diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs index 72c3162..0624fac 100644 --- a/Engine.Physics2D/PhysicsEngine2D.cs +++ b/Engine.Physics2D/PhysicsEngine2D.cs @@ -79,20 +79,6 @@ public class PhysicsEngine2D : IPhysicsEngine2D rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime; } - private static void CacheRotations(List rigidBodies, List rotations) - { - rotations.Clear(); - for (int i = 0; i < rigidBodies.Count; i++) - rotations.Add(rigidBodies[i].Transform.Rotation); - } - - private static void CachePositions(List rigidBodies, List positions) - { - positions.Clear(); - for (int i = 0; i < rigidBodies.Count; i++) - positions.Add(rigidBodies[i].Transform.Position); - } - private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour) { if (behaviour is not ICollider2D collider2D)