45
|
|
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
|
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
|
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
|
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
|
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
|
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
|
#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
|
|
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
|
#endif
|
|
|
|
|
|
#ifndef GL_GREMEDY_string_marker
|
|
#define GL_GREMEDY_string_marker
|
|
#define _ALLEGRO_GL_GREMEDY_string_marker
|
|
#endif
|
|
|
|
|
|
#ifndef GL_EXT_packed_depth_stencil
|
|
#define GL_EXT_packed_depth_stencil
|
|
#define _ALLEGRO_GL_EXT_packed_depth_stencil
|
|
#define GL_DEPTH_STENCIL_EXT 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
|
|
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
|
|
#endif
|
|
|
|
#ifndef GL_EXT_stencil_clear_tag
|
|
#define GL_EXT_stencil_clear_tag
|
|
#define _ALLEGRO_GL_EXT_stencil_clear_tag
|
|
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
|
|
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_sRGB
|
|
#define GL_EXT_texture_sRGB
|
|
#define _ALLEGRO_GL_EXT_texture_sRGB
|
|
#define GL_SRGB_EXT 0x8C40
|
|
#define GL_SRGB8_EXT 0x8C41
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
|
|
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
|
|
#define GL_SLUMINANCE_EXT 0x8C46
|
|
#define GL_SLUMINANCE8_EXT 0x8C47
|
|
#define GL_COMPRESSED_SRGB_EXT 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
|
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
|
#endif
|
|
|
|
#ifndef GL_EXT_framebuffer_blit
|
|
#define GL_EXT_framebuffer_blit
|
|
#define _ALLEGRO_GL_EXT_framebuffer_blit
|
|
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
|
#endif
|
|
|
|
#ifndef GL_EXT_framebuffer_multisample
|
|
#define GL_EXT_framebuffer_multisample
|
|
#define _ALLEGRO_GL_EXT_framebuffer_multisample
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#endif
|
|
|
|
#ifndef GL_MESAX_texture_stack
|
|
#define GL_MESAX_texture_stack
|
|
#define _ALLEGRO_GL_MESAX_texture_stack
|
|
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
|
|
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
|
|
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
|
|
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
|
|
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
|
|
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
|
|
#endif
|
|
|
|
#ifndef GL_EXT_timer_query
|
|
#define GL_EXT_timer_query
|
|
#define _ALLEGRO_GL_EXT_timer_query
|
|
#if (defined _MSC_VER) && (_MSC_VER < 1400)
|
|
typedef __int64 GLint64EXT;
|
|
typedef unsigned __int64 GLuint64EXT;
|
|
#else
|
|
typedef int64_t GLint64EXT;
|
|
typedef uint64_t GLuint64EXT;
|
|
#endif
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
|
#endif
|
|
|
|
#ifndef GL_EXT_gpu_program_parameters
|
|
#define GL_EXT_gpu_program_parameters
|
|
#define _ALLEGRO_GL_EXT_gpu_program_parameters
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_flush_buffer_range
|
|
#define GL_APPLE_flush_buffer_range
|
|
#define _ALLEGRO_GL_APPLE_flush_buffer_range
|
|
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
|
|
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
|
|
#endif
|
|
|
|
#ifndef GL_EXT_bindable_uniform
|
|
#define GL_EXT_bindable_uniform
|
|
#define _ALLEGRO_GL_EXT_bindable_uniform
|
|
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
|
|
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
|
|
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
|
|
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
|
|
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
|
|
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
|
|
#endif
|
|
|
|
#ifndef GL_EXT_draw_buffers2
|
|
#define GL_EXT_draw_buffers2
|
|
#define _ALLEGRO_GL_EXT_draw_buffers2
|
|
#endif
|
|
|
|
#ifndef GL_EXT_draw_instanced
|
|
#define GL_EXT_draw_instanced
|
|
#define _ALLEGRO_GL_EXT_draw_instanced
|
|
#endif
|
|
|
|
#ifndef GL_EXT_framebuffer_sRGB
|
|
#define GL_EXT_framebuffer_sRGB
|
|
#define _ALLEGRO_GL_EXT_framebuffer_sRGB
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
|
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
|
|
#endif
|
|
|
|
#ifndef GL_EXT_geometry_shader4
|
|
#define GL_EXT_geometry_shader4
|
|
#define _ALLEGRO_GL_EXT_geometry_shader4
|
|
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
|
|
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
|
|
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
|
|
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
