diff --git a/Engine.Serialization/YamlSerializer.cs b/Engine.Serialization/YamlSerializer.cs index 2969937..cf36626 100644 --- a/Engine.Serialization/YamlSerializer.cs +++ b/Engine.Serialization/YamlSerializer.cs @@ -7,26 +7,26 @@ public class YamlSerializer : ISerializer { private readonly YamlDotNet.Serialization.ISerializer serializer = new SerializerBuilder() .WithNamingConvention(CamelCaseNamingConvention.Instance) - // .WithTypeConverter(new BehaviourYamlConverter()) - // .WithTypeConverter(new BehaviourControllerYamlConverter()) - // .WithTypeConverter(new BehaviourDTOListConverter()) - // .WithTypeConverter(new GameManagerYamlConverter()) - // .WithTypeConverter(new GameObjectYamlConverter()) - // .WithTypeConverter(new GameObjectDTOListConverter()) - // .WithTypeConverter(new StateEnableYamlConverter()) - // .WithTypeConverter(new TransformYamlConverter()) + .WithTypeConverter(new BehaviourYamlConverter()) + .WithTypeConverter(new BehaviourControllerYamlConverter()) + .WithTypeConverter(new BehaviourDTOListConverter()) + .WithTypeConverter(new GameManagerYamlConverter()) + .WithTypeConverter(new GameObjectYamlConverter()) + .WithTypeConverter(new GameObjectDTOListConverter()) + .WithTypeConverter(new StateEnableYamlConverter()) + .WithTypeConverter(new TransformYamlConverter()) .WithTypeConverter(new Vector2DYamlConverter()) .Build(); private readonly YamlDotNet.Serialization.IDeserializer deserializer = new DeserializerBuilder() .WithNamingConvention(UnderscoredNamingConvention.Instance) - // .WithTypeConverter(new BehaviourYamlConverter()) - // .WithTypeConverter(new BehaviourControllerYamlConverter()) - // .WithTypeConverter(new BehaviourDTOListConverter()) - // .WithTypeConverter(new GameManagerYamlConverter()) - // .WithTypeConverter(new GameObjectYamlConverter()) - // .WithTypeConverter(new GameObjectDTOListConverter()) - // .WithTypeConverter(new StateEnableYamlConverter()) - // .WithTypeConverter(new TransformYamlConverter()) + .WithTypeConverter(new BehaviourYamlConverter()) + .WithTypeConverter(new BehaviourControllerYamlConverter()) + .WithTypeConverter(new BehaviourDTOListConverter()) + .WithTypeConverter(new GameManagerYamlConverter()) + .WithTypeConverter(new GameObjectYamlConverter()) + .WithTypeConverter(new GameObjectDTOListConverter()) + .WithTypeConverter(new StateEnableYamlConverter()) + .WithTypeConverter(new TransformYamlConverter()) .WithTypeConverter(new Vector2DYamlConverter()) .Build();