diff --git a/Engine.Physics2D/RigidBody2D.cs b/Engine.Physics2D/RigidBody2D.cs index 92d54d2..a69e1ca 100644 --- a/Engine.Physics2D/RigidBody2D.cs +++ b/Engine.Physics2D/RigidBody2D.cs @@ -10,7 +10,7 @@ public class RigidBody2D : Behaviour2D, IRigidBody2D, IFirstFrameUpdate, ILastFr public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2D(0f, 0f); - public Vector2D Velocity { get => IsStatic ? Vector2D.Zero : field; set => field = IsStatic ? Vector2D.Zero : value; } = Vector2D.Zero; + public Vector2D Velocity { get; set; } = Vector2D.Zero; public float AngularVelocity { get; set; } = 0f; public bool IsStatic { get; set; } = false;