|
|
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
|
|
#define GL_LINES_ADJACENCY_EXT 0xA
|
|
#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
|
|
#define GL_TRIANGLES_ADJACENCY_EXT 0xC
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
|
|
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
|
|
#endif
|
|
|
|
#ifndef GL_EXT_gpu_shader4
|
|
#define GL_EXT_gpu_shader4
|
|
#define _ALLEGRO_GL_EXT_gpu_shader4
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
|
|
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
|
|
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
|
|
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
|
|
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
|
|
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
|
|
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
|
|
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
|
|
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
|
|
#endif
|
|
|
|
#ifndef GL_EXT_packed_float
|
|
#define GL_EXT_packed_float
|
|
#define _ALLEGRO_GL_EXT_packed_float
|
|
#define GL_R11F_G11F_B10F_EXT 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
|
|
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_array
|
|
#define GL_EXT_texture_array
|
|
#define _ALLEGRO_GL_EXT_texture_array
|
|
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
|
|
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
|
|
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
|
|
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_buffer_object
|
|
#define GL_EXT_texture_buffer_object
|
|
#define _ALLEGRO_GL_EXT_texture_buffer_object
|
|
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_compression_latc
|
|
#define GL_EXT_texture_compression_latc
|
|
#define _ALLEGRO_GL_EXT_texture_compression_latc
|
|
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
|
|
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
|
|
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_compression_rgtc
|
|
#define GL_EXT_texture_compression_rgtc
|
|
#define _ALLEGRO_GL_EXT_texture_compression_rgtc
|
|
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
|
|
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_integer
|
|
#define GL_EXT_texture_integer
|
|
#define _ALLEGRO_GL_EXT_texture_integer
|
|
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
|
|
#define GL_RGBA32UI_EXT 0x8D70
|
|
#define GL_RGB32UI_EXT 0x8D71
|
|
#define GL_ALPHA32UI_EXT 0x8D72
|
|
#define GL_INTENSITY32UI_EXT 0x8D73
|
|
#define GL_LUMINANCE32UI_EXT 0x8D74
|
|
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
|
|
#define GL_RGBA16UI_EXT 0x8D76
|
|
#define GL_RGB16UI_EXT 0x8D77
|
|
#define GL_ALPHA16UI_EXT 0x8D78
|
|
#define GL_INTENSITY16UI_EXT 0x8D79
|
|
#define GL_LUMINANCE16UI_EXT 0x8D7A
|
|
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
|
|
#define GL_RGBA8UI_EXT 0x8D7C
|
|
#define GL_RGB8UI_EXT 0x8D7D
|
|
#define GL_ALPHA8UI_EXT 0x8D7E
|
|
#define GL_INTENSITY8UI_EXT 0x8D7F
|
|
#define GL_LUMINANCE8UI_EXT 0x8D80
|
|
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
|
|
#define GL_RGBA32I_EXT 0x8D82
|
|
#define GL_RGB32I_EXT 0x8D83
|
|
#define GL_ALPHA32I_EXT 0x8D84
|
|
#define GL_INTENSITY32I_EXT 0x8D85
|
|
#define GL_LUMINANCE32I_EXT 0x8D86
|
|
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
|
|
#define GL_RGBA16I_EXT 0x8D88
|
|
#define GL_RGB16I_EXT 0x8D89
|
|
#define GL_ALPHA16I_EXT 0x8D8A
|
|
#define GL_INTENSITY16I_EXT 0x8D8B
|
|
#define GL_LUMINANCE16I_EXT 0x8D8C
|
|
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
|
|
#define GL_RGBA8I_EXT 0x8D8E
|
|
#define GL_RGB8I_EXT 0x8D8F
|
|
#define GL_ALPHA8I_EXT 0x8D90
|
|
#define GL_INTENSITY8I_EXT 0x8D91
|
|
#define GL_LUMINANCE8I_EXT 0x8D92
|
|
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
|
|
#define GL_RED_INTEGER_EXT 0x8D94
|
|
#define GL_GREEN_INTEGER_EXT 0x8D95
|
|
#define GL_BLUE_INTEGER_EXT 0x8D96
|
|
#define GL_ALPHA_INTEGER_EXT 0x8D97
|
|
#define GL_RGB_INTEGER_EXT 0x8D98
|
|
#define GL_RGBA_INTEGER_EXT 0x8D99
|
|
#define GL_BGR_INTEGER_EXT 0x8D9A
|
|
#define GL_BGRA_INTEGER_EXT 0x8D9B
|
|
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
|
|
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_shared_exponent
|
|
#define GL_EXT_texture_shared_exponent
|
|
#define _ALLEGRO_GL_EXT_texture_shared_exponent
|
|
#define GL_RGB9_E5_EXT 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
|
|
#endif
|
|
|
|
#ifndef GL_NV_depth_buffer_float
|
|
#define GL_NV_depth_buffer_float
|
|
#define _ALLEGRO_GL_NV_depth_buffer_float
|
|
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
