From 4facfdb6cf3c8837f43ce76e4e574ae3d6800af6 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Tue, 30 Jan 2024 19:26:50 +0300 Subject: [PATCH] fix: Physics Engine Stepping Inactive Rigid Bodies Fixed --- Engine.Physics2D/PhysicsEngine2D.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs index c61af05..21fca43 100644 --- a/Engine.Physics2D/PhysicsEngine2D.cs +++ b/Engine.Physics2D/PhysicsEngine2D.cs @@ -100,7 +100,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime) { - if (rigidBody.IsStatic) + if (rigidBody.IsStatic || !rigidBody.IsActive) return; rigidBody.Transform.Position += rigidBody.Velocity * intervalDeltaTime;