diff --git a/Engine.Physics2D/Primitives/Line.cs b/Engine.Physics2D/Primitives/Line.cs
index 10d5df7..47f4d29 100644
--- a/Engine.Physics2D/Primitives/Line.cs
+++ b/Engine.Physics2D/Primitives/Line.cs
@@ -202,6 +202,40 @@ public readonly struct Line(Vector2D from, Vector2D to)
///
public static class LineExtensions
{
+ ///
+ /// Linearly interpolates between the two endpoints of the segment using parameter 't'.
+ /// ///
+ public static Vector2D Lerp(this Line line, float t) => Line.Lerp(line, t);
+
+
+ ///
+ /// The equation of the defined by this segment.
+ ///
+ public static LineEquation ToLineEquation(this Line line) => Line.GetLineEquation(line);
+
+
+ ///
+ /// Determines whether the specified lies on the .
+ ///
+ public static bool Intersects(this Line line, Vector2D point) => Line.Intersects(line, point);
+
+ ///
+ /// Calculates the parameter 't' representing the point's position on the segment.
+ ///
+ public static float GetT(this Line line, Vector2D point) => Line.GetT(line, point);
+
+
+ ///
+ /// Checks if the segment intersects with another segment.
+ ///
+ public static bool Intersects(this Line left, Line right) => Line.Intersects(left, right);
+
+
+ ///
+ /// Determines whether two segments intersect.
+ ///
+ public static bool Intersects(this Line left, Line right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line.Intersects(left, right, out point);
+
///
/// Checks if two s are approximately equal.
///