|
|
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
|
|
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
|
|
#endif
|
|
|
|
#ifndef GL_NV_fragment_program4
|
|
#define GL_NV_fragment_program4
|
|
#define _ALLEGRO_GL_NV_fragment_program4
|
|
#endif
|
|
|
|
#ifndef GL_NV_framebuffer_multisample_coverage
|
|
#define GL_NV_framebuffer_multisample_coverage
|
|
#define _ALLEGRO_GL_NV_framebuffer_multisample_coverage
|
|
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
|
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
|
|
#endif
|
|
|
|
#ifndef GL_NV_geometry_program4
|
|
#define GL_NV_geometry_program4
|
|
#define _ALLEGRO_GL_NV_geometry_program4
|
|
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
|
|
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
|
|
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
|
|
#if !defined GL_EXT_geometry_shader4
|
|
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
|
|
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
|
|
#define GL_LINES_ADJACENCY_EXT 0xA
|
|
#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
|
|
#define GL_TRIANGLES_ADJACENCY_EXT 0xC
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
|
|
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_NV_gpu_program4
|
|
#define GL_NV_gpu_program4
|
|
#define _ALLEGRO_GL_NV_gpu_program4
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
|
|
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
|
|
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
|
|
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
|
|
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
|
|
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
|
|
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
|
|
#endif
|
|
|
|
#ifndef GL_NV_parameter_buffer_object
|
|
#define GL_NV_parameter_buffer_object
|
|
#define _ALLEGRO_GL_NV_parameter_buffer_object
|
|
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
|
|
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
|
|
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
|
|
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
|
|
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
|
|
#endif
|
|
|
|
#ifndef GL_NV_transform_feedback
|
|
#define GL_NV_transform_feedback
|
|
#define _ALLEGRO_GL_NV_transform_feedback
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
|
|
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
|
|
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
|
|
#define GL_RASTERIZER_DISCARD_NV 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
|
|
#define GL_ACTIVE_VARYINGS_NV 0x8C81
|
|
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
|
|
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
|
|
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
|
|
#define GL_TEXTURE_COORD_NV 0x8C79
|
|
#define GL_CLIP_DISTANCE_NV 0x8C7A
|
|
#define GL_VERTEX_ID_NV 0x8C7B
|
|
#define GL_PRIMITIVE_ID_NV 0x8C7C
|
|
#define GL_GENERIC_ATTRIB_NV 0x8C7D
|
|
#if !defined GL_NV_register_combiners
|
|
#define GL_SECONDARY_COLOR_NV 0x852D
|
|
#endif
|
|
#if !defined GL_EXT_gpu_shader4
|
|
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_NV_vertex_program4
|
|
#define GL_NV_vertex_program4
|
|
#define _ALLEGRO_GL_NV_vertex_program4
|
|
#if !defined GL_EXT_vertex_shader4
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL_GREMEDY_frame_terminator
|
|
#define GL_GREMEDY_frame_terminator
|
|
#define _ALLEGRO_GL_GREMEDY_frame_terminator
|
|
#endif
|
|
|
|
#ifndef GL_NV_conditional_render
|
|
#define GL_NV_conditional_render
|
|
#define _ALLEGRO_GL_NV_conditional_render
|
|
#define GL_QUERY_WAIT_NV 0x8E13
|
|
#define GL_QUERY_NO_WAIT_NV 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
|
|
#endif
|
|
|
|
#ifndef GL_NV_present_video
|
|
#define GL_NV_present_video
|
|
#define _ALLEGRO_GL_NV_present_video
|
|
#define GL_FRAME_NV 0x8E26
|
|
#define GL_FIELDS_NV 0x8E27
|
|
#define GL_CURRENT_TIME_NV 0x8E28
|
|
#define GL_NUM_FILL_STREAMS_NV 0x8E29
|
|
#define GL_PRESENT_TIME_NV 0x8E2A
|
|
#define GL_PRESENT_DURATION_NV 0x8E2B
|
|
#endif
|
|
|
|
#ifndef GL_EXT_transform_feedback
|
|
#define GL_EXT_transform_feedback
|
|
#define _ALLEGRO_GL_EXT_transform_feedback
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
|
|
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
|
|
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
|
|
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
|
|
#endif
|
|
|
|
#ifndef GL_EXT_direct_state_access
|
|
#define GL_EXT_direct_state_access
|
|
#define _ALLEGRO_GL_EXT_direct_state_access
