diff --git a/Engine.Core/Primitives/Line2DEquation.cs b/Engine.Core/Primitives/Line2DEquation.cs
index 3c036c7..5b227f5 100644
--- a/Engine.Core/Primitives/Line2DEquation.cs
+++ b/Engine.Core/Primitives/Line2DEquation.cs
@@ -1,41 +1,41 @@
namespace Syntriax.Engine.Core;
///
-/// Represents a line equation in the form y = mx + b.
+/// Represents a in the form y = mx + b.
///
/// The slope of the line.
-/// The y-intercept of the line.
+/// The Y intercept of the line.
///
-/// Initializes a new instance of the struct with the specified slope and y-intercept.
+/// Initializes a new instance of the struct with the specified slope and Y intercept.
///
[System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")]
public readonly struct Line2DEquation(float slope, float offsetY)
{
///
- /// The slope of the line equation.
+ /// The slope of the .
///
public readonly float Slope = slope;
///
- /// The y-intercept of the line equation.
+ /// The Y intercept of the .
///
public readonly float OffsetY = offsetY;
///
- /// Resolves the y-coordinate for a given x-coordinate using the line equation.
+ /// Resolves the Y coordinate for a given X coordinate using the .
///
- /// The line equation to resolve.
- /// The x-coordinate for which to resolve the y-coordinate.
- /// The y-coordinate resolved using the line equation.
+ /// The to resolve.
+ /// The X coordinate for which to resolve the Y coordinate.
+ /// The Y coordinate resolved using the .
public static float Resolve(Line2DEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b
///
- /// Checks if two line equations are approximately equal.
+ /// Checks if two are approximately equal.
///
- /// The first line equation to compare.
- /// The second line equation to compare.
+ /// The first to compare.
+ /// The second to compare.
/// The epsilon range.
- /// True if the line equations are approximately equal; otherwise, false.
+ /// True if the are approximately equal; otherwise, false.
public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
=> left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
@@ -60,7 +60,7 @@ public readonly struct Line2DEquation(float slope, float offsetY)
}
///
-/// Provides extension methods for the LineEquation struct.
+/// Provides extension methods for the struct.
///
public static class Line2DEquationExtensions
{