From 058c6dafe3ba572d1d14c139e8d468e87931a1a6 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Fri, 26 Jan 2024 19:28:32 +0300 Subject: [PATCH] refactor: Removed Unused Methods --- Engine.Physics2D/PhysicsEngine2D.cs | 14 -------------- 1 file changed, 14 deletions(-) diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs index 72c3162..0624fac 100644 --- a/Engine.Physics2D/PhysicsEngine2D.cs +++ b/Engine.Physics2D/PhysicsEngine2D.cs @@ -79,20 +79,6 @@ public class PhysicsEngine2D : IPhysicsEngine2D rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime; } - private static void CacheRotations(List rigidBodies, List rotations) - { - rotations.Clear(); - for (int i = 0; i < rigidBodies.Count; i++) - rotations.Add(rigidBodies[i].Transform.Rotation); - } - - private static void CachePositions(List rigidBodies, List positions) - { - positions.Clear(); - for (int i = 0; i < rigidBodies.Count; i++) - positions.Add(rigidBodies[i].Transform.Position); - } - private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour) { if (behaviour is not ICollider2D collider2D)