SynGame/allegro/include/allegro5/internal/aintern_prim_directx.h

22 lines
926 B
C

#ifndef __al_included_allegro5_aintern_prim_directx_h
#define __al_included_allegro5_aintern_prim_directx_h
struct ALLEGRO_BITMAP;
struct ALLEGRO_VERTEX;
int _al_draw_prim_directx(ALLEGRO_BITMAP* target, ALLEGRO_BITMAP* texture, const void* vtxs, const ALLEGRO_VERTEX_DECL* decl, int start, int end, int type);
int _al_draw_prim_indexed_directx(ALLEGRO_BITMAP* target, ALLEGRO_BITMAP* texture, const void* vtxs, const ALLEGRO_VERTEX_DECL* decl, const int* indices, int num_vtx, int type);
void _al_set_d3d_decl(ALLEGRO_DISPLAY* display, ALLEGRO_VERTEX_DECL* ret);
bool _al_init_d3d_driver(void);
void _al_shutdown_d3d_driver(void);
void* _al_create_default_shader(void* dev);
void _al_setup_default_shader(void* dev, void* shader);
void _al_setup_shader(void* dev, const ALLEGRO_VERTEX_DECL* decl);
void _al_create_shader(void* dev, ALLEGRO_VERTEX_DECL* decl);
void _al_set_texture_matrix(void* dev, float* mat);
#endif