diff --git a/Engine.Core/Behaviours/DrawableBehaviour.cs b/Engine.Core/Behaviours/DrawableBehaviour.cs index f1ffe81..d452e70 100644 --- a/Engine.Core/Behaviours/DrawableBehaviour.cs +++ b/Engine.Core/Behaviours/DrawableBehaviour.cs @@ -19,7 +19,7 @@ public class DrawableSpriteBehaviour : Behaviour, IDrawBehaviour, IAssignableSpr public void Draw(SpriteBatch spriteBatch) { - if (!StateEnable.Enabled) + if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled) return; Vector2 position = BehaviourController.GameObject.Transform.Position;