diff --git a/Engine.Core/Primitives/Ray2D.cs b/Engine.Core/Primitives/Ray2D.cs index a369d39..3e16bed 100644 --- a/Engine.Core/Primitives/Ray2D.cs +++ b/Engine.Core/Primitives/Ray2D.cs @@ -1,5 +1,10 @@ namespace Syntriax.Engine.Core; +/// +/// Represents an infinite ray in 2D space. +/// +/// The in 2D space where the ray starts from. +/// Normalized indicating the ray's is direction. public readonly struct Ray2D(Vector2D Origin, Vector2D Direction) { ///