diff --git a/Engine.Physics2D/RigidBody2D.cs b/Engine.Physics2D/RigidBody2D.cs index a69e1ca..3b06acf 100644 --- a/Engine.Physics2D/RigidBody2D.cs +++ b/Engine.Physics2D/RigidBody2D.cs @@ -8,7 +8,7 @@ public class RigidBody2D : Behaviour2D, IRigidBody2D, IFirstFrameUpdate, ILastFr { private const float LOWEST_ALLOWED_MASS = 0.00001f; - public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2D(0f, 0f); + public IPhysicsMaterial2D Material { get; set; } = ReadOnlyPhysicsMaterial2D.Default; public Vector2D Velocity { get; set; } = Vector2D.Zero; public float AngularVelocity { get; set; } = 0f;