diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs index 5bdec77..3be4953 100644 --- a/Engine.Physics2D/PhysicsEngine2D.cs +++ b/Engine.Physics2D/PhysicsEngine2D.cs @@ -97,6 +97,9 @@ public class PhysicsEngine2D : IPhysicsEngine2D private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime) { + if (rigidBody.IsStatic) + return; + rigidBody.Transform.Position += rigidBody.Velocity * intervalDeltaTime; rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime; }