Syntriax.Engine/Engine.Core/GameObject.cs

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using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
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public class GameObject : BaseEntity, IGameObject
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{
public event IHierarchyObject.OnEnteredHierarchyDelegate? OnEnteredHierarchy = null;
public event IHierarchyObject.OnExitedHierarchyDelegate? OnExitedHierarchy = null;
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public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned = null;
public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
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public event INameable.OnNameChangedDelegate? OnNameChanged = null;
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public event IGameObject.OnUpdatedDelegate? OnUpdated = null;
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private ITransform _transform = null!;
private IBehaviourController _behaviourController = null!;
private IGameManager _gameManager = null!;
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private string _name = nameof(GameObject);
public ITransform Transform => _transform;
public IBehaviourController BehaviourController => _behaviourController;
public IGameManager GameManager => _gameManager;
public bool IsInHierarchy => GameManager is not null;
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public string Name
{
get => _name;
set
{
if (value == _name) return;
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string previousName = _name;
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_name = value;
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OnNameChanged?.Invoke(this, previousName);
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}
}
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protected override void InitializeInternal()
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{
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base.InitializeInternal();
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NotAssignedException.Check(this, _transform);
NotAssignedException.Check(this, _behaviourController);
if (!_behaviourController.Initialize())
throw new System.Exception($"Failed to Initialize {BehaviourController.GetType().Name} on {Transform.GameObject.Name}");
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}
public void Update()
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{
if (!StateEnable.Enabled)
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return;
OnUpdated?.Invoke(this);
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}
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protected override void FinalizeInternal()
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{
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base.FinalizeInternal();
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if (!_behaviourController.Finalize())
throw new System.Exception($"Failed to Finalize {BehaviourController.GetType().Name} on {Transform.GameObject.Name}");
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}
public bool Assign(ITransform transform)
{
if (IsInitialized)
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return false;
_transform = transform;
OnTransformAssigned?.Invoke(this);
transform.OnParentChanged += OnParentChangedInternal;
OnParentChangedInternal(transform, null, transform.Parent);
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return true;
}
public bool Assign(IBehaviourController behaviourController)
{
if (IsInitialized)
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return false;
_behaviourController = behaviourController;
OnBehaviourControllerAssigned?.Invoke(this);
return true;
}
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protected override void UnassignInternal()
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{
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base.UnassignInternal();
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_transform.OnParentChanged -= OnParentChangedInternal;
OnParentChangedInternal(_transform, _transform.Parent, null);
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_transform = null!;
_behaviourController = null!;
_gameManager = null!;
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}
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public GameObject() { OnBehaviourControllerAssigned += ConnectBehaviourController; }
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private void ConnectBehaviourController(IAssignableBehaviourController controller)
{
controller.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
controller.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
}
private void OnBehaviourRemoved(IBehaviourController _, IBehaviour behaviour) { if (IsInitialized) behaviour.Finalize(); }
private void OnBehaviourAdded(IBehaviourController _, IBehaviour behaviour) { if (!IsInitialized) behaviour.Initialize(); }
private void OnParentChangedInternal(ITransform sender, ITransform? previousParent, ITransform? newParent)
{
if (previousParent is not null)
{
previousParent.OnParentChanged -= OnParentChangedInternal;
previousParent.GameObject.OnEnteredHierarchy -= EnterHierarchyInternal;
previousParent.GameObject.OnExitedHierarchy -= ExitHierarchyInternal;
}
if (newParent is not null)
{
newParent.OnParentChanged += OnParentChangedInternal;
newParent.GameObject.OnEnteredHierarchy += EnterHierarchyInternal;
newParent.GameObject.OnExitedHierarchy += ExitHierarchyInternal;
}
}
private void EnterHierarchyInternal(IHierarchyObject sender, IGameManager gameManager) => ((IHierarchyObject)this).EnterHierarchy(gameManager);
private void ExitHierarchyInternal(IHierarchyObject sender, IGameManager gameManager) => ((IHierarchyObject)this).ExitHierarchy();
bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
{
if (IsInHierarchy)
return false;
_gameManager = gameManager;
OnEnteredHierarchy?.Invoke(this, gameManager);
return true;
}
bool IHierarchyObject.ExitHierarchy()
{
if (!IsInHierarchy || _gameManager is not IGameManager gameManager)
return false;
_gameManager = null!;
OnExitedHierarchy?.Invoke(this, gameManager);
return true;
}
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}