diff --git a/Engine.Core/Math.cs b/Engine.Core/Math.cs
index 27eaecc..456dec5 100644
--- a/Engine.Core/Math.cs
+++ b/Engine.Core/Math.cs
@@ -8,12 +8,12 @@ public static class Math
///
/// The value of Pi (π).
///
- public const float PI = 3.1415926535897932f;
+ public const float Pi = 3.1415926535897932f;
///
/// The value of Tau (τ), mathematical constant equal to 2π.
///
- public const float Tau = 2f * PI;
+ public const float Tau = 2f * Pi;
///
/// The base of the natural logarithm.
@@ -23,12 +23,12 @@ public static class Math
///
/// The conversion factor from radians to degrees.
///
- public const float RadianToDegree = 180f / PI;
+ public const float RadianToDegree = 180f / Pi;
///
/// The conversion factor from degrees to radians.
///
- public const float DegreeToRadian = PI / 180f;
+ public const float DegreeToRadian = Pi / 180f;
///
/// Gets one minus of given .
diff --git a/Engine.Systems/Tween/Easings.cs b/Engine.Systems/Tween/Easings.cs
index a629c1f..5b42480 100644
--- a/Engine.Systems/Tween/Easings.cs
+++ b/Engine.Systems/Tween/Easings.cs
@@ -9,8 +9,8 @@ internal static class EaseConstants
internal const float c1 = 1.70158f;
internal const float c2 = c1 * 1.525f;
internal const float c3 = c1 + 1f;
- internal const float c4 = 2f * Math.PI / 3f;
- internal const float c5 = 2f * Math.PI / 4.5f;
+ internal const float c4 = 2f * Math.Pi / 3f;
+ internal const float c5 = 2f * Math.Pi / 4.5f;
}
public abstract class EasingBase where T : IEasing, new() { public static readonly T Instance = new(); }
@@ -33,9 +33,9 @@ public class EaseInQuint : EasingBase, IEasing { public float Evalu
public class EaseOutQuint : EasingBase, IEasing { public float Evaluate(float x) => 1f - Math.Pow(1f - x, 5f); }
public class EaseInOutQuint : EasingBase, IEasing { public float Evaluate(float x) => x < .5f ? 16f * x * x * x * x * x : 1f - Math.Pow(-2f * x + 2f, 5f) * .5f; }
-public class EaseInSine : EasingBase, IEasing { public float Evaluate(float x) => 1f - Math.Cos(x * Math.PI * .5f); }
-public class EaseOutSine : EasingBase, IEasing { public float Evaluate(float x) => Math.Sin(x * Math.PI * .5f); }
-public class EaseInOutSine : EasingBase, IEasing { public float Evaluate(float x) => -(Math.Cos(Math.PI * x) - 1f) * .5f; }
+public class EaseInSine : EasingBase, IEasing { public float Evaluate(float x) => 1f - Math.Cos(x * Math.Pi * .5f); }
+public class EaseOutSine : EasingBase, IEasing { public float Evaluate(float x) => Math.Sin(x * Math.Pi * .5f); }
+public class EaseInOutSine : EasingBase, IEasing { public float Evaluate(float x) => -(Math.Cos(Math.Pi * x) - 1f) * .5f; }
public class EaseInExpo : EasingBase, IEasing { public float Evaluate(float x) => x == 0f ? 0f : Math.Pow(2f, 10f * x - 10f); }
public class EaseOutExpo : EasingBase, IEasing { public float Evaluate(float x) => x == 1f ? 1f : 1f - Math.Pow(2f, -10f * x); }