|
|
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
|
|
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
|
|
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_swizzle
|
|
#define GL_EXT_texture_swizzle
|
|
#define _ALLEGRO_GL_EXT_texture_swizzle
|
|
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
|
|
#endif
|
|
|
|
#ifndef GL_NV_explicit_multisample
|
|
#define GL_NV_explicit_multisample
|
|
#define _ALLEGRO_GL_NV_explicit_multisample
|
|
#define GL_SAMPLE_POSITION_NV 0x8E50
|
|
#define GL_SAMPLE_MASK_NV 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
|
|
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
|
|
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
|
|
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
|
|
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
|
|
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
|
|
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
|
|
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
|
|
#endif
|
|
|
|
#ifndef GL_NV_transform_feedback2
|
|
#define GL_NV_transform_feedback2
|
|
#define _ALLEGRO_GL_NV_transform_feedback2
|
|
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
|
|
#endif
|
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#ifndef GL_ATI_meminfo
|
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#define GL_ATI_meminfo
|
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#define _ALLEGRO_GL_ATI_meminfo
|
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#define GL_VBO_FREE_MEMORY_ATI 0x87FB
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#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
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#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
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#endif
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#ifndef GL_AMD_performance_monitor
|
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#define GL_AMD_performance_monitor
|
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#define _ALLEGRO_GL_AMD_performance_monitor
|
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#define GL_COUNTER_TYPE_AMD 0x8BC0
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#define GL_COUNTER_RANGE_AMD 0x8BC1
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#define GL_UNSIGNED_INT64_AMD 0x8BC2
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#define GL_PERCENTAGE_AMD 0x8BC3
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#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
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#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
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#define GL_PERFMON_RESULT_AMD 0x8BC6
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#endif
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#ifndef GL_AMD_texture_texture4
|
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#define GL_AMD_texture_texture4
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#define _ALLEGRO_GL_AMD_texture_texture4
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#endif
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#ifndef GL_AMD_vertex_shader_tesselator
|
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#define GL_AMD_vertex_shader_tesselator
|
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#define _ALLEGRO_GL_AMD_vertex_shader_tesselator
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#define GL_SAMPLER_BUFFER_AMD 0x9001
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#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
|
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#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
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#define GL_TESSELLATION_MODE_AMD 0x9004
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|
#define GL_TESSELLATION_FACTOR_AMD 0x9005
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|
#define GL_DISCRETE_AMD 0x9006
|
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#define GL_CONTINUOUS_AMD 0x9007
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#endif
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|
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#ifndef GL_EXT_provoking_vertex
|
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#define GL_EXT_provoking_vertex
|
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#define _ALLEGRO_GL_EXT_provoking_vertex
|
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#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
