diff --git a/Engine.Physics2D/Primitives/Circle.cs b/Engine.Physics2D/Primitives/Circle.cs index 4c31175..9cd8073 100644 --- a/Engine.Physics2D/Primitives/Circle.cs +++ b/Engine.Physics2D/Primitives/Circle.cs @@ -2,13 +2,13 @@ using Syntriax.Engine.Core; namespace Syntriax.Engine.Physics2D.Primitives; -public record Circle(Vector2D Position, float Radius) +public record Circle(Vector2D Center, float Radius) { public float RadiusSquared => Radius * Radius; public float Diameter => 2f * Radius; public static bool ApproximatelyEquals(Circle left, Circle right) - => left.Position.ApproximatelyEquals(right.Position) && left.Radius.ApproximatelyEquals(right.Radius); + => left.Center.ApproximatelyEquals(right.Center) && left.Radius.ApproximatelyEquals(right.Radius); } public static class CircleExtensions