SynGame/allegro/include/allegro5/internal/aintern_thread.h

53 lines
1.5 KiB
C

#ifndef __al_included_allegro5_aintern_thread_h
#define __al_included_allegro5_aintern_thread_h
#include ALLEGRO_INTERNAL_THREAD_HEADER
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _AL_THREAD _AL_THREAD;
typedef struct _AL_MUTEX _AL_MUTEX;
typedef struct _AL_COND _AL_COND;
AL_FUNC(void, _al_thread_create, (_AL_THREAD*,
void (*proc)(_AL_THREAD*, void*),
void *arg));
AL_FUNC(void, _al_thread_set_should_stop, (_AL_THREAD *));
/* static inline bool _al_get_thread_should_stop(_AL_THREAD *); */
AL_FUNC(void, _al_thread_join, (_AL_THREAD*));
AL_FUNC(void, _al_thread_detach, (_AL_THREAD*));
AL_FUNC(void, _al_mutex_init, (_AL_MUTEX*));
AL_FUNC(void, _al_mutex_init_recursive, (_AL_MUTEX*));
AL_FUNC(void, _al_mutex_destroy, (_AL_MUTEX*));
/* static inline void _al_mutex_lock(_AL_MUTEX*); */
/* static inline void _al_mutex_unlock(_AL_MUTEX*); */
/* All 5 functions below are declared inline in aintuthr.h.
* FIXME: Why are they all inline? And if they have to be, why not treat them
* the same as the two functions above?
*/
#ifdef ALLEGRO_WINDOWS
AL_FUNC(void, _al_cond_init, (_AL_COND*));
AL_FUNC(void, _al_cond_destroy, (_AL_COND*));
AL_FUNC(void, _al_cond_wait, (_AL_COND*, _AL_MUTEX*));
AL_FUNC(void, _al_cond_broadcast, (_AL_COND*));
AL_FUNC(void, _al_cond_signal, (_AL_COND*));
#endif
AL_FUNC(int, _al_cond_timedwait, (_AL_COND*, _AL_MUTEX*, const ALLEGRO_TIMEOUT *timeout));
#ifdef __cplusplus
}
#endif
#endif
/* vim: set ts=8 sts=3 sw=3 et: */