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#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
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#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
|
|
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
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#endif
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#ifndef GL_EXT_texture_snorm
|
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#define GL_EXT_texture_snorm
|
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#define _ALLEGRO_GL_EXT_texture_snorm
|
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#define GL_ALPHA_SNORM 0x9010
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#define GL_LUMINANCE_SNORM 0x9011
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#define GL_LUMINANCE_ALPHA_SNORM 0x9012
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|
#define GL_INTENSITY_SNORM 0x9013
|
|
#define GL_ALPHA8_SNORM 0x9014
|
|
#define GL_LUMINANCE8_SNORM 0x9015
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|
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
|
|
#define GL_INTENSITY8_SNORM 0x9017
|
|
#define GL_ALPHA16_SNORM 0x9018
|
|
#define GL_LUMINANCE16_SNORM 0x9019
|
|
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
|
|
#define GL_INTENSITY16_SNORM 0x901B
|
|
/* reuse GL_RED_SNORM */
|
|
/* reuse GL_RG_SNORM */
|
|
/* reuse GL_RGB_SNORM */
|
|
/* reuse GL_RGBA_SNORM */
|
|
/* reuse GL_R8_SNORM */
|
|
/* reuse GL_RG8_SNORM */
|
|
/* reuse GL_RGB8_SNORM */
|
|
/* reuse GL_RGBA8_SNORM */
|
|
/* reuse GL_R16_SNORM */
|
|
/* reuse GL_RG16_SNORM */
|
|
/* reuse GL_RGB16_SNORM */
|
|
/* reuse GL_RGBA16_SNORM */
|
|
/* reuse GL_SIGNED_NORMALIZED */
|
|
#endif
|
|
|
|
#ifndef GL_AMD_draw_buffers_blend
|
|
#define GL_AMD_draw_buffers_blend
|
|
#define _ALLEGRO_GL_AMD_draw_buffers_blend
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_texture_range
|
|
#define GL_APPLE_texture_range
|
|
#define _ALLEGRO_GL_APPLE_texture_range
|
|
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
|
|
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
|
|
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
|
|
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
|
|
/* reuse GL_STORAGE_CACHED_APPLE */
|
|
/* reuse GL_STORAGE_SHARED_APPLE */
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_float_pixels
|
|
#define GL_APPLE_float_pixels
|
|
#define _ALLEGRO_GL_APPLE_float_pixels
|
|
#define GL_HALF_APPLE 0x140B
|
|
#define GL_RGBA_FLOAT32_APPLE 0x8814
|
|
#define GL_RGB_FLOAT32_APPLE 0x8815
|
|
#define GL_ALPHA_FLOAT32_APPLE 0x8816
|
|
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
|
|
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
|
|
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
|
|
#define GL_RGBA_FLOAT16_APPLE 0x881A
|
|
#define GL_RGB_FLOAT16_APPLE 0x881B
|
|
#define GL_ALPHA_FLOAT16_APPLE 0x881C
|
|
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
|
|
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
|
|
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
|
|
#define GL_COLOR_FLOAT_APPLE 0x8A0F
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_vertex_program_evaluators
|
|
#define GL_APPLE_vertex_program_evaluators
|
|
#define _ALLEGRO_GL_APPLE_vertex_program_evaluators
|
|
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
|
|
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
|
|
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
|
|
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
|
|
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
|
|
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
|
|
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
|
|
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
|
|
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
|
|
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_aux_depth_stencil
|
|
#define GL_APPLE_aux_depth_stencil
|
|
#define _ALLEGRO_GL_APPLE_aux_depth_stencil
|
|
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_object_purgeable
|
|
#define GL_APPLE_object_purgeable
|
|
#define _ALLEGRO_GL_APPLE_object_purgeable
|
|
#define GL_BUFFER_OBJECT_APPLE 0x85B3
|
|
#define GL_RELEASED_APPLE 0x8A19
|
|
#define GL_VOLATILE_APPLE 0x8A1A
|
|
#define GL_RETAINED_APPLE 0x8A1B
|
|
#define GL_UNDEFINED_APPLE 0x8A1C
|
|
#define GL_PURGEABLE_APPLE 0x8A1D
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_row_bytes
|
|
#define GL_APPLE_row_bytes
|
|
#define _ALLEGRO_GL_APPLE_row_bytes
|
|
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
|
|
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
|
|
#endif
|
|
|
|
#ifndef GL_APPLE_rgb_422
|
|
#define GL_APPLE_rgb_422
|
|
#define _ALLEGRO_GL_APPLE_rgb_422
|
|
#define GL_RGB_422_APPLE 0x8A1F
|
|
/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
|
|
/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
|
|
#endif
|
|
|
|
#ifndef GL_NV_video_capture
|
|
#define GL_NV_video_capture
|
|
#define _ALLEGRO_GL_NV_video_capture
|
|
#define GL_VIDEO_BUFFER_NV 0x9020
|
|
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
|
|
#define GL_FIELD_UPPER_NV 0x9022
|
|
#define GL_FIELD_LOWER_NV 0x9023
|
|
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
|
|
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
|
|
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
|
|
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
|
|
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
|
|
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
|
|
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
|
|
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
|
|
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
|
|
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
|
|
#define GL_PARTIAL_SUCCESS_NV 0x902E
|
|
#define GL_SUCCESS_NV 0x902F
|
|
#define GL_FAILURE_NV 0x9030
|
|
#define GL_YCBYCR8_422_NV 0x9031
|
|
#define GL_YCBAYCR8A_4224_NV 0x9032
|
|
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
|
|
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
|
|
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
|
|
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
|
|
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
|
|
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
|
|
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
|
|
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
|
|
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
|
|
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
|
|
#endif
|
|
|
|
#ifndef GL_EXT_separate_shader_objects
|
|
#define GL_EXT_separate_shader_objects
|
|
#define _ALLEGRO_GL_EXT_separate_shader_objects
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
|
|
#endif
|
|
|
|
#ifndef GL_NV_parameter_buffer_object2
|
|
#define GL_NV_parameter_buffer_object2
|
|
#define _ALLEGRO_GL_NV_parameter_buffer_object2
|
|
#endif
|
|
|
|
#ifndef GL_NV_shader_buffer_load
|
|
#define GL_NV_shader_buffer_load
|
|
#define _ALLEGRO_GL_NV_shader_buffer_load
|
|
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
|
|
#define GL_GPU_ADDRESS_NV 0x8F34
|
|
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
|
|
#endif
|
|
|
|
#ifndef GL_NV_vertex_buffer_unified_memory
|
|
#define GL_NV_vertex_buffer_unified_memory
|
|
#define _ALLEGRO_GL_NV_vertex_buffer_unified_memory
|
|
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
|
|
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
|
|
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
|
|
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
|
|
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
|
|
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
|
|
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
|
|
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
|
|
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
|
|
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
|
|
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
|
|
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
|
|
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
|
|
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
|
|
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
|
|
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
|
|
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
|
|
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
|
|
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
|
|
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
|
|
#endif
|
|
|
|
#ifndef GL_NV_texture_barrier
|
|
#define GL_NV_texture_barrier
|
|
#define _ALLEGRO_GL_NV_texture_barrier
|
|
#endif
|
|
|
|
#ifndef GL_AMD_shader_stencil_export
|
|
#define GL_AMD_shader_stencil_export
|
|
#define _ALLEGRO_GL_AMD_shader_stencil_export
|
|
#endif
|
|
|
|
#ifndef GL_AMD_seamless_cubemap_per_texture
|
|
#define GL_AMD_seamless_cubemap_per_texture
|
|
#define _ALLEGRO_GL_AMD_seamless_cubemap_per_texture
|
|
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */
|
|
#endif
|
|
|
|
#ifndef GL_AMD_conservative_depth
|
|
#define GL_AMD_conservative_depth
|
|
#define _ALLEGRO_GL_AMD_conservative_depth
|
|
#endif
|