From 2ef7fa6577e3b8d6748ac226bdec231d4a3e0c47 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Wed, 22 Oct 2025 23:44:29 +0300 Subject: [PATCH] chore: added assert for universe entrance manager issue --- Engine.Core/Systems/UniverseEntranceManager.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Engine.Core/Systems/UniverseEntranceManager.cs b/Engine.Core/Systems/UniverseEntranceManager.cs index 460647b..60aea30 100644 --- a/Engine.Core/Systems/UniverseEntranceManager.cs +++ b/Engine.Core/Systems/UniverseEntranceManager.cs @@ -19,6 +19,7 @@ public class UniverseEntranceManager : Internal.BehaviourIndependent // FIXME: This causes an issue when the UniverseEntranceManager is already attached to a UniverseObject then registered into a Universe, // the enter/exit universe collectors call OnUniverseObjectRegistered internally on Assign, but since the Universe calls the OnUniverseObjectRegistered // event it tries to call OnUniverseObjectRegistered again on the same object, causing a duplicate entry error. + Debug.Assert.AssertTrue(BehaviourController.Count == 1, $"{nameof(UniverseEntranceManager)} must be in it's own {nameof(IUniverseObject)} with no other {nameof(IBehaviour)}s attached at the moment. Failing to do so might cause instantiation or serialization issues."); enterUniverses.Assign(universe); exitUniverses.Assign(universe);