From 0ba6913a616ce3d546b0513553bd81a173681112 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Sat, 27 Jan 2024 19:21:18 +0300 Subject: [PATCH] fix: Static Rigidbodies Moving When Velocity or AngularVelocity Assigned --- Engine.Physics2D/PhysicsEngine2D.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs index 5bdec77..3be4953 100644 --- a/Engine.Physics2D/PhysicsEngine2D.cs +++ b/Engine.Physics2D/PhysicsEngine2D.cs @@ -97,6 +97,9 @@ public class PhysicsEngine2D : IPhysicsEngine2D private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime) { + if (rigidBody.IsStatic) + return; + rigidBody.Transform.Position += rigidBody.Velocity * intervalDeltaTime; rